The Making of Spacewreck
Most of the pieces in Spacewreck started out with a single sound that suggested some sort of image or scene drifting down a vast, endless tunnel, for instance, or watching the enormous hulk of a dead spaceship loom out of the darkness of space.
All rather spacey images (naturally enough considering the sort of electronic sounds I was using), but I had no intention at first of creating a concept album. I was just mucking around in my mad-scientist sound laboratory (mostly an old version of Cubase VST, though everything was finally put together using Apple's Garageband and, later, Logic Pro).
Me at work in my mad-scientst sound laboratory
I began to realise I was creating not so much tunes or songs as musical environments little aural magic spells designed to take the listener to another world.
It was only once I'd finished six or seven of these pieces that I realised a story was emerging a sequence of musical environments is, of course, a journey, and a journey is always a story so I sat down to work out what the story was.
It turned out to be semi-mythical, a spaced-up voyage into the underworld similar to that taken by Orpheus to retrieve his hellbound wife Eurydice.
...Does that mean I've created a Space Opera?
One of the fluttery bass parts for Endless Tunnel, in Cubase VST