The Weirdstone of Brisingamen by Alan Garner

The Weirdstone of Brisingamen was Garner’s first book, published in 1960, and is the first of a trilogy, to be completed later this year. I first read it at the age of 8 or 9, and was totally caught up in its delirious, nightmare chase sequences (a good half of the book, if not more, is given to two long chases, one aboveground, one below); it also either introduced me to, or connected me with, a primal, archaic layer of my imagination, something I can best describe as “English mythic” — a folkloristic mix of fairy lore, Norse myth and Tolkienesque fantasy laid upon the English countryside, something which has, ever since, been one of those deep-running veins of imaginative meaning for me, and that excites me whenever I encounter hints or glimpses of it in such things as classic Doctor Who, 70s UK horror films, Robert Holdstock’s Mythago Wood, Susan Cooper’s Dark is Rising, etc., etc.

I re-read the book in my twenties, and was a bit disappointed. While no way near as derivative of Tolkien as, say, the regurgitative Sword of Shanarra, Weirdstone is certainly strongly influenced by The Lord of the Rings. It’s silly to complain that Cadellin, the white-bearded, monk-robed wizard, is like Gandalf, because Gandalf is like Odin, and all such wizards have their roots in a similar primal archetype. But other aspects of the book are surely too Tolkienesque to be anything but influence. There’s the Galadriel-like Angharad Goldenhand, for instance, a beautiful female elf-like noble who protects the travellers in her realm, giving them food and gifts to help them when they return to the fray. There are dwarfs — Tolkienesque dwarfs, not Norse myth ones. There’s a magical object (the Weirdstone of the title), which in this case needs to be recovered, not destroyed. Most Tolkienesque of all is the nightmare journey through the mines of the goblin svart-alfar, whose “Eyes! Eyes looking at me! Down there in the darkness!” made me think of Tolkien’s “Drums! Drums in the deep!”, occurring as it does at a similar moment. The best way to describe LOTR‘s impact on Weirdstone (I don’t know if Garner acknowledges this or not) is to think of it as a sort of fever dream fuelled by the late-night reading of Tolkien, with certain major events and figures emerging re-purposed, alongside a host of Norse-mythic figures bursting out as the imaginative floodgates are opened.

A recent, third read changed my mind again. Yes, Weirdstone is heavily influenced by Tolkien, but two things save it from being a derivative work. One, Garner is a powerful writer, and perhaps the only reason he relied so much on Tolkien is he responded to him (or the archetypes he employed) so powerfully. The most Tolkienesque passage — that journey through the Moria-like goblin-infested mines — is one of the most compelling sequences in the book, with the “Earldelving” chapter, in which the travellers have to squeeze through miles of narrow, often flooded passages, being genuinely claustrophobic. I found myself desperate to finish that chapter just so I could breathe again. Some of the descriptions of the underground caves have a beauty that can only have come from firsthand experience:

“Now and again they would come upon a stretch of rock over which the water had washed a delicate curtain. This was to be found where a vein of ore lay just above the roof: the water, trickling through the copper, over the years had spread a film of colours down the wall, ranging from the palest turquoise to the deepest sea-green.”

The other saving grace is evident in the above passage, too. Garner’s main purpose in writing Weirdstone seems not so much to tell a story — as I said, story-wise, Weirdstone is pretty much all chase — as to enchant a landscape he knows and loves (that of Alderley Edge) with a thick layer of myth and imagination. The second half of the book, in which the children, their dwarf companions, and the down-to-earth rustic Gowther Mossock, have to cross several miles of countryside while avoiding the thickly-ranked forces of evil, seems almost like a game children would play — “How would you get from here to there without being seen?” One thing fantasy all too often suffers from is generic landscapes — forests full of nothing but evenly-spaced trees on flat land, mountains that are bluish, rocky and snow-capped, swampy marshes, sandy deserts, etc. etc. — but Garner’s is a real landscape, tangled with all the quirks and stops and ditches and brambles of the actual English countryside, as well as being shot through with folklore, like it has a vein of imaginative silver running through it. (In fact, it is often the landscape, with all its obfuscating thickets and exposed, open spaces, that provides the real hazards and difficulties in the journey in Weirdstone, despite the hordes of evil human and inhuman creatures loose in it.)

The feel I get from Weirdstone is of a young writer, fired up with the creative freedom granted him by reading Tolkien (and a lot of the same source myths & folklore too), and connecting that with a deep, highly imaginative love of a real landscape. When I first read this book, the thing that most excited me was the feeling that the everyday world could be infused with a barely-hidden magic, in which a bothersome local woman could turn out to be the evil witch Morrigan, an ancient rock could be a hidden gateway to an underground chamber, and a family heirloom could be an ancient stone of power. And I think the reason I loved this so much about Weirdstone, and other books like it, is not that it provides an escape from “real” life, but that it captures an essence of human experience, that we not only live in a real world of mud and stones, roads and houses, but in a world of imagination, too, where the “real” things have potentially powerful connections with realms of inner meaning & magic that are just as real, even if they are only in our heads.

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On Writing Well by William Zinsser

I found William Zinsser’s On Writing Well for 15¢ in a charity shop in Los Angeles, and it was the best 15¢ I’ve ever spent. (Not that I’ve spent many ¢ents. I tend to stick to pence.) It’s about writing non-fiction, not fiction, but what it teaches still works, I think, as a basic grounding in wordcraft. It’s also the best example of a test I apply to every book on writing I’ve come across since: if a book is about writing, it ought to be well written, to prove the author knows what they’re talking about.

Whenever I read an excerpt from Zinsser’s book, it provides the perfect instruction by example alone. His basic tenet is best set out in his own words:

“…the secret of good writing is to strip every sentence to its cleanest components. Every word that serves no function, every long word that could be a short word, every adverb that carries the same meaning that’s already in the verb, every passive construction that leaves the reader unsure of who is doing what — these are the thousand and one adulterants that weaken the strength of a sentence.”

I find something lean and persuasive in Zinsser’s very style.

The situation complicates once you’re talking about fiction, of course, but I think the basic rule still applies. You still need to have every word earning its keep, it’s just that in fiction “its keep” needn’t be the communication of sense alone, it can also be mood, character, feel, and countless other things. Clark Ashton Smith’s highly poetic prose feels just as disciplined as Zinsser’s, it’s just serving a different end.

I usually come away from any good book on writing with one key good idea, but with Zinsser’s I came away with two. The first is his principle that the craft of writing non-fiction is to always think of the reader, to never let him or her fall asleep or get bored. You’ve always got to be making sure they’ll get what you want them to get from the words you’re using. The exception to this reader-first approach is humour. Zinsser’s rule here is that, if you find it funny, use it. Because there’s no universal sense of humour, you’re inevitably going to find some people just don’t get your jokes. But as long as you find them funny there’s a chance someone else will, so leave them in.

I know, if you glance through a few Mewsings, you’ll find enough examples that go against Zinsser’s principles to damn me to the nether circles of writerly Hell. But still he remains, for me, one of those ideals, those guides to always bring me back, when I need it, to a solid approach, a thing that works — the craft of writing, if not the art.

Though maybe a bit of that, too.

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Conan the Hero

I recently read L Sprague de Camp’s seminal anthology, Swords & Sorcery, published in 1963, which was perhaps the first mass-market book to define the genre. De Camp followed it with a number of similar volumes, but the first contains fiction by Poul Anderson, Robert E Howard, Lord Dunsany, Henry Kuttner, Fritz Leiber, H P Lovecraft, C L Moore and Clark Ashton Smith. I love Fritz Leiber’s tales of Fafhrd & the Gray Mouser, and I love Clark Ashton Smith‘s decadent-fatalistic fantasies too, but the story that struck me as the most purely sword & sorcerous, and which most made it clear why its sword-swinging protagonist deserved to be the hero of his own tale, was Robert E Howard’s “Shadows in the Moonlight”. Whereas Leiber’s tales are carried along as much by their playful wit and comic undermining of the heroism of their twin leads, and Smith’s by an archaic word-magic and a deep sense of the cosmic un-heroicism of all human beings, Howard’s writing leaves you in no doubt that Conan is meant to be read as a hero, not an ironic comment on one. And this, to me, seems very much what sword & sorcery, at its purest, should be about. It is hero-fiction.

Much has been made of Howard’s invention of Conan — though perhaps “discovery” is a better word, because in Howard’s own words:

“I know that for months I had been absolutely barren of ideas, completely unable to work up anything sellable. Then the man Conan seemed suddenly to grow up in my mind without much labor on my part and immediately a stream of stories flowed off my pen — or rather off my typewriter — almost without effort…” [Letter to Clark Ashton Smith, Dec 1933]

As Anthony Storr points out, in his book The Dynamics of Creation, a period of apparent creative sterility can be the necessary precursor to a sudden burst of major creation, as a lot of work is being done unconsciously all the while, and although the actual details of Howard’s creation of Conan (his first Conan story was in fact a rewrite of a previously-rejected King Kull story, and many of the subsequent tales went through several drafts, rather than simply “flowing” into being) it certainly seems that the feeling, at least, that Howard is describing was true: in a way, Conan arrived like the solution to a creative problem Howard had been chewing over for some time, and the fact that his first tale was a rewrite of a story initially featuring a different character even seems to back this up. Where King Kull failed, Conan succeeded, and continued to do so. It is as though Conan simply encapsulated that much more of what Howard wanted to say.

So what was the creative problem Conan was designed to solve?

Every author has, in their imagination, an image of the world as it appears to them, and those that create heroic characters can be seen as doing so as a means of finding the perfect person to exist in that world, and to meet its various challenges. (Colin Wilson, in The Craft of the Novel, puts forward the idea that all novels can be seen as thought experiments in how to live, and shows how, for instance, George Bernard Shaw only truly found himself as a writer when he discovered a type of hero who embodied his worldview.) In a way, then, the hero and the world the writer creates can be seen as answering each other.

Take the first Conan story, “The Sword on the Phoenix”. Howard begins by providing us with a villain who is in many ways similar to his hero. Ascalante is plotting to remove Conan from the throne of Aquilonia, and though this may seem a villainous thing to do, we learn that Conan himself has only recently removed the previous king by violent means, so it can’t be mere intent that separates our hero from his opposite — Conan’s Hyperborea is a savage world, and getting to the top by murder is an entirely valid thing to do. Having learned of Ascalante’s plans, we shift to a scene with Conan, which parallels the scene with Ascalante in several ways. Ascalante, for instance, is introduced in the presence of the closest thing he has to a confidante (an enslaved sorcerer, the Numidian Thoth-amon); Conan, meanwhile, is introduced in the company of his closest friend, Prospero. Another minor parallel is how the talk, in both scenes, touches briefly on poets (one particular poet, Rinaldo, is involved in the plot to kill Conan). Ascalante is dismissive of the breed:

“Poets always hate those in power. To them perfection is always just behind the last corner, or beyond the next. They escape the present in dreams of the past and future.”

Conan has more respect for them:

“A great poet is greater than any king. His songs are mightier than my sceptre; for he has near ripped the heart from my breast when he chose to sing for me. I shall die and be forgotten, but Rinaldo’s songs will live forever.”

There are other similarities. Both Conan and Ascalante have small cadres of bodyguards who abandon them at a key point, and both have to face the same final trial alone. But of course the main point is that both are vying (one to gain, the other to retain) the kingship of Aquilonia — and, in a sense, Howard’s entire story-world.

There is a key difference between the two, the thing that makes Conan the hero and Ascalante the villain. Conan is a king, but is coming to realise that it’s not really what he wants. He made an excellent liberator, and slayer-of-kings, but now he’s on the throne, he feels hemmed in by responsibility. He’s not interested in exercising power for the sake of it, but wants to follow his own path, be his own man. Being a king seemed a good way of doing that at the time, but now it limits him. Ascalante, on the other hand, longs for power, and we can be sure he’ll enjoy tyrannising his fellow men as much as he can once he gets it. Ascalante is endlessly duplicitous, plotting to betray even his closest cohorts, while Conan is simply as you find him. If Conan doesn’t like you, he may lop off your head, but he won’t plot against you. And the reason for this difference is that Ascalante is civilised — is sick with the decadence of living at a remove from the pure, savage violence of the world in which the barbarian Conan was raised. Conan is a creature of instinct, appetites and action; Ascalante is a man of plots and plans, vengeance and resentment, greed and need.

This is a theme that runs throughout Howard’s tales. Civilisation, which provides comfort and security, separates men from true contact with the reality of life, and so breeds decadence, corruption, treachery, sorcery and perversity. Conan is a barbarian but is not uncouth — he may be brutal, but he is honest. He is intelligent, and cultured enough to enjoy a good poet, and to want to make an accurate map of the world as he knows it (which is what he’s doing at the start of “The Phoenix on the Sword”), but he’s in direct contact with his instincts, and acts on them without doubt or reserve. His over-civilised enemies, on the other hand, brood and stew their instincts, twisting them into treacherous plots and plans, and perverse desires.

But creating two similar but crucially different characters isn’t enough. In heroic fiction, one character has to prove himself superior, not simply be more admirable. Howard doesn’t do the obvious thing (let them fight it out and have Conan prove himself the better man through sheer physical superiority) but instead has both Conan and Ascalante face a sort of ultimate test of their worth in his world. Hyperborea is a savage place, where often the sword is the decisive factor, but rather like the contemporaneous world of Hard-Boiled Detective fiction, it’s also a world beset by a bleak, Godless view of human life — a grim place of struggle and darkness, where at the ultimate its heroes may have to face the dread, cosmic void of utter meaninglessness. So, both Conan and Ascalante face a being from the “Outside” — a semi-Lovecraftian creature which represents the ultimate awful nature of inhuman reality. (In appearance it’s a giant, mummified baboon-demon, thus combining animal savagery and the supernatural spookiness of un-death.) Before it, the over-civilised Ascalante freezes in horror, but Conan connects with a “frenzied fury akin to madness”, a burst of inner vitality that saves him from his rival’s fate, and proves him to be the true hero of Robert E Howard’s world — a hero fit not just to face savage swords and evil sorcerers, but the bleak truths of the 20th century’s psychological ills, too.

Howard makes Conan credible through an intense belief in the truths represented by the character. Life to him is savage and brutal at heart, so a savage is the best sort to thrive in it, though the only philosophical stance one can take in the face of such a world is Conan’s grim fatalism. Conan is the hero because he and his world are perfectly matched. His knowledge of his world is gained partly through a hard-earned, wide-travelled experience, and partly through an innate understanding of its savagery — Conan regards himself and the wild beasts of Hyperborea as little different, so can think his way into defeating the dragon in “Red Nails”, for instance, by knowing how it will act, and using that knowledge against it. (For me, the most powerful image in all the Conan stories is the one that strikes the greatest contrast with Hyperborea’s savagery —  the ugly alien creature trapped in “The Tower of the Elephant”, a piteous thing longing, above all, for the release of death, because it is so alone. It is, oddly for something so alien, the essence of raw human feeling, totally unsuited to Howard’s violent world, but nevertheless an essential part of it.)

“The Phoenix on the Sword” was published in 1932, only two years after another writer addressed the clash between the individual (the hero) and the repressive nature of modern life — Sigmund Freud, in his Civilisation and Its Discontents. Freud concluded that, in the face of civilisation’s repressive forces, humankind could only lapse into neurosis (which could only be treated by psychoanalysis); Robert E Howard had a different solution — connection with the adventurous savage within, and redemption through sword & sorcery.

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