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The Doctor Who Adventure Game – City of the Daleks

How long have I waited for this? A Doctor Who adventure game? At least since my own (entirely unauthorised) efforts many years back, in which all I managed to do was get a 2-character-high Dalek to chase a 2-character-high TARDIS (why the TARDIS was moving, I don’t know) across my TV screen, zapping it as it went, with smooth sprite scrolling (feat enough, for me, in them days), all thanks to an overheated ZX Spectrum.

I can’t think of many fictional worlds I like enough to want to play in a game, but which wouldn’t be ruined by being made into a game. Mythago Wood the adventure game? No! A Fafhrd & Grey Mouser hack’n'slay? No! An Earthsea rpg? Definitely not! Alien, perhaps — I remember being terrified by an Alien patch for DOOM!, something that didn’t quite translate when I got some friends to play it. And Lovecraft’s Cthulhu Mythos, definitely, but although it has been adapted into several games, none of them so far has got anywhere near recreating the atmosphere of the stories. But Doctor Who’s format is perfect for gaming. And what’s more, the BBC have released the thing for free! (Or for the price of the license fee, of course.) And for the Mac! And when I’ve got a week off work! How could Heaven and Earth get any closer? (Well, for me, it would be to play a Doctor Who game with Tom Baker as the Doctor, Sarah Jane Smith as the companion, and Robert Holmes as the scriptwriter, but I’m pretty sure I’ll have to wait for the Rapture for that particular beatitude.)

City of the Daleks is the first episode of the Doctor Who Adventure Game. It starts with a trip to 1960s Earth, only to find Trafalgar Square in ruins, and the last surviving member of the human race battling it out against a host of Daleks. From there, we move, in Act Two (the episode has three acts) to Skaro to find out what’s gone wrong with the timestream that has allowed the Daleks to wipe out the human race before Amy has even been born.

I think it’s crucial that any game adaptation sticks to the feel of the original, and the Doctor Who Adventure Game certainly does that. For a start — thankfully — the Doctor isn’t equipped with a Dalek-busting BFG9000, but has to defeat his age-old enemies with only his wits and his trusty, do-anything sonic screwdriver. (And, in keeping with the feel of the current series, a total disregard for narrative believability. It may seem narrow-minded to accuse a show that’s based on the premise of a centuries-old, ten-times regenerated man time-travelling around the universe in a battered old police box of lacking believability, but I think once you’ve believed that many impossible things before breakfast, it helps for the actual plot to be a bit more down-to-earth. Not that I’m saying the Tom Baker era never sinned in this direction — destroying a Rutan spaceship with an improvised laser made with a lighthouse and a ruby isn’t exactly convincing either. But the best stories — Genesis of the Daleks, for instance — got their power from the plot not hanging on the Doctor improvising himself out of some impossible situation, but by having a bloody good story to start with. Now, back to the main programme.)

So, a lot of the action is just the sort I like in a game — sneaking round Daleks (who are all thankfully short sighed and deaf), solving mini-puzzles (such as Tetris-like code-cracking in the Dalek city), finding objects and putting them together to make other objects, and making decisions. And the controls are very simple, too, which is always a bonus, particularly in a short game like this. (I’m also, at this moment, playing DragonAge: Origins, on the XBox. I’ve been playing it for about three weeks now, and still flounder around manically whenever I enter combat.) And there’s only one time-limited sequence, so while I did do some panicky running right into the path of a Dalek gun, I at least didn’t do it all the way through the game.

This is one thing I’ll say was definitely good about the game — it was well-paced, building up in tension as it moved towards the end. The puzzles got slightly more difficult, and the action slightly more intense as the game went on — not too much, so that cack-handed Sunday gamers like me don’t feel out of their depth, but not too little, either, so it felt like I’d accomplished something in finishing the game.

Also, the game was quite short. It’d probably take a game-savvy player about the same length of time to play as it would to watch one of the current series’ episodes. Me, I took a bit longer, not just because of running into the path of shooting Daleks, but because the damn thing crashed — just hung, in fact — four times, meaning I had to restart my computer to keep playing. More than a little annoying, but fortunately the game’s frequent auto-save meant I was never too far from where I’d left off. (There was one other annoyance, when a video that was supposed to show on a Dalek console just came up as a white band. The Doctor and Amy’s comments were enough to let me know I should have been seeing a wave of Daleks arriving on the planet; all I saw was fuzz.)

But overall, it was fun, and it did the main thing, which was let me feel I was participating in the Doctor Who universe for a little while. I’m certainly going to play the next episode, which looks like it’s going to feature Cybermen.

I wonder how long it’ll be before someone comes up with a Tom Baker patch?

Goodbye, South Bank Show!

Going since January 1978, The South Bank Show has finally been choked to death by the all-encroaching polystyrenisation of terrestrial TV. In the shopping mall that is weekend broadcasting, it came to resemble a beleaguered secondhand bookshop — quirky, cranky, unapologetically interesting — in the midst of a wasteland of junk food franchises. And now it’s gone.

And with its goes the second-best TV theme tune ever!  And that’s not faint praise. First place goes to the Alice-down-the-rusty-plughole theme to pre-eighties Doctor Who, which is religious music, as far as I’m concerned. (Third goes to Big Ron for Have I Got News For You.)

There were two criticisms people who didn’t like The South Bank Show had about it. One was that it was always about people you’d never heard of. It wasn’t, but when it was, then — duh, dat was duh point. The other was that it was pretentious. “Pretentious” in the sense of “It embarrasses me when people talk about things with any degree of curiosity or intelligence, so I’ll call them pretentious then run giggling for the exit.” So I don’t care about “pretentious” as a criticism either.

My favourite episode was the Clive Barker interview from 1994. I videoed it and watched it till the tape stretched, went snowy, and got tangled in my VCR. Then I transferred it to audio (having no way of getting it onto digital video at the time), and still listen to it on occasion when I need a dose of inspiration. (You can find it on YouTube, though the sound’s not in sync. I’d quite happily pay good money to have a proper DVD of it.) But The South Bank Show didn’t do much fantasy, nor horror. (There was a J G Ballard episode, and the inevitable show on The Lord of the Rings when the Peter Jackson film came out, but that was about it.) In fact, it hardly ever did the writers, musicians or artists I wanted to see on it. But I still watched it without fail. Even when I knew enough about whoever was on it to know I didn’t like them. I either ended up liking them, or spent a good hour arguing with the TV. Now that’s entertainment! Generally, though, it was just the air of books, art, films, or whatever creative pursuit it was — the atmosphere I like to breathe. I usually recorded it and watched it the following Monday evening, as a welcome corrective to the first weekday back at work. Now what am I going to do?

Well, it’s not the end of the world. Melvyn Bragg is still doing In Our Time on Radio 4 (which gets podcasted — thank you BBC!), and because it’s Radio 4, he can be as obscure and pretentious (or interesting and curious, as I prefer to put it) as he wants to be.

And Imagine… But, no, that’s no substitute. It ought to be, but it just isn’t. To my taste, Alan Yentob puts himself that little bit too much in the picture. Melvyn Bragg always began The South Bank Show with a quick, “Hello, tonight’s film is about so-and-so,” and then we were off. Alan Yentob has to make it a personal journey — his personal journey. We have to have interpolated shots of him wandering around with his hands in his baggy trouser pockets, looking thoughtful. The one Imagine episode I should have liked the most — on Haruki Murakami — was in fact about nothing but Alan Yentob, with no Murakami in it at all. And, yes, Melvyn Bragg did appear again to do the interviewing, but he always asked intelligent questions. Alan Yentob does the interviewing too, but, sorry, he just asks naff questions. Maybe I’m being unfair. Maybe it was just the crap theme music which put me off from the start. (I mean, the show’s called Imagine. So why have the least imaginative theme music on TV? Even QI‘s plunky piece of nothing is a step above Imagine‘s. They’ve changed it for the latest series, but I can’t remember what the new music’s like, so it may be an improvement, but it’s still not Variations.)

But there’s BBC4, so that’s alright. It’s not like the demise of The South Bank Show is leaving TV a total cultural wasteland. (There’s the Culture Show, too. A bit magaziney, and it somehow always ends up covering the same subjects as Late Review, but at least it interviewed Alan Moore, which The South Bank Show never did.)

Still, The South Bank Show has always been my favourite, and I’ll miss it. And so, till Melvyn Bragg reincarnates into a younger looking boffin with a redheaded Scottish sidekick… Oh no, that’s the other programme. Oh well, goodbye, South Bank Show!

The Changes

In a previous Mewsings I wrote about King of the Castle, one of two kids’ TV series I had vague but persistent memories of seeing in the early 70s, but which I hadn’t seen or heard of since. The other one, The Changes, isn’t out on DVD, so I didn’t think I’d get a chance to revisit it, till Paul left a comment to my King of the Castle post, directing me to SurrealMoviez, which has links to download all ten parts (from one of The Changes‘ rare reruns, on UK Gold). I duly downloaded them, burned them onto a pair of DVDs, and have just finished watching them.

First off, the main thing I remembered about the show (which was broadcast between January and March 1975, meaning I’d have been three and a half years old at the time — amazing that I remember any of it at all, but then again I remember Tom Baker’s first Doctor Who episode, which was a few months earlier) was a shot, from below, of an electricity pylon, along with some weird music, which I found particularly scary at the time. I thought, from the way this image had stuck in my head, that it was going to turn out to be part of the title sequence, but actually the pylons only really feature in one of the early episodes, along with a brief reprise in a psychedelic montage in the final episode. It’s funny to think how one very brief (and, in the story, not particularly important) moment can stick with you for so long. (Though it was at the end of an episode, so it may just be that it was left hanging, with all its attendant anxiety, in my young brain.) Something similar happened with Alan Garner’s Weirdstone of Brisingamen, which I read for the first time at primary school. For years after, I had a distinct memory of there being a long, involved chase through some rhododendron bushes, but rereading the book in my twenties, I was puzzled to find that rhododendron bushes were only mentioned very briefly. I have the sneaking suspicion that, at that young age, I didn’t so much follow the stories of TV programmes and books, but just used them as a springboard for creating my own fantasy worlds and stories… (And as far as The Weirdstone of Brisingamen is concerned — a book, incidentally, which is celebrating its half-centenary this year — I wonder if it was just the encounter with that wonderful word, rhododendron, so peculiarly yet aptly spelled, that caught my imagination!)

Back to The Changes. The series is very much part of that “cosy catastrophe” tradition of disaster SF, which I certainly have a fondness for, though it features one of the strangest types of “disaster” I’ve come across: people develop a sudden, uncontrollable hatred for all the products of technology, driven by waves of a strange noise that drives them to attack all machines. Even the mention of technology threatens to drive people into a rage. Some flee the country (it seems to be only Britain that is affected, though no help arrives from the outside), leaving the country mostly depopulated. The main character, a young teen called Nicky, gets separated from her parents, who manage to get on a boat to France, and so she is left to fend for herself in de-technologised Britain.

The story breaks down into three sections. (This turns out to reflect the series’ origin in a trilogy of novels written by Peter Dickinson.) In the first, Nicky accompanies a group of Sikhs, who are unaffected by the anti-technological rages, but who are shunned as “Devil’s Children” by the now superstitious English. In the second section, Nicky leaves the Sikhs to try and rejoin her parents in France, but finds herself waylaid and accused of witchcraft by a religious fundamentalist who’s gained a hold on one community. The final section sees Nicky discovering the source of the anti-technological rages that have been gripping the nation, and finally understanding why they happened. After nine episodes of build-up (in which the reason for the “Changes” is never really addressed), the potential for the final explanation to be a let-down was all too possible, but I was pleased to find the programme’s makers managed an explanation that answered all the questions but still preserved enough mystery to be satisfying on all counts (and which took a seemingly science-fictional series into fantasy territory, which may have disappointed some, but I always prefer it when the ultimate explanation isn’t entirely rational, or entirely resolved).

Watched today, it’s inevitable that The Changes seems slower-paced than what we’re used to seeing now (or even when compared to contemporaneous Doctor Who), but I didn’t find it quite as awkwardly paced as King of the Castle — perhaps because it was less reliant on just the one young actor, but also perhaps because the gentler pace fits the story’s theme of regression to a pre-technological age. The were a few genuinely gripping moments, for instance when I wondered how the characters were going to get out of this or that situation. Aside from the initial premise, there are no fantastical elements in The Changes, so all threats and challenges the characters face have to be solved by them thinking their way through and coming up with a plan, which I like in a story, because it allows me, as reader/listener, to think my own way through the situation, and try to work out what I’d do in the protagonist’s place. (Always a good way of involving the reader in the story, I think.) Plus, there’s lots of location work placing the story quite firmly in the English countryside — something I’ve always loved in UK film & TV shows.

Another good point about the show is that, despite the anti-technology premise, the series isn’t itself anti-technology. It may even have come from a sort of reaction against the rather fuzzy-minded hippie thinking that if only we could get rid of all that nasty modern stuff, everyone would be a lot happier. It’s quite obvious in The Changes that any such clearout would result in a lot less ease in our day-to-day lives, not to mention the potential to regress into superstitious, even fascistic, ways.

Now, next up on my long-lost wanna-see list: if only I could find a DVD or download of Fantastic Journey. All I remember from that is Roddy McDowall with a glowing fork, and I want to see more!

Me & Horror: Lovecraft

The first horror author I read was H P Lovecraft. I’d heard about him because of Chaosium‘s Call of Cthulhu roleplaying game, which I may have bought before reading any of Lovecraft’s fiction, I’m not sure. (I remember having a long and inconclusive conversation with my karate teacher about whether the Necronomicon actually existed, largely because of the serious scholarly tone of the appendix notes to the Call of Cthulhu rulebook.) The first Lovecraft story I actually read, thanks to an anthology in the school library, was “The Outsider”. I was blown away.

“The Outsider” has a bit of a reputation as a gimmick tale, as nothing more than a story with an obvious twist. (I have to say that, however old I was when I read “The Outsider”, I didn’t see the twist coming, which was perhaps why I was so blown away by it.) But I’d like to defend “The Outsider”. Rereading it recently, I found it an extraordinarily moving story about alienation and emotional isolation. The twist at the end, which on a rereading of course you know is coming, then takes on the feel of something the narrator must know about himself, but is fervently trying to deny, which makes his desperate attempts to end his loneliness all the more affecting. The next Lovecraft tale I recall reading was “The Horror in the Museum”, which also, at the time, blew me away. A rereading of that hasn’t been as kind.

I said in the first of these “Me & Horror” posts that I didn’t read any horror fiction till I was 16 or 17, but looking back on it, I realise I must have first read Lovecraft when I was about 11 or 12. The thing is, I just didn’t think of him as a horror writer. Perhaps because I’d approached him via the gaming route; perhaps because his stories were set in the 1920s, and in America, and that had enough of a distancing effect to muffle the horror (as is true of most classic ghost story writers — their tales take place in a world of carriages, housemaids, leisured gentlemen and weekend stays at country houses — all part of their charm, but also what makes their fictional worlds so resolutely fictional to me, though nonetheless effective); perhaps because his fiction was sufficiently similar to the Doctor Who books I’d spent so much time reading (alien monsters at work among us — very Doctor Who). Or it could just be that Lovecraft’s horror is more conceptual than sensational. I mean, in a Lovecraft story, the horror resides in the ideas, in the ultimate significance of what’s going on, rather than the evocation of a few chills through some creepily-described scenes. To Lovecraft, the appearance of a monster was an affront to reason and scientific law, and that was the true horror; but to me, reading as a kid, I just wanted to know what the monsters looked like — the philosophical subtleties didn’t register. To “The Colour Out of Space”, for instance, my first reaction would have been, “But where’s the monster?” Reading it now, it’s the bleakness of its sheer cosmic indifference to human life that’s horrific. And “The Shadow Over Innsmouth”, which had monsters, took me years to start to appreciate. I at first thought it a bit too adventury, too much an “action” tale, to be satisfying on the level I expected of Lovecraft. Now, I think it’s Lovecraft’s fear of heredity madness that’s at the real root of the horror in that story. It’s become one of my favourite Lovecraft tales.

The one thing I do remember about my early encounters with Lovecraft was how they gained a tinge of excitement from just how difficult they were to find. (Odd, really, because Lovecraft was ubiquitous in the early 70s. I guess by the early 80s it was assumed everyone had read him.) Lovecraft’s writings seemed forbidden, Necronomicon-like, and it wasn’t till the big fat Granada paperbacks came out (around 1985, with those gory Tim White covers) that I actually managed to get a proper dose.

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