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The Doctor Who Adventure Game – City of the Daleks

How long have I waited for this? A Doctor Who adventure game? At least since my own (entirely unauthorised) efforts many years back, in which all I managed to do was get a 2-character-high Dalek to chase a 2-character-high TARDIS (why the TARDIS was moving, I don’t know) across my TV screen, zapping it as it went, with smooth sprite scrolling (feat enough, for me, in them days), all thanks to an overheated ZX Spectrum.

I can’t think of many fictional worlds I like enough to want to play in a game, but which wouldn’t be ruined by being made into a game. Mythago Wood the adventure game? No! A Fafhrd & Grey Mouser hack’n'slay? No! An Earthsea rpg? Definitely not! Alien, perhaps — I remember being terrified by an Alien patch for DOOM!, something that didn’t quite translate when I got some friends to play it. And Lovecraft’s Cthulhu Mythos, definitely, but although it has been adapted into several games, none of them so far has got anywhere near recreating the atmosphere of the stories. But Doctor Who’s format is perfect for gaming. And what’s more, the BBC have released the thing for free! (Or for the price of the license fee, of course.) And for the Mac! And when I’ve got a week off work! How could Heaven and Earth get any closer? (Well, for me, it would be to play a Doctor Who game with Tom Baker as the Doctor, Sarah Jane Smith as the companion, and Robert Holmes as the scriptwriter, but I’m pretty sure I’ll have to wait for the Rapture for that particular beatitude.)

City of the Daleks is the first episode of the Doctor Who Adventure Game. It starts with a trip to 1960s Earth, only to find Trafalgar Square in ruins, and the last surviving member of the human race battling it out against a host of Daleks. From there, we move, in Act Two (the episode has three acts) to Skaro to find out what’s gone wrong with the timestream that has allowed the Daleks to wipe out the human race before Amy has even been born.

I think it’s crucial that any game adaptation sticks to the feel of the original, and the Doctor Who Adventure Game certainly does that. For a start — thankfully — the Doctor isn’t equipped with a Dalek-busting BFG9000, but has to defeat his age-old enemies with only his wits and his trusty, do-anything sonic screwdriver. (And, in keeping with the feel of the current series, a total disregard for narrative believability. It may seem narrow-minded to accuse a show that’s based on the premise of a centuries-old, ten-times regenerated man time-travelling around the universe in a battered old police box of lacking believability, but I think once you’ve believed that many impossible things before breakfast, it helps for the actual plot to be a bit more down-to-earth. Not that I’m saying the Tom Baker era never sinned in this direction — destroying a Rutan spaceship with an improvised laser made with a lighthouse and a ruby isn’t exactly convincing either. But the best stories — Genesis of the Daleks, for instance — got their power from the plot not hanging on the Doctor improvising himself out of some impossible situation, but by having a bloody good story to start with. Now, back to the main programme.)

So, a lot of the action is just the sort I like in a game — sneaking round Daleks (who are all thankfully short sighed and deaf), solving mini-puzzles (such as Tetris-like code-cracking in the Dalek city), finding objects and putting them together to make other objects, and making decisions. And the controls are very simple, too, which is always a bonus, particularly in a short game like this. (I’m also, at this moment, playing DragonAge: Origins, on the XBox. I’ve been playing it for about three weeks now, and still flounder around manically whenever I enter combat.) And there’s only one time-limited sequence, so while I did do some panicky running right into the path of a Dalek gun, I at least didn’t do it all the way through the game.

This is one thing I’ll say was definitely good about the game — it was well-paced, building up in tension as it moved towards the end. The puzzles got slightly more difficult, and the action slightly more intense as the game went on — not too much, so that cack-handed Sunday gamers like me don’t feel out of their depth, but not too little, either, so it felt like I’d accomplished something in finishing the game.

Also, the game was quite short. It’d probably take a game-savvy player about the same length of time to play as it would to watch one of the current series’ episodes. Me, I took a bit longer, not just because of running into the path of shooting Daleks, but because the damn thing crashed — just hung, in fact — four times, meaning I had to restart my computer to keep playing. More than a little annoying, but fortunately the game’s frequent auto-save meant I was never too far from where I’d left off. (There was one other annoyance, when a video that was supposed to show on a Dalek console just came up as a white band. The Doctor and Amy’s comments were enough to let me know I should have been seeing a wave of Daleks arriving on the planet; all I saw was fuzz.)

But overall, it was fun, and it did the main thing, which was let me feel I was participating in the Doctor Who universe for a little while. I’m certainly going to play the next episode, which looks like it’s going to feature Cybermen.

I wonder how long it’ll be before someone comes up with a Tom Baker patch?

Goodbye, South Bank Show!

Going since January 1978, The South Bank Show has finally been choked to death by the all-encroaching polystyrenisation of terrestrial TV. In the shopping mall that is weekend broadcasting, it came to resemble a beleaguered secondhand bookshop — quirky, cranky, unapologetically interesting — in the midst of a wasteland of junk food franchises. And now it’s gone.

And with its goes the second-best TV theme tune ever!  And that’s not faint praise. First place goes to the Alice-down-the-rusty-plughole theme to pre-eighties Doctor Who, which is religious music, as far as I’m concerned. (Third goes to Big Ron for Have I Got News For You.)

There were two criticisms people who didn’t like The South Bank Show had about it. One was that it was always about people you’d never heard of. It wasn’t, but when it was, then — duh, dat was duh point. The other was that it was pretentious. “Pretentious” in the sense of “It embarrasses me when people talk about things with any degree of curiosity or intelligence, so I’ll call them pretentious then run giggling for the exit.” So I don’t care about “pretentious” as a criticism either.

My favourite episode was the Clive Barker interview from 1994. I videoed it and watched it till the tape stretched, went snowy, and got tangled in my VCR. Then I transferred it to audio (having no way of getting it onto digital video at the time), and still listen to it on occasion when I need a dose of inspiration. (You can find it on YouTube, though the sound’s not in sync. I’d quite happily pay good money to have a proper DVD of it.) But The South Bank Show didn’t do much fantasy, nor horror. (There was a J G Ballard episode, and the inevitable show on The Lord of the Rings when the Peter Jackson film came out, but that was about it.) In fact, it hardly ever did the writers, musicians or artists I wanted to see on it. But I still watched it without fail. Even when I knew enough about whoever was on it to know I didn’t like them. I either ended up liking them, or spent a good hour arguing with the TV. Now that’s entertainment! Generally, though, it was just the air of books, art, films, or whatever creative pursuit it was — the atmosphere I like to breathe. I usually recorded it and watched it the following Monday evening, as a welcome corrective to the first weekday back at work. Now what am I going to do?

Well, it’s not the end of the world. Melvyn Bragg is still doing In Our Time on Radio 4 (which gets podcasted — thank you BBC!), and because it’s Radio 4, he can be as obscure and pretentious (or interesting and curious, as I prefer to put it) as he wants to be.

And Imagine… But, no, that’s no substitute. It ought to be, but it just isn’t. To my taste, Alan Yentob puts himself that little bit too much in the picture. Melvyn Bragg always began The South Bank Show with a quick, “Hello, tonight’s film is about so-and-so,” and then we were off. Alan Yentob has to make it a personal journey — his personal journey. We have to have interpolated shots of him wandering around with his hands in his baggy trouser pockets, looking thoughtful. The one Imagine episode I should have liked the most — on Haruki Murakami — was in fact about nothing but Alan Yentob, with no Murakami in it at all. And, yes, Melvyn Bragg did appear again to do the interviewing, but he always asked intelligent questions. Alan Yentob does the interviewing too, but, sorry, he just asks naff questions. Maybe I’m being unfair. Maybe it was just the crap theme music which put me off from the start. (I mean, the show’s called Imagine. So why have the least imaginative theme music on TV? Even QI‘s plunky piece of nothing is a step above Imagine‘s. They’ve changed it for the latest series, but I can’t remember what the new music’s like, so it may be an improvement, but it’s still not Variations.)

But there’s BBC4, so that’s alright. It’s not like the demise of The South Bank Show is leaving TV a total cultural wasteland. (There’s the Culture Show, too. A bit magaziney, and it somehow always ends up covering the same subjects as Late Review, but at least it interviewed Alan Moore, which The South Bank Show never did.)

Still, The South Bank Show has always been my favourite, and I’ll miss it. And so, till Melvyn Bragg reincarnates into a younger looking boffin with a redheaded Scottish sidekick… Oh no, that’s the other programme. Oh well, goodbye, South Bank Show!

The Changes

In a previous Mewsings I wrote about King of the Castle, one of two kids’ TV series I had vague but persistent memories of seeing in the early 70s, but which I hadn’t seen or heard of since. The other one, The Changes, isn’t out on DVD, so I didn’t think I’d get a chance to revisit it, till Paul left a comment to my King of the Castle post, directing me to SurrealMoviez, which has links to download all ten parts (from one of The Changes‘ rare reruns, on UK Gold). I duly downloaded them, burned them onto a pair of DVDs, and have just finished watching them.

First off, the main thing I remembered about the show (which was broadcast between January and March 1975, meaning I’d have been three and a half years old at the time — amazing that I remember any of it at all, but then again I remember Tom Baker’s first Doctor Who episode, which was a few months earlier) was a shot, from below, of an electricity pylon, along with some weird music, which I found particularly scary at the time. I thought, from the way this image had stuck in my head, that it was going to turn out to be part of the title sequence, but actually the pylons only really feature in one of the early episodes, along with a brief reprise in a psychedelic montage in the final episode. It’s funny to think how one very brief (and, in the story, not particularly important) moment can stick with you for so long. (Though it was at the end of an episode, so it may just be that it was left hanging, with all its attendant anxiety, in my young brain.) Something similar happened with Alan Garner’s Weirdstone of Brisingamen, which I read for the first time at primary school. For years after, I had a distinct memory of there being a long, involved chase through some rhododendron bushes, but rereading the book in my twenties, I was puzzled to find that rhododendron bushes were only mentioned very briefly. I have the sneaking suspicion that, at that young age, I didn’t so much follow the stories of TV programmes and books, but just used them as a springboard for creating my own fantasy worlds and stories… (And as far as The Weirdstone of Brisingamen is concerned — a book, incidentally, which is celebrating its half-centenary this year — I wonder if it was just the encounter with that wonderful word, rhododendron, so peculiarly yet aptly spelled, that caught my imagination!)

Back to The Changes. The series is very much part of that “cosy catastrophe” tradition of disaster SF, which I certainly have a fondness for, though it features one of the strangest types of “disaster” I’ve come across: people develop a sudden, uncontrollable hatred for all the products of technology, driven by waves of a strange noise that drives them to attack all machines. Even the mention of technology threatens to drive people into a rage. Some flee the country (it seems to be only Britain that is affected, though no help arrives from the outside), leaving the country mostly depopulated. The main character, a young teen called Nicky, gets separated from her parents, who manage to get on a boat to France, and so she is left to fend for herself in de-technologised Britain.

The story breaks down into three sections. (This turns out to reflect the series’ origin in a trilogy of novels written by Peter Dickinson.) In the first, Nicky accompanies a group of Sikhs, who are unaffected by the anti-technological rages, but who are shunned as “Devil’s Children” by the now superstitious English. In the second section, Nicky leaves the Sikhs to try and rejoin her parents in France, but finds herself waylaid and accused of witchcraft by a religious fundamentalist who’s gained a hold on one community. The final section sees Nicky discovering the source of the anti-technological rages that have been gripping the nation, and finally understanding why they happened. After nine episodes of build-up (in which the reason for the “Changes” is never really addressed), the potential for the final explanation to be a let-down was all too possible, but I was pleased to find the programme’s makers managed an explanation that answered all the questions but still preserved enough mystery to be satisfying on all counts (and which took a seemingly science-fictional series into fantasy territory, which may have disappointed some, but I always prefer it when the ultimate explanation isn’t entirely rational, or entirely resolved).

Watched today, it’s inevitable that The Changes seems slower-paced than what we’re used to seeing now (or even when compared to contemporaneous Doctor Who), but I didn’t find it quite as awkwardly paced as King of the Castle — perhaps because it was less reliant on just the one young actor, but also perhaps because the gentler pace fits the story’s theme of regression to a pre-technological age. The were a few genuinely gripping moments, for instance when I wondered how the characters were going to get out of this or that situation. Aside from the initial premise, there are no fantastical elements in The Changes, so all threats and challenges the characters face have to be solved by them thinking their way through and coming up with a plan, which I like in a story, because it allows me, as reader/listener, to think my own way through the situation, and try to work out what I’d do in the protagonist’s place. (Always a good way of involving the reader in the story, I think.) Plus, there’s lots of location work placing the story quite firmly in the English countryside — something I’ve always loved in UK film & TV shows.

Another good point about the show is that, despite the anti-technology premise, the series isn’t itself anti-technology. It may even have come from a sort of reaction against the rather fuzzy-minded hippie thinking that if only we could get rid of all that nasty modern stuff, everyone would be a lot happier. It’s quite obvious in The Changes that any such clearout would result in a lot less ease in our day-to-day lives, not to mention the potential to regress into superstitious, even fascistic, ways.

Now, next up on my long-lost wanna-see list: if only I could find a DVD or download of Fantastic Journey. All I remember from that is Roddy McDowall with a glowing fork, and I want to see more!

Seeing Things by Oliver Postgate

cover to Seeing Things by Oliver PostgateIt’s been a while since I bought a book on impulse, but I came back from town last Sunday with Seeing Things: A Memoir by Oliver Postgate, partly because of the wonderful look & feel of the book itself. It’s a hardback, but it doesn’t have a dustjacket; the cover picture is printed directly onto the cloth, which as a result has a wonderful, and appropriately old-fashioned, canvas-like texture to it.

(As an aside, I hate dustjackets. They get in the way of reading, I worry about them tearing or getting scuffed, and the books often look better on the shelf without them, anyway. I actually used to take them off and throw them away (!) — which is what booksellers once did, or so I’ve heard, back when dustjackets were simply there to protect the book from wear in the shop — till I realised I was throwing away a good part of the book’s value, should I ever decide to sell it. Now I dutifully protect them in clear, non-sticky plastic, or store them away in a folder.)

Oliver Postgate is, of course, the man who, with Peter Firmin, created Bagpuss, The Clangers, Ivor the Engine and other perennial favourites of children’s TV. But it was only in 2008, when he died, that I realised those programmes I’d loved watching while growing up were made by the same person. Back when I was actually watching them, I didn’t think about TV programmes being made at all, and if I had, I’d have found it bewildering that one person could make two different ones, let alone a whole slew of them. (In fact, Postgate & Firmin created twelve “worlds” altogether, as Postgate puts it.) But if I had thought about them being made, Postgate’s would be the method I’d have expected them to be made with. No large, white-floored studios with multiple technicians and a lot of high-tech equipment, just one man in a converted cowshed, using equipment he’d either invented himself or adapted for the purpose with plenty of odd-sized brass screws, strips of Mechano, and a liberal application of sticky-backed plastic.

Postgate’s memoir reveals him to be primarily an inventor, in whose world no problem is too small to be pondered for a practical solution, nor too big. So, he invents goggles with mini windscreen wipers for bikers (and wears them), and mechanical skeletons to fit inside knitted Clangers; or, in the 1980s, he invents a whole new way of thinking about nuclear weapons (they’re not weapons — you can’t use them to defend yourself or attack others, you can only use them to initiate mass suicide), which makes such simple sense, it’s a pity the anti-nuclear movement didn’t take it up and popularise it.

I couldn’t help but feel, while I was reading this book, that Postgate was the sort of creator we’re likely to see much less of nowadays. (Or at least find more rare & valuable when we do.) I remember, when we got our first home computer (a ZX Spectrum), feeling that this was a great leveller, that it gave the hobbyist as much power as any corporation — and for a while that was true, which was how you got such weird and wacky games as Manic Miner, created by weird and wacky individuals at home (and, quite often, after school). Nowadays, with games being a corporate industry on the same level as the movies, you’ll never have that again. Postgate seemed to exist in a similar relationship to early TV. He got into the medium by building mechanical props (“I hear you can make a collapsible soufflé?”), and then, when he had an idea for a story, simply went to the BBC, proposed the idea, and got taken on.

Thinking back on the programmes of his that I actually watched, the main thing I remember is the narration. Postgate’s voice was calm, friendly and understated, presenting the weird world of the Clangers, or the fact that Ivor the Engine had a baby dragon in his furnace, with exactly the sort of low-key authority required to make the fantasy believable. His, and Michael Hordern’s (who narrated Paddington Bear), are the two voices I remember most from my early TV watching. In his introduction to Seeing Things, Stephen Fry says, “During bouts of childhood theism, I always supposed that if God had a voice it would be that of Oliver Postgate”. While I’d certainly like to live in any world where God had the voice of Oliver Postgate, I think that if there is such a world, it isn’t this one. If anything, it’s the very unobtrusiveness, the un-God-likeness, of his voice — which has a storyteller’s authority, but nothing as oppressive as Divine Authority — that made it work so well. Far too companionable and human to be god-like, it was like a parent reading you a story, and was instantly not that of a stranger.

What became of Postgate and Firmin’s brand of children’s tellyfantasy? At some point, they were told that “impeccable American educational sociologists had established that in order to prevent a child switching channels (and thus transferring the rating to another channel), a programme had to have a hook (i.e., an incident sufficiently violent to re-attract the attention) every three and a half seconds. Our programmes did not have this characteristic and consequently, whatever other qualities they may or may not have had, they were not to be considered suitable for television transmission.”

But the thing that kept you watching Postgate’s films was the story first of all (surely hook enough), and the atmosphere, which certainly wasn’t one of loud, fast whizzbangs, but was quiet, understated, companionable whimsy. It wasn’t trying to be flash and impress you, it was just telling you a story, and that’s where its power lay. The style of TV described in the above quote sounds more like hypnotism than entertainment, and I can’t help lapsing into “things ain’t like they used to be” mode when I read it, because the simple reliance on storytelling — and, preferably, subtle storytelling, which engages the imagination and emotions instead of merely stimulating the relevant brain-centres — is something I miss even in adult TV nowadays, most of which I find unwatchable because of the constant (and frankly distracting) demands it makes, like a boorish show-off always trying to impress, rather than a genuinely interesting person who actually deserves your attention. Which may be why I tend to turn off altogether — switching channels just gets you the same sort of soup, served with a slightly different flavour. Thank heavens for BBC4, where they at least show some nice documentaries — including, recently, one about Oliver Postgate, funnily enough.

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Content © Murray Ewing 2009.