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What makes a damned good read?

A short while ago, I realised I hadn’t read a really immersive book in what seemed like ages — I’d read good books, and interesting books, but not one of those really moreish ones that keep calling you back, and once you are back, keep making you want to read one more chapter, or just one more page, one more page, one more page.

Two books I read recently I chose specifically because I thought they’d fit this ideal. One did, one almost did. So I thought I’d try and work out what makes a damned good read from that result.

The first book was Richard Adams’ Watership Down. I hadn’t read this before, or anything else by Adams, so I don’t know why I thought it would make a really good read. There was, of course, part of my mind saying “No, no, no, it’s a cutesy book about rabbits!” But I also knew that it had been popular in its time, and continues to be, which is a good indication that it was doing something right. (Not that being popular is a good indication — books, like anything else, can just be fashionable. But staying popular, staying in print, is a good indication, I think.)

The other book, which I finished last week, was Stephen King’s Duma Key, chosen largely because some of my earliest memories of really immersive, getting-into-it reading came from Salem’s Lot, IT and The Stand. I’d pretty much given up reading King after some disappointments (The Dark Half and Bag of Bones), but some Amazon reviews implied that Duma Key (despite its bad title) might be something of a return to form.

So, what worked in these books, and what didn’t?

There are two essential aspects to a damned good read, I think. The first is getting into it, the second is staying with it. By “getting into it” I mean how well the author gets you into their world. There are a few ways they can do this. It can be through character, it can be through world-building (particularly in SF or fantasy), or it can be simply through style. All of these make up the “world of words” a writer creates, and the writer can use one or all of them to make that world inviting enough to lure you in. Obviously, the ideal is that they use all of them, but I think very few authors really do well on all three counts, and I’m happy to live with just one done well, if it’s done sufficiently well. The other point, “staying with it”, has fewer options. In fact, I think there’s really only one, for me, and that’s story. A damned good read has to have a story that keeps drawing you back. In my opinion there’s nothing, absolutely nothing, as satisfying as a well-told story.

In terms of “getting into it”, even though there aren’t really any fantastic elements in Watership Down (apart from attributing human-level intelligence, self-awareness, and communication ability to rabbits), the book has a lot in common with fantasy. In fact, it owes a lot to The Lord of the Rings specifically, not only because it’s a quest story told from the point of view of lowly (hobbit/rabbit) characters who find themselves forced into heroic roles, but because Richard Adams uses some of Tolkien’s methods for “thickening” or “deepening” the world he creates, by for instance providing his rabbits with an invented language (though his “Lapine” is limited to only a few words, and doesn’t quite have that living feel of Tolkien’s Elvish languages) and with their own culture of stories and myths. In a way, Watership Down has an advantage over truly otherworld fantasy, in that the reader knows that the world is their world, so it feels familiar, but they are experiencing it from a different point of view (that of the rabbits). Adams does a good job of re-visioning our world from this alternative perspective, not just in the way that rabbits don’t understand the human things they come across, but also because they have their own concerns, and so their own way of evaluating things. So, to Watership Down‘s rabbits, a road is at first a confusing, frightening thing, but when they realise the cars that zoom along it aren’t interested in eating them, they just cross it at full speed then forget about it. One thing Adams does well is to introduce a few concepts that relate only to rabbits, which he gives names in his invented rabbit language, making these ideas seem at once alien to us as readers but familiar to the rabbits. So, for instance, there’s a Lapine word (tharn) for that particular state of glazed, frozen panic that hits a rabbit when it is overwhelmed or exhausted, which is a danger the questing rabbits have to be constantly aware of. As Adams uses such new words sparingly, this method of getting you into his world works without seeming overly technical or geeky. In essence, he’s created a story-world which is the world we know, but skewed with a few rabbit-specific rules and ways of seeing things. Once you’ve got these in mind, you’re into his book’s world.

King, on the other hand, is writing about our world, though with the addition of some supernatural goings on. But as he introduces the supernatural slowly, that’s not the thing that gets you into his book’s world. Instead, it’s the other two things: character and style. And as Duma Key is written in the first person, with the main character narrating his own story, the two could be said to be sides of the same coin. King’s narrator, Edgar Freemantle, is a successful construction entrepreneur who, just before the start of the book, is involved in a near-fatal accident which changes his life forever. As a result, he loses an arm, and for a while has his speech impaired, so that he can’t recall some words properly. He also has angry rages that he has to learn to control, and which cost him his marriage. In a way, this sets up a few rules of character rather like those of Watership Down‘s rabbits: Edgar Freemantle’s world is one in which he finds himself with only one arm, where before he had two. This means he has to think about his life, and the world he lives in, in a different way; as do we, as readers. This might seem a crude way of creating a character, but in terms of getting you into the world of a book, it’s remarkably effective. Unless you, as reader, have just the one arm yourself, learning to think about things as a one-armed rather than a two-armed person takes some effort, and that effort is the essential magic required to get you into the book’s world. King’s writing style is, I think, one of the things that really makes his books successful. He’s managed to find a way of writing that is not only accessible, but which is downright friendly, and even chummy, while still being interesting. So, while “accessible” writing might just be clear, uncluttered, and unpretentious prose, King writes with a folksiness that doesn’t sound dry and literary, but which still has room for his use of language to be interesting. He likes, for instance, using “homely” words and phrases, like “vicey-versey”, “lookie-loos”, “boot-scootin”, and “swee’pea”. His characters “duck into the mall”, and talk of something being “bad, powerful medicine”. This suppleness of style lets King get away with blatantly literary devices, like metaphors, through sheer liveliness of delivery: “as if she had whistled for a dog and gotten a wolf”, is one example.

So both books, I think, score well on the first ingredient of being a damned good read, though in different ways.

What about “staying with it”?

Watership Down had a clearly mapped-out story. (It also has a map! Some people groan when a book has a map. I love ‘em.) At the start of the book, one of the rabbits, Fiver, who is a sort of natural rabbit-shaman, has a vision of the burrow they live in being destroyed, so he and a few others set off to found a new one. So, the first story goal is clear: find a new home. The first half of the book is all about that journey, with the young rabbits having to face various dangers on the way. Once they’ve found a suitable place, the story gains a new direction: to make it a proper home, the troop of male rabbits need some doe-rabbits to share it with. (At this point, Watership Down teeters on the borders of political incorrectness. Adams gets round it by having some doe-rabbits living oppressed and unhappy in a nearby overcrowded, tyrannically-ruled burrow. If he hadn’t pushed the situation to such melodramatic heights, it’s doubtful whether the second part of the story would have seemed anywhere near as heroic as the first, with the acquisition of doe-rabbits seeming more like kidnapping.) Having acquired (liberated, not kidnapped) some does, there’s a final against-the-odds battle with the big-baddie rabbit of the piece, General Woundwort. For me, the book’s story just got more and more gripping as it went along. One of the reasons for this was that the rabbits were put into situations, or faced with problems, where I couldn’t see how they could win, but they did — and not through luck, but through wits. (The rabbits’ physical weaknesses are constantly emphasised throughout the book, making their efforts seem all the more heroic.) The thing that really made it work, for me, was how clearly the goals of the story were laid out, while the outcome never was. I knew what had to happen next, but never how it was going to be achieved. That was the thing that kept bringing me back.

Duma Key, though, didn’t have as strong a story. Rather than Watership Down‘s quest, it was a mystery. Mysteries are, in a sense, even simpler, and so potentially more powerful, story types than quests. Mysteries boil down to a single question. They’re “who killed Professor X”-type stories. With Duma Key, we have a supernatural mystery, so this means it’s a “what the Hell is going on?” type story, with the emphasis on the “Hell”. I’ve always felt that supernatural mysteries need to be very precise and finely-honed. There needs to be one, single source of mystery, one type of supernatural occurrence, and it needs to be worked with a great deal of subtlety and power. The great temptation for writers, though, is to dab on great dollops of supernatural happenings for sheer effect, and then mop up the difficulties and contradictions afterwards. And this, I think, is where Duma Key starts to fail. There are loads of different supernatural events. The narrator finds he has special insight into situations when he touches pictures with his “ghost” limb (the one he lost in the accident); meanwhile, he hears strange voices in the night sea sounds beneath the house he’s staying in; meanwhile, the overgrown south end of the island has a nasty effect on him and his daughter when they visit it; meanwhile, he sees a couple of ghosts; meanwhile, he paints pictures that allow him to see the future; meanwhile, there’s a mystery associated with an old rich lady living nearby; meanwhile, the man looking after the old rich lady has minor telepathic powers; meanwhile… And so on. Too many mysteries, too diffuse. By the time I was getting near the end of Duma Key I realised it wasn’t going to be the really satisfying solution I wanted. I’m not saying all books should tie themselves up neatly — there’s that tired old argument, “life’s not like that”, but I think that’s way beside the point — but I am saying that when an author starts to tell a story, you as reader can’t help but have certain expectations raised. Whenever an author asks a question, explicitly or implicitly, you as reader speculate on what the answer might be, then keep reading to see if you’re right. (And in part, you keep reading because you want to be given a better answer that you thought up. That’s what makes a book really satisfying.)

All this, you might argue, is a bit simplistic. And, yes it is, but I do think that the really deep pleasures of reading boil down to quite simple things.

Anyway, this blog post has gone on a bit, but I’ll add just one more thing. I think there may be a third thing that’s involved in a damned good read, and that’s what you’re left with once a book’s finished. It’s not about the world-building or the story, but something else. It’s the thing that calls you back to re-read a book, even though you know what happens. I don’t know what it is, but I suspect it is to be found in the things a book leaves unresolved. I know I said I like a neatly tied-up ending, but I mean that in story terms. Behind the story, there’s got to be a sort of magic or poetry, a deep tension, a final unresolvedness, that is the thing that is “just like life”, and which is the thing that really makes a book live. But I don’t think it’s something that is easy to spot while you’re reading. It’s the thing that makes a book keep popping up in your thinking months and years after you’ve read it. (A Wizard of Earthsea, which I must have first read before I was ten, still pops up in my head when I’m thinking about life in general, often in surprising ways.) So, at the moment, I can’t say if either Watership Down or Duma Key will have this — I very much doubt Duma Key will, though I enjoyed reading it well enough. It’s a very rare thing, and perhaps I’ll do some thinking on it and write about it in a future Mewsings.

Till then, or till something else crops up…

The Changes

In a previous Mewsings I wrote about King of the Castle, one of two kids’ TV series I had vague but persistent memories of seeing in the early 70s, but which I hadn’t seen or heard of since. The other one, The Changes, isn’t out on DVD, so I didn’t think I’d get a chance to revisit it, till Paul left a comment to my King of the Castle post, directing me to SurrealMoviez, which has links to download all ten parts (from one of The Changes‘ rare reruns, on UK Gold). I duly downloaded them, burned them onto a pair of DVDs, and have just finished watching them.

First off, the main thing I remembered about the show (which was broadcast between January and March 1975, meaning I’d have been three and a half years old at the time — amazing that I remember any of it at all, but then again I remember Tom Baker’s first Doctor Who episode, which was a few months earlier) was a shot, from below, of an electricity pylon, along with some weird music, which I found particularly scary at the time. I thought, from the way this image had stuck in my head, that it was going to turn out to be part of the title sequence, but actually the pylons only really feature in one of the early episodes, along with a brief reprise in a psychedelic montage in the final episode. It’s funny to think how one very brief (and, in the story, not particularly important) moment can stick with you for so long. (Though it was at the end of an episode, so it may just be that it was left hanging, with all its attendant anxiety, in my young brain.) Something similar happened with Alan Garner’s Weirdstone of Brisingamen, which I read for the first time at primary school. For years after, I had a distinct memory of there being a long, involved chase through some rhododendron bushes, but rereading the book in my twenties, I was puzzled to find that rhododendron bushes were only mentioned very briefly. I have the sneaking suspicion that, at that young age, I didn’t so much follow the stories of TV programmes and books, but just used them as a springboard for creating my own fantasy worlds and stories… (And as far as The Weirdstone of Brisingamen is concerned — a book, incidentally, which is celebrating its half-centenary this year — I wonder if it was just the encounter with that wonderful word, rhododendron, so peculiarly yet aptly spelled, that caught my imagination!)

Back to The Changes. The series is very much part of that “cosy catastrophe” tradition of disaster SF, which I certainly have a fondness for, though it features one of the strangest types of “disaster” I’ve come across: people develop a sudden, uncontrollable hatred for all the products of technology, driven by waves of a strange noise that drives them to attack all machines. Even the mention of technology threatens to drive people into a rage. Some flee the country (it seems to be only Britain that is affected, though no help arrives from the outside), leaving the country mostly depopulated. The main character, a young teen called Nicky, gets separated from her parents, who manage to get on a boat to France, and so she is left to fend for herself in de-technologised Britain.

The story breaks down into three sections. (This turns out to reflect the series’ origin in a trilogy of novels written by Peter Dickinson.) In the first, Nicky accompanies a group of Sikhs, who are unaffected by the anti-technological rages, but who are shunned as “Devil’s Children” by the now superstitious English. In the second section, Nicky leaves the Sikhs to try and rejoin her parents in France, but finds herself waylaid and accused of witchcraft by a religious fundamentalist who’s gained a hold on one community. The final section sees Nicky discovering the source of the anti-technological rages that have been gripping the nation, and finally understanding why they happened. After nine episodes of build-up (in which the reason for the “Changes” is never really addressed), the potential for the final explanation to be a let-down was all too possible, but I was pleased to find the programme’s makers managed an explanation that answered all the questions but still preserved enough mystery to be satisfying on all counts (and which took a seemingly science-fictional series into fantasy territory, which may have disappointed some, but I always prefer it when the ultimate explanation isn’t entirely rational, or entirely resolved).

Watched today, it’s inevitable that The Changes seems slower-paced than what we’re used to seeing now (or even when compared to contemporaneous Doctor Who), but I didn’t find it quite as awkwardly paced as King of the Castle — perhaps because it was less reliant on just the one young actor, but also perhaps because the gentler pace fits the story’s theme of regression to a pre-technological age. The were a few genuinely gripping moments, for instance when I wondered how the characters were going to get out of this or that situation. Aside from the initial premise, there are no fantastical elements in The Changes, so all threats and challenges the characters face have to be solved by them thinking their way through and coming up with a plan, which I like in a story, because it allows me, as reader/listener, to think my own way through the situation, and try to work out what I’d do in the protagonist’s place. (Always a good way of involving the reader in the story, I think.) Plus, there’s lots of location work placing the story quite firmly in the English countryside — something I’ve always loved in UK film & TV shows.

Another good point about the show is that, despite the anti-technology premise, the series isn’t itself anti-technology. It may even have come from a sort of reaction against the rather fuzzy-minded hippie thinking that if only we could get rid of all that nasty modern stuff, everyone would be a lot happier. It’s quite obvious in The Changes that any such clearout would result in a lot less ease in our day-to-day lives, not to mention the potential to regress into superstitious, even fascistic, ways.

Now, next up on my long-lost wanna-see list: if only I could find a DVD or download of Fantastic Journey. All I remember from that is Roddy McDowall with a glowing fork, and I want to see more!

Alice at R’lyeh for your ears

Alice at R’lyeh” moves into another dimension with the addition of an audio version, courtesy of MorganScorpion!

I was thrilled when MorganScorpion, who has produced a number of readings of H P Lovecraft’s stories and novels (which you can hear, for free, over at the Internet Archive), contacted me at the weekend offering to do a reading. I was even more thrilled when the finished reading turned up first thing Monday morning!

It’s now up and listenable. You can hear it via the “Alice” audio page, or download/listen to it at the Internet Archive.

Seeing Things by Oliver Postgate

cover to Seeing Things by Oliver PostgateIt’s been a while since I bought a book on impulse, but I came back from town last Sunday with Seeing Things: A Memoir by Oliver Postgate, partly because of the wonderful look & feel of the book itself. It’s a hardback, but it doesn’t have a dustjacket; the cover picture is printed directly onto the cloth, which as a result has a wonderful, and appropriately old-fashioned, canvas-like texture to it.

(As an aside, I hate dustjackets. They get in the way of reading, I worry about them tearing or getting scuffed, and the books often look better on the shelf without them, anyway. I actually used to take them off and throw them away (!) — which is what booksellers once did, or so I’ve heard, back when dustjackets were simply there to protect the book from wear in the shop — till I realised I was throwing away a good part of the book’s value, should I ever decide to sell it. Now I dutifully protect them in clear, non-sticky plastic, or store them away in a folder.)

Oliver Postgate is, of course, the man who, with Peter Firmin, created Bagpuss, The Clangers, Ivor the Engine and other perennial favourites of children’s TV. But it was only in 2008, when he died, that I realised those programmes I’d loved watching while growing up were made by the same person. Back when I was actually watching them, I didn’t think about TV programmes being made at all, and if I had, I’d have found it bewildering that one person could make two different ones, let alone a whole slew of them. (In fact, Postgate & Firmin created twelve “worlds” altogether, as Postgate puts it.) But if I had thought about them being made, Postgate’s would be the method I’d have expected them to be made with. No large, white-floored studios with multiple technicians and a lot of high-tech equipment, just one man in a converted cowshed, using equipment he’d either invented himself or adapted for the purpose with plenty of odd-sized brass screws, strips of Mechano, and a liberal application of sticky-backed plastic.

Postgate’s memoir reveals him to be primarily an inventor, in whose world no problem is too small to be pondered for a practical solution, nor too big. So, he invents goggles with mini windscreen wipers for bikers (and wears them), and mechanical skeletons to fit inside knitted Clangers; or, in the 1980s, he invents a whole new way of thinking about nuclear weapons (they’re not weapons — you can’t use them to defend yourself or attack others, you can only use them to initiate mass suicide), which makes such simple sense, it’s a pity the anti-nuclear movement didn’t take it up and popularise it.

I couldn’t help but feel, while I was reading this book, that Postgate was the sort of creator we’re likely to see much less of nowadays. (Or at least find more rare & valuable when we do.) I remember, when we got our first home computer (a ZX Spectrum), feeling that this was a great leveller, that it gave the hobbyist as much power as any corporation — and for a while that was true, which was how you got such weird and wacky games as Manic Miner, created by weird and wacky individuals at home (and, quite often, after school). Nowadays, with games being a corporate industry on the same level as the movies, you’ll never have that again. Postgate seemed to exist in a similar relationship to early TV. He got into the medium by building mechanical props (“I hear you can make a collapsible soufflé?”), and then, when he had an idea for a story, simply went to the BBC, proposed the idea, and got taken on.

Thinking back on the programmes of his that I actually watched, the main thing I remember is the narration. Postgate’s voice was calm, friendly and understated, presenting the weird world of the Clangers, or the fact that Ivor the Engine had a baby dragon in his furnace, with exactly the sort of low-key authority required to make the fantasy believable. His, and Michael Hordern’s (who narrated Paddington Bear), are the two voices I remember most from my early TV watching. In his introduction to Seeing Things, Stephen Fry says, “During bouts of childhood theism, I always supposed that if God had a voice it would be that of Oliver Postgate”. While I’d certainly like to live in any world where God had the voice of Oliver Postgate, I think that if there is such a world, it isn’t this one. If anything, it’s the very unobtrusiveness, the un-God-likeness, of his voice — which has a storyteller’s authority, but nothing as oppressive as Divine Authority — that made it work so well. Far too companionable and human to be god-like, it was like a parent reading you a story, and was instantly not that of a stranger.

What became of Postgate and Firmin’s brand of children’s tellyfantasy? At some point, they were told that “impeccable American educational sociologists had established that in order to prevent a child switching channels (and thus transferring the rating to another channel), a programme had to have a hook (i.e., an incident sufficiently violent to re-attract the attention) every three and a half seconds. Our programmes did not have this characteristic and consequently, whatever other qualities they may or may not have had, they were not to be considered suitable for television transmission.”

But the thing that kept you watching Postgate’s films was the story first of all (surely hook enough), and the atmosphere, which certainly wasn’t one of loud, fast whizzbangs, but was quiet, understated, companionable whimsy. It wasn’t trying to be flash and impress you, it was just telling you a story, and that’s where its power lay. The style of TV described in the above quote sounds more like hypnotism than entertainment, and I can’t help lapsing into “things ain’t like they used to be” mode when I read it, because the simple reliance on storytelling — and, preferably, subtle storytelling, which engages the imagination and emotions instead of merely stimulating the relevant brain-centres — is something I miss even in adult TV nowadays, most of which I find unwatchable because of the constant (and frankly distracting) demands it makes, like a boorish show-off always trying to impress, rather than a genuinely interesting person who actually deserves your attention. Which may be why I tend to turn off altogether — switching channels just gets you the same sort of soup, served with a slightly different flavour. Thank heavens for BBC4, where they at least show some nice documentaries — including, recently, one about Oliver Postgate, funnily enough.

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