Titus Groan by Mervyn Peake

Titus GroanIf you imagine a sliding scale of fantasy from the Epic to the Gothic, the defining works at either end must surely be Tolkien’s Lord of the Rings and Peake’s Gormenghast books. Both Tolkien and Peake were illustrators (Tolkien on a much more amateur level), and both used (initially private) drawing as a means of immersing themselves in their created worlds. A quick glance through J R R Tolkien: Artist & Illustrator shows that Tolkien was mostly interested in, and accomplished at, landscapes. His humans and humanoids, when present, are often stiff, and usually take second place to the scenery, but his landscapes, though conjured with a decorative rather than a realistic style (and very much under the influence of the Golden Age of Illustrators), are much more convincing. Peake, on the other hand, was a professional illustrator, and his manuscripts for Titus Groan were peppered with evocative little sketches, mostly of his characters, in an attempt to capture their personalities and test the authenticity of the dialogue he wrote for them. Tolkien’s characters are people in a landscape, and you know that, should the people depart, the landscape would remain, just as magnificent, just as laden with myth and history. Middle Earth is a place you can imagine visiting for a while. But you can’t imagine visiting Gormenghast castle without the fear of it bringing out your Gormenghastian side, your urge to find your own lonely niche in its spidery attics and dusty, junk-filled side-rooms, and there stew in your eccentricities till cooked into a weird and ornery self-caricature. Peake’s characters and landscape are one — his cast of oddities are not so much in the shadow of the great castle, as it is the shadow of them, and they the shadow of it. So much do its limits make an entire world for them that when one of their number, crack-kneed Flay, is banished to the wilderness, he’s astonished to find that:

“Nature, it seemed, was huge as Gormenghast.”

Peake's own dustjacket design for Titus Groan

Peake’s own dustjacket design for Titus Groan

Knowing Peake is an illustrator, it’s tempting to say that the incredible vividness in which his world and characters are described must be the result of an artist’s eye and a well-honed visual imagination, right down to the details:

“a sweep of old cobwebs, like a fly-filled hammock…”

“a thin beam of light threaded the warm brooding dusk and was filled with slowly moving motes like an attenuate firmament of stars…”

“His face was very lined, as though it had been made of brown paper that had been crunched by some savage hand before being hastily smoothed out and spread over the tissues…”

or, one of the most evocative lines from the second book, Gormenghast:

“…a streak of lightning, like an outrider, lit up the terrain so that for a moment the world was made of nothing but wet steel.”

But read his descriptions closely, and you find that Peake feels his world as much as he sees it — both the physical weight of it, and the unseen tensions and moods that haunt it — though this of course may be what explains his ability as an illustrator as much as it explains his ability as a writer: both are translations of a keen inner sense of the is-ness of things, and the being-ness of people, rather than merely what they look like. And Gormenghast is a world as much shadowed with dark emotion as it is by lack of light. Here is doomed Sepulchrave in his doomed library, dwelling on doom:

“The library appeared to spread outwards from him as from a core. His dejection infected the air about him and diffused its illness upon every side. All things in the long room absorbed his melancholia. The shadowing galleries brooded with slow anguish; the books receding into the deep corners, tier upon tier, seemed each a separate tragic note in a monumental fugue of volumes.”

Fuchsia, by Mervyn Peake

Fuchsia, by Mervyn Peake

I first read Titus Groan when I was about 17. I read it again a year later, then once more just recently, and was amazed to find how vividly every incident and character had remained in my memory throughout the 24 year gap. Each character, though grotesquely fantastic, is also utterly, realistically human, a product of what Peake called “extreme individualism”, both infinitely strange and infinitely right, a perfect example of a type of person I’m sure I’ve met, but know I can’t have. That shark-eyed look of cold calculation you get from Steerpike (who was originally called Smuggerly in Peake’s earliest drafts) makes him the original of all Machiavellian social climbers and arch-manipulators; Fuchsia’s tempests of love and hate, resentment and forgiveness, (always full on, one then the other), make her the most awkwardly adolescent of adolescents; Prunesquallor so rightly accused (by his snapping sister) of being “drunk with [his] own levity” is perhaps the only character with the potential of seeing beyond the Gormenghastness of Gormenghast, if only he weren’t so Gormenghastian himself; the Twins as emotionally dead as marionettes; the drear solemn weight of mournful Sepulchrave; the stateliness and indifference of Countess Gertrude; the insignificant whining of Nanny Slagg — all so real, so human, so exaggerated, so true.

In a radio broadcast at the time of the book’s publication, Peake said:

“I enjoy the fantastic and the sheer excitement of having a sheet of white paper and a pen in one’s hand and no dictator on earth can say what word I put down…”

And, in a later essay (“How a Romantic Novel Was Evolved”), he talks of just what sort of words he found himself putting down as he began Titus Groan:

“A mixture of serious as well as nonsensical fantasy began to pour itself out, without object, sentences growing out of their precursors involuntarily.”

Growing out of their precursors — like the mass of Gormenghast grows from its own tortuous foundations. Has a novel ever so resembled its own subject? Titus Groan is a monumental fugue of words.

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The Moon of Gomrath by Alan Garner

The Moon of Gomrath is Alan Garner’s second novel, and his sequel to The Weirdstone of Brisingamen. Like the first, I read it when I was 8 or 9 but, of the two, it’s the one that lingered most in my memory. It’s also the book where Garner’s authentic imagination begins to show through the influence of Tolkien, like outcrops of ancient rock, dark, slaty and sharp, poking through the otherwise green Middle Earth-ish meadows.

On the surface, The Moon of Gomrath is very much a continuation of Weirdstone. The child protagonists of the first book, Colin and Susan, find themselves tangled once more in the world of magic that exists like a ghost layer, or a nighttime fog, on the otherwise real world of Alderley Edge. With the Weirdstone of the first book secure, there may seem less urgency to this novel, but the background story matters less in the Alderley Edge books than the rush of nightmare chases, encounters with goblins and other semi-mythic folk, and the welter of magical-sounding ancient names. The focus of this book is the Mark of Fohla, the silver bracelet given to Susan by Angharad Goldenhand in the first book. This, it turns out, is not of the wizard Cadellin’s type of magic, but belongs to an Old Magic, a deeper mythic magic, weirder and wilder by far than the Tolkienesque world of goblins and warlocks that made up the first book. The Old Magic is the magic of folklore, of olden times; not of elves and wizards, but of half-wild men and half-gods. It’s this part that I remembered most from the book on my first reading: the image of an ancient pathway that appears only in the light of the moon, and of riders summoned by lighting a fire on a certain hill on a certain night. These riders are part of the Wild Hunt, and don’t come to help or to hinder, but are a chaotic force who do what their wild hearts lead them to do. Their leader is a man with stag’s horns:

“Susan looked at him, and was not afraid. Her mind could not accept him, but something deeper could. She knew what made the horses kneel. Here was the heart of all wild things. Here were thunder, lightning, storm; the slow beat of tides and seasons, birth and death, the need to kill and the need to make…”

The Old Magic is linked with all the primal forces:

“For the Old Magic is sun magic and moon magic, and it is blood magic… it is woman’s magic, too…”

Although much of the book is a series of close-packed chases and encounters with the evil forces led by the Morrigan from the previous novel, there’s a secondary story which begins to emerge, and which could well have become the central plot strand, had this been one of Garner’s later books. At first it may sound a bit like an echo of yet another part of The Lord of the Rings, as we learn that the silver bracelet given to Susan is a mixed blessing:

“She was saved, and is protected, only by the Mark of Fohla — her blessing and her curse. For it guards her against the evil that would crush her, and it leads her ever further from the ways of human life. The more she wears it, the more need there is to do so. And it is too late now to take it off.”

It sounds a bit like Tolkien’s One Ring — a minor magical artefact from a previous book suddenly revealing hidden powers, and hidden dangers. Only, here, the Mark of Fohla isn’t an evil thing (as the One Ring was), but belongs, as it were, to a world outside good and evil — the world of the Old Magic. The danger is that, by wearing it, and using it, Susan will become separated from the human world, and be lost in that other world, as she almost is at one point, after falling into a coma. Woken, she initially calls out to the nine maidens of that other world (which has all the danger of Tolkien’s Faerie, as well as something of the realm of death), not wanting to leave them. So, it may sound like an element of Tolkien’s work repurposed & reimagined as in the first book , but I think it’s when Garner starts to write about this double-edged aspect of contact with the world of magic that he connects with a vital seam in his own imagination, something which will drive the stories of later novels (in particular The Owl Service), about how contact with the world of Old Magic, of myth, is dangerous, and can make you lose yourself, be subsumed by it.

So, although its story isn’t about saving the world (as The Weirdstone of Brisingamen was), I find The Moon of Gomrath a more powerful, and more memorable, book. It still suffers somewhat from having to live in the same world as the heavily Tolkienesque Weirdstone, but the connection Garner makes with “the Old Magic” — and with, I think, his own more authentic imagination — makes it somehow more vital, more dark, more truly a part of the folkish-magic tradition I love so much in fantasy (Holdstock’s Mythago Wood, being a prime example, Jo Walton’s Among Others, too).

Now I’m really looking forward to what Garner’s going to do in his forthcoming third Alderley Edge book, Boneland.

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The Weirdstone of Brisingamen by Alan Garner

The Weirdstone of Brisingamen was Garner’s first book, published in 1960, and is the first of a trilogy, to be completed later this year. I first read it at the age of 8 or 9, and was totally caught up in its delirious, nightmare chase sequences (a good half of the book, if not more, is given to two long chases, one aboveground, one below); it also either introduced me to, or connected me with, a primal, archaic layer of my imagination, something I can best describe as “English mythic” — a folkloristic mix of fairy lore, Norse myth and Tolkienesque fantasy laid upon the English countryside, something which has, ever since, been one of those deep-running veins of imaginative meaning for me, and that excites me whenever I encounter hints or glimpses of it in such things as classic Doctor Who, 70s UK horror films, Robert Holdstock’s Mythago Wood, Susan Cooper’s Dark is Rising, etc., etc.

I re-read the book in my twenties, and was a bit disappointed. While no way near as derivative of Tolkien as, say, the regurgitative Sword of Shanarra, Weirdstone is certainly strongly influenced by The Lord of the Rings. It’s silly to complain that Cadellin, the white-bearded, monk-robed wizard, is like Gandalf, because Gandalf is like Odin, and all such wizards have their roots in a similar primal archetype. But other aspects of the book are surely too Tolkienesque to be anything but influence. There’s the Galadriel-like Angharad Goldenhand, for instance, a beautiful female elf-like noble who protects the travellers in her realm, giving them food and gifts to help them when they return to the fray. There are dwarfs — Tolkienesque dwarfs, not Norse myth ones. There’s a magical object (the Weirdstone of the title), which in this case needs to be recovered, not destroyed. Most Tolkienesque of all is the nightmare journey through the mines of the goblin svart-alfar, whose “Eyes! Eyes looking at me! Down there in the darkness!” made me think of Tolkien’s “Drums! Drums in the deep!”, occurring as it does at a similar moment. The best way to describe LOTR‘s impact on Weirdstone (I don’t know if Garner acknowledges this or not) is to think of it as a sort of fever dream fuelled by the late-night reading of Tolkien, with certain major events and figures emerging re-purposed, alongside a host of Norse-mythic figures bursting out as the imaginative floodgates are opened.

A recent, third read changed my mind again. Yes, Weirdstone is heavily influenced by Tolkien, but two things save it from being a derivative work. One, Garner is a powerful writer, and perhaps the only reason he relied so much on Tolkien is he responded to him (or the archetypes he employed) so powerfully. The most Tolkienesque passage — that journey through the Moria-like goblin-infested mines — is one of the most compelling sequences in the book, with the “Earldelving” chapter, in which the travellers have to squeeze through miles of narrow, often flooded passages, being genuinely claustrophobic. I found myself desperate to finish that chapter just so I could breathe again. Some of the descriptions of the underground caves have a beauty that can only have come from firsthand experience:

“Now and again they would come upon a stretch of rock over which the water had washed a delicate curtain. This was to be found where a vein of ore lay just above the roof: the water, trickling through the copper, over the years had spread a film of colours down the wall, ranging from the palest turquoise to the deepest sea-green.”

The other saving grace is evident in the above passage, too. Garner’s main purpose in writing Weirdstone seems not so much to tell a story — as I said, story-wise, Weirdstone is pretty much all chase — as to enchant a landscape he knows and loves (that of Alderley Edge) with a thick layer of myth and imagination. The second half of the book, in which the children, their dwarf companions, and the down-to-earth rustic Gowther Mossock, have to cross several miles of countryside while avoiding the thickly-ranked forces of evil, seems almost like a game children would play — “How would you get from here to there without being seen?” One thing fantasy all too often suffers from is generic landscapes — forests full of nothing but evenly-spaced trees on flat land, mountains that are bluish, rocky and snow-capped, swampy marshes, sandy deserts, etc. etc. — but Garner’s is a real landscape, tangled with all the quirks and stops and ditches and brambles of the actual English countryside, as well as being shot through with folklore, like it has a vein of imaginative silver running through it. (In fact, it is often the landscape, with all its obfuscating thickets and exposed, open spaces, that provides the real hazards and difficulties in the journey in Weirdstone, despite the hordes of evil human and inhuman creatures loose in it.)

The feel I get from Weirdstone is of a young writer, fired up with the creative freedom granted him by reading Tolkien (and a lot of the same source myths & folklore too), and connecting that with a deep, highly imaginative love of a real landscape. When I first read this book, the thing that most excited me was the feeling that the everyday world could be infused with a barely-hidden magic, in which a bothersome local woman could turn out to be the evil witch Morrigan, an ancient rock could be a hidden gateway to an underground chamber, and a family heirloom could be an ancient stone of power. And I think the reason I loved this so much about Weirdstone, and other books like it, is not that it provides an escape from “real” life, but that it captures an essence of human experience, that we not only live in a real world of mud and stones, roads and houses, but in a world of imagination, too, where the “real” things have potentially powerful connections with realms of inner meaning & magic that are just as real, even if they are only in our heads.

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