Elric: The Stealer of Souls and Stormbringer by Michael Moorcock

Art by Jack Gaughan

I’d been meaning to re-read some Elric for a little while, but a sort of readerly paralysis set in whenever I contemplated actually doing it. Not only were there the standard long-running-series-with-a-messy-publication-history questions of where to start and what order to read the stories in (I went for publication order, as I like to see how the writer develops, rather than the character), but there was the equally important question of where I could pause for breath, because I didn’t want to be reading back-to-back Elric for however long it took me to get through the saga. I don’t think my sanity could stand it.

In the end, I found I could divide the stories up, roughly, into three phases. First, there was the initial run in Science Fantasy magazine, from “The Dreaming City” in June 1961 to “Dead Lord’s Passing” in April 1964. That made for nine stories, collected in The Stealer of Souls (1963) and Stormbringer (1965), that took Elric from his definitive first adventure, where he leads a bunch of sea-reavers in the sacking of his home city of Imrryr, to his (chronologically) last adventure, with the destruction of himself and his entire world. Phase two was made up of the later 60s and 70s stories and novels that went back and filled in gaps in the saga, from the ones anthologised in US sword & sorcery paperbacks such as The Fantastic Swordsmen (1967), and the Flashing Swords (1973) series, through to Elric at the End of Time (1981). Then, in what is increasingly looking like an arbitrary division based around the ones I read early on versus the ones I still haven’t, phase three consists of what I still think of as the “new Elric novels”, beginning with The Fortress of the Pearl (1989), and on till whenever Moorcock finally, definitely, stops writing new Elric stories.

Amra, May 1961, cover by Roy Krenkel

The series began when Ted Carnell asked the then-early-twenties Moorcock to write something in the vein of Conan for his UK Science Fantasy magazine. Moorcock was already interested in what he’d suggested calling “Epic fantasy” (a name he put forward in the Conan fanzine Amra, in May 1961) — to which Fritz Leiber countered with the winning formula, “sword-and-sorcery”.

Elric was conceived as a sort of antithesis to Conan. (In his introduction to the 2008 Del Rey collection, Elric: The Stealer of Souls, Moorcock said of these stories that they were “probably the first ‘interventions’ into the fantasy canon”, i.e., the first conscious attempts to deliberately play against genre conventions.) Where Conan was strong, Elric was weak. Where Conan lopped the heads off sorcerers, Elric was a sorcerer. Most of all, where Conan was a noble savage, and the embodiment of Robert E Howard’s beliefs in the vitality of the barbarian over the decadence of civilisation, Elric was a savage noble, decadent to the core. In my Mewsings on Conan, I put forward the idea that heroes like Howard’s are created to solve a problem: how to thrive in the worlds their creators made for them (and to answer the problems of the era the creator was living in). I thought of Conan as a sort of barbaric hit-back at Freud’s idea that, to live in modern times, people had to repress their savage id-born impulses and live in a state of constant, socialised repression. Conan (and Howard) had different ideas. The question, then, is what sort of a hero is Elric? What sort of a problem was he designed to solve, if any?

Art by Michael Whelan

The first thing to say, though, is that it’s not really a case of Conan being strong, Elric being weak. Elric is physically weak, yes, but he has sorcery — and he has Stormbringer. Stormbringer is the essence of what makes Elric who he is. In his early writing on the character, Moorcock several times says that Stormbringer is a symbol of the physical and mental crutches we rely on, but that seems an inadequate explanation for something so rich in dark meaning. At times, Stormbringer seems like a drug metaphor (Elric’s dependence on it), at others a metaphor for the atom bomb (at one point it’s called “one of the mightiest weapons”). But basically, what it comes down to is pure, naked power. (As I keep saying on this blog, fantasy so often comes down to the theme of power.) Without Stormbringer, Elric is weak, but we’re all weak, really, so in this Elric is just a slightly exaggerated everyman. With Stormbringer, Elric becomes a crazed demon, suddenly able to give in freely to feelings of pitiless vengeance, inhuman cruelty, and the utter selfishness of not just profiting from others’ deaths, but feeding off their souls. Whatever his ideals when he’s not wielding the runeblade, Elric is a monster when he takes it up — to the point of, all too often, becoming so battle-drunk he only stops when he finds he’s skewered one of his allies, if not his closest friend or the woman he loves. Is this a picture of all human beings when they get too much power?

Between-times, Elric is a troubled soul, “a doom-driven adventurer who bore a crooning runeblade that he loathed.” As he confesses to Shaarilla of the Dancing Mist, one of many hapless characters who come asking for his help:

“I should admit that I scream in my sleep sometimes and am often tortured by incommunicable self-loathing.”

Elric, a Melnibonéan, is heir to “ten thousand years of a cruel, brilliant and malicious culture”, and though Moorcock tells us that Melnibonéans aren’t strictly human, Elric is still an everyman. Melniboné’s history of slavery, cruelty, and exotic perversity is just a fantasy exaggeration of our own. (We just didn’t have the dragons, sorcery, and demon-gods to take it that far, but if we had…)

Elric’s melancholic, bitter brooding could be taken, then, as only a slight exaggeration of what (to the young Moorcock, anyway) is the human condition:

“To him, life was chaotic, chance-dominated, unpredictable. It was a trick, an illusion of the mind, to be able to see a pattern to it.”

“I am the eternal skeptic—never sure that my actions are my own, never certain that an ultimate entity is not guiding me.”

“Look at me, Zarozinia—it is Elric, poor white chosen plaything of the Gods of Time—Elric of Melniboné who causes his own gradual and terrible destruction.”

(Despite Moorcock being quite vocal in his dislike of both Tolkien and Lovecraft, I was constantly reminded, throughout this re-read, of both. Pointy-eared, ultra-refined and ancient-cultured Elric, in being the last representative of a fading people, is just like Tolkien’s elves who are departing Middle Earth now their time is over. And something about Elric’s finicky, occasionally self-righteous, occasionally self-humbling, gloomy character is a little like Lovecraft’s — aside from Elric’s love of women, of course.)

Elric as he first appeared on the cover of Science Fantasy, June 1961. Art by Brian Lewis. (From Andrew Darlington’s blog.)

The Elric stories (in this first phase, anyway), are pretty formulaic. Someone comes to Elric asking for help. He warns them not to get involved with him. They insist, and Elric finds something in it for himself, anyway. Then, the adventure underway, the air of creeping doom begins. Usually, at some point, Elric finds himself without his sword, reduced to a helpless weakling. Then he gets his sword back and the rebound launches him into ultra-violence mode, where he shears through metal, flesh, bone and brains, quite often invoking Arioch or some other demon-lord of Chaos for even greater depths of mayhem. Then, when the dust settles, the irony sets in. Whatever it was that was wanted turns out to be worthless, and the price paid for it in human lives too heavy for such a mocking return. Elric bemoans his condition, and the story ends.

Another thing to say about the stories is they have almost no narrative logic. They certainly have very little suspense or dramatic tension. Even when Elric is swordless and helpless in his enemy’s hands, those enemies can always be relied on to fail to deal with him properly — in one case (“The Stealer of Souls”) just letting him go after making him promise not to kill them. When Moorcock introduces a major series character — Moonglum, say, or Zarozinia — Elric just bumps into them, helps them out of a small scrape, then they join him for the rest of the series. There’s no attempt to merge their introduction into the main thrust of the story they’re in, or give them the sort of motive they’d really need to join forces with such a locus of doom. As the series progresses, Moorcock seems to get impatient with the need to move his characters around the world he’s created for them, and brings on magical horses who can just gallop anywhere — over sea, land, chaos, anything. (And, as I said about J K Rowling when opening my Harry Potter re-read, there’s no sense that Moorcock has worked out his “rules” for magic. The only rule for magic in the Elric stories is: the bigger, the weirder, the darker, the nastier, the stranger, the better.) Once the battle with chaos is really underway, Elric’s world increasingly turns into this roiling mass of chaotic stuff spewing out weird enemies for Elric to fight — which, in a sense, is what his world was all along.

James Cawthorn’s cover to the first HB of Stormbringer

What the stories do have, though, is an incredible capacity to deliver startling images, characters, creatures, entities, scenes, even entire worlds. The lack of narrative logic just doesn’t matter, because there’s always another weird, darkly poetic, or doom-ishly symbolic scene to witness. I was surprised to find out, first of all, how many characters, scenes, monsters and demons I remembered vividly (Meerclar of the Cats, Count Smiorgan Baldhead) who, on this re-read, proved to be there only briefly, or, in the case of what I thought were series characters, only for one story (as with Theleb K’aarna and Queen Yishana, though she has a brief return appearance).

Moorcock has this incredibly archetypal imagination — something underlined by how his characters prove to be, in the long run, avatars of archetypal forms such as the Eternal Champion, or the City of Tanelorn, which (if I remember rightly) has some sort of presence in every one of Moorcock’s multiversal worlds.

And this may be part of what made the Elric stories so successful. They make no sense, but they’re full of weird wonders. They’re so psychedelic, and arrived just in time for the countercultural 60s to kick off.

Art by Jack Gaughan

So what is the hero, Elric, doing, what problem is he solving? I don’t think, in the end, he’s like Conan in that sense. Elric doesn’t solve any problems, not by offering a viable counter-idea, anyway. He’s there to represent a state of mind, to bemoan his existential condition, to question the gods — to question if there are gods — to question fate — to question if there is a fate — and then to unleash insane levels of chaotic violence to wipe everything clean, as some ultimate expression of dissatisfaction with the whole setup. Only, with no sense that this is the end, merely a pause before it all starts again.

In a 1963 article, Moorcock called the Elric stories “sword-and-philosophy” tales, rather than sword-and-sorcery, but is this true? Yes, Moorcock presents us with what seems like an advance on the traditional good-versus-evil idea, with his eternal conflict between Law and Chaos — though he adds other forces, like the Balance, Fate, and Nature, too, which seem to be able to override Law and Chaos, or at least meet them with equal power. But in a sense the terms used don’t matter. What there is is conflict, raging above our human heads, and of its true nature, we cannot know:

“Who can know why the Cosmic Balance exists, why Fate exists and the Lords of the Higher Worlds? Why there must always be a champion to fight such battles? There seems to be an infinity of space and time and possibilities. There may be an infinite number of beings, one above the other, who see the final purpose, though, in infinity, there can be no final purpose. Perhaps all is cyclic and this same event will occur again and again until the universe is run down and fades away as the world we knew has faded. Meaning, Elric? Do not seek that, for madness lies in such a course.”

Moorcock, happy as Elric… NOT! (Image from The Stormbringer Fandom Page.)

Is Elric, then, a sort of Sisyphus, wiping out the whole confusing, doom-laden, mocking malarky — ending the conflict through the overriding power of his Black Blade — only to find it coming back, time and time again? Moorcock says he’d been reading the French existentialists around the time of writing the Elric stories, and to Camus’s idea that we must imagine Sisyphus to be happy, Moorcock might be saying, “Yeah, but just wait till you put a demonic runeblade in his hands, you’ll find out how happy he is.”

Elric, I think, isn’t (like Conan) the embodiment of a solution to the world’s problems. He’s more a protest against them. He’s an existential Everyman, and his lack of a viable worldview, his eternal search for ever-elusive peace (in Tanelorn, in the arms of Zarozinia, or in a sardonic acceptance of his doomed-laden fate) in a roiling world of turmoil, conflict, and uncertainty, is part of the picture. His only “solution” is to lash out at it all and silence the turmoil (only ever temporarily) with one screeching slash of a soul-sucking demon sword:

“The gods experiment, the Cosmic Balance guides the destiny of the Earth, men struggle and credit the gods with knowing why they struggle—but do the gods know?”

No, Elric, they don’t. But keep on slashing, all the same.

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Frank Frazetta

The Barbarian, by Frank Frazetta

The Barbarian, by Frank Frazetta, from FrankFrazetta.net

He’s elemental. He’s ugly. His body is scarred, nicked, battered, and beaten. His face is a face that’s been punched many times; but it’s the face of a man who comes back every time. His limbs are taut-muscled and gnarly-veined like twisted tree roots; his skin has a green sheen like verdigrised copper. Barbarous, piratical, adventurous, dark-eyed, deadly and dignified, the epitome of contained power in glorious, brooding, post-melee repose, Frank Frazetta’s ‘The Barbarian’ — painted in 1965, and used as the cover for the first of Lancer Books’ Conan paperbacks — is, to me, the essence of the sword and sorcery hero.

He is, of course, surrounded by death — the ghostly skulls hanging like a desert mirage in the flaming sky behind him, and the gloopy mass of blood, bones, and corpse-parts he’s standing on — but he’s triumphant. Unlike the rather stiffly-posed Conans that came before, with their neatly cut hair, their sandals and freshly-pressed tunics, here Frazetta brings mess and dirt to fantasy painting. More than a decade before George Lucas’s idea of a ‘used future’ made Star Wars so convincing, this Conan has been through the wars.

Gustav Adolf Mossa, She (1905)

Gustav-Adolf Mossa, She (1905)

There’s a woman clinging to his leg — the sex to compliment the icky-sticky death, because this is a male fantasy — but I don’t think she’s submissive. She’s holding onto his leg with what seems to me (I may be wrong — there is a chain in the background) to be genuine affection, as if to say, ‘This man’s mine. Clear off.’ And I think she can back that threat up. I’m pretty sure that’s her axe sticking out of the ground behind her.

‘The Barbarian’ is a Symbolist work of art, as the decadent Symbolists (much as I love them) could never have painted it. It’s simply too vital. Just compare it with a similar (though late-Symbolist period) work, Gustav-Adolf Mossa’s ‘She’ (from 1905). Mossa’s ‘She’ is that Symbolist nightmare, the femme fatale, here presiding over a mound of dead bodies; pale and languid-eyed, crows and skulls are in her hair (and a pistol, among other weapons, hangs from her necklace) because she, unlike Frazetta’s barbarous pair, is on the side of death. Frazetta’s barbarian, and his recumbent barbarienne, are on the side of life. But, it should be noted, their life, not yours. This pair is no abstract celebration of vitality. If you get too close, you may end up as one more decoration on their mound of corpses.

Egyptian Queen, by Frank Frazetta

Egyptian Queen, by Frank Frazetta, from FrankFrazetta.net

‘Egyptian Queen’, painted for the cover of Eerie issue 23 in 1968 (though Frazetta modified the face soon afterwards), is perhaps the archetypal Frazettan female. Sultry and kitten-faced, she exudes the same elemental power and dignity as ‘The Barbarian’, only with a shade more (though a very gloomy shade, it has to be said) civility. Her pedestal isn’t a mound of corpses, it’s an actual pedestal (though the chipped stone edge implies battles have been fought in this chamber), and she stands between her snarling pet leopard, and her scimitar-wielding bodyguard, with regal calm. Even that marble pillar presents its flame-like lustre as an aspect of her smouldering vitality. Again, it’s a painting that encapsulates power, perhaps recently-exercised, now in brief repose; and though it may, in this case, be political rather than physical power, it very much resides in the physical figure of the queen herself — not in statutes of law or machineries of state, but in sheer, living vitality. She perhaps owes something to Hollywood — her headgear and leopard could have come from 1934’s Cleopatra — but she has none of that film-star frivolity & foot-stamping pettishness about her. This is a woman who really could rule an empire (albeit a crumbling one — but they’re the best ones to rule).

Claudette Colbert as Cleopatra, 1934

Claudette Colbert as Cleopatra, 1934

Frazetta_TigerFrazetta’s greatest artistic quality is, I think, the combination of vitality and dignity he gives his figures. (And I don’t just mean his human figures, but his apes and lions and lizards, too.) His battles are always battles between equals. They’re not contests of physical prowess, they’re contests of dynamism and heroism, of sheer vitality. The un-armoured woman with only a dagger in her hand is clearly the equal, in Frazetta’s world, of that flame-eyed tiger, or that pack of wolves, or that flock of pterodactyls, because she has just as fierce a will to live. The conflict isn’t really conflict, it’s a pairing, a flashing moment of dynamic tension between equals.

It’s true, not all his paintings present women as heroically as they do the men, but in the best of them it’s vitality itself that’s the subject, heroically embodied, whether in the human body, male or female, or in troglodytes, gorillas, crocodiles or panthers. It even seethes out of the twisting roots of jungle trees, and the roiling waves of storm-tossed oceans. It’s that sense of elemental vitality I like to find in the best sword and sorcery: the feeling that the life-force (an old-fashioned term, but surely worth a non-scientific resurrection) is at its most potent when faced with death and darkness, surrounded by wildness and fierceness, and couched in the nobility of the individual, however rough and haggard, or svelte and beautiful. Frazetta’s work is, above all, exciting, living, and elemental — the essence of sword and sorcery.

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Jirel of Joiry by C L Moore

Catherine Lucille Moore wrote six tales featuring her sorcery-fighting swordsmistress Jirel of Joiry, published in Weird Tales between October 1934 (“Black God’s Kiss”) and April 1939 (“Hellsgarde”). The second, “Black God’s Shadow”, appeared in the December 1934 issue alongside Robert E Howard’s “A Witch Shall Be Born”, the story in which a crucified Conan bites back at a vulture.

Weird Tales, October 1934

Margaret Brundage cover to Weird Tales, showing Jirel of Joiry and the Black God

Impetuous, fearless and undaunted by danger, Jirel shares many characteristics with her sword and sorcery stablemate, but her stories are nothing like Conan’s. In each adventure, having been set up as a dynamic “female warrior queen and spitfire of the fifteenth century” (as Sam Moskowitz puts it), Jirel is usually plunged straight into the sort of situation where her physical prowess and combat skills count for nothing. The classic Jirel of Joiry tale, after a brief and deftly sketched actionful introduction, has her being transported to another realm, usually a highly surreal one, where magic and dream-logic replace the straightforward adventure-style jinx you expect from sword & sorcery. This makes Jirel something of a puzzle. Whereas Conan cuts through the pretensions (and the major arteries) of sorcerers, priests and eldritch things with brute force and barbaric common sense, the situations Jirel finds herself in can usually only be solved by fighting fire with fire — by finding some ally, or some weapon, as magically powerful and dangerous as the opponent she’s facing. This means her adventures can feel somewhat arbitrary, bookended as they are by magics that both get her into a fix and out of it. But it’s between these points Jirel’s real heroism comes to the fore, and it’s heroism of a strange sort, though one she shares with most 20th century pulp-style heroes from Conan to James Bond. Although, when you think of, say, Conan or Bond as heroes, you think of their way with a sword, a gun, or a fist, or their general ability at taking down a villain, the point at which these pulpsters really prove their heroism is usually a moment in which they’re being helplessly tortured or tormented — think of Conan nailed to that cross in “A Witch Shall Be Born”, or Bond making his way through Dr No’s torturous and tortuous obstacle course on his way to a date with a giant squid (or the line everyone remembers from Goldfinger: “No, Mr Bond, I expect you to die!”). Moore seems to have refined this moment to make it the centrepiece — almost the entire tale, in fact — of her Jirel stories. As Moorcock & Cawthorn put it in Fantasy: The 100 Best Books:

“C. L. Moore excels in the evocation of a pervasive, miasmic atmosphere of evil. This is achieved to a great degree by her descriptions of the distress and degradation evinced by its victims…”

Jirel of Joiry“Black God’s Kiss” starts breathlessly, with Jirel of Joiry already captured and being brought before her gloating conqueror Guillaume, who has just seized control of Castle Joiry. Delighted to find Joiry’s commander is a woman, he forces a kiss, then has her sent to a dungeon. Jirel, fired up with the need for revenge, travels to another dimension to find a means of getting her own back. Fortunately, Castle Joiry has a House on the Borderland-style trapdoor in its lowest cellar, a strange corkscrew helter-skelter passage to a black-lit world of nightmare visions. The bulk of the story is Jirel’s combined horror and awe as she crosses this land in search of a weapon to revenge herself on Guillaume. She witnesses a stream of weird and frightening sights, but at no point is she required to do anything but witness them:

“Half-way across, she saw one of the white blotches approaching her with slow, erratic movements. It bumped along unevenly, and at first she thought it might be inanimate, its approach was so indirect and purposeless. Then it blundered nearer, with that queer bumpy gait, making sucking noises in the ooze and splashing as it came. In the starlight she saw suddenly what it was, and for an instant her heart paused and sickness rose overwhelmingly in her throat. It was a woman — a beautiful woman whose white bare body had the curves and loveliness of some marble statue. She was crouching like a frog, and as Jirel watched in stupefaction she straightened her legs abruptly and leaped as a frog leaps, only more clumsily, falling forward into the ooze a little distance beyond the watching woman. She did not seem to see Jirel. The mud-spattered face was blank. She blundered on through the mud in awkward leaps…”

This realm Jirel has slipped into seems rather Freudian — that degraded woman hopping frog-like through a swamp could be an image of Jirel’s shame at Guillaume’s treatment, but also a sort of reversed fairy tale transformation, with the dark anti-prince kissing our human heroine and turning her into a frog.

Jirel of Joiry by C L Moore, Stephen Hickman cover

Jirel of Joiry by C L Moore, Stephen Hickman cover

Jirel travels to the centre of this weird realm, and finds a one-eyed statue of the Black God. Kissing it (as she feels compelled to do), she feels “something cold and stunning; something alien beyond any words” enter her. Returning to her own world, she repays her degradation by passing Guillaume the “dreadful, cold bleakness” of the Black God’s kiss — and then, in a very un-Conan-like twist, realises too late that beneath the humiliation and anger she felt attracted to this powerful man. The second tale, “Black God’s Shadow”, sees her trying to right this wrong, and returning to that weirdly black-lit world to free the dead Guillaume.

My main reaction to the Jirel stories is to find them, on the one hand, genuinely weird and wildly imaginative, and on the other, turgid with so many internalised battles with fiercely-felt but abstract emotional tussles, that they were a combination of fantastic thrills and solid drudgery to read. It’s perhaps unfair to quote a sample passage out of context, but this is the sort of thing I mean, when Jirel finds the statue of the Black God:

“Gradually the universal focusing of lines began to exert its influence upon her. She took a hesitant step forward without realising the motion. But that step was all the dormant urge within her needed. With her one motion forward the compulsion closed down upon her with whirlwind impetuosity. Helplessly she felt herself advancing, helplessly with one small, sane portion of her mind she realised the madness that was gripping her, the blind, irresistible urge to do what every visible line in the temple’s construction was made to compel…”

The passion behind even these abstract passages is undoubtable, but it can also feel so much like wading through mud, at times, having to read through so much deeply felt but abstract prose. Sam Moskowitz puts it best, I think, in his chapter on Moore in Seekers of Tomorrow:

“The climax of each story found Northwest Smith [Moore’s other series hero] or Jirel of Joiry in the formless haze of spiritual battle with the unknown. The plot situations were rarely solved by a logical sequence of events, but instead by a burst of rhetorical hypnotism.”

A young C L Moore, from the Teller of Weird Tales blog

A young C L Moore, from the Tellers of Weird Tales blog

Jirel’s adventures feel shamanic. She passes from this world to another, to face some magical evil in a world where none of the logic of this one applies — and so none of the usual action-story resolutions can be applied, either. Perhaps it’s wrong-footing to think of them as sword & sorcery because, although the Jirel of Joiry tales do include swords and sorcery, the swords and the sorcery almost never meet. In fact, the thing the Jirel stories remind me of most are fever dreams — something I thought of only when I read that, when she was young, Moore suffered from ill-health and had to spend a lot of time bed-bound, which is where she developed her love of imaginative stories.

It’s the flashes of (often horrific) imagination for which I’ll remember these tales — as at the beginning of perhaps the best of them, “Hellsgarde”, where Jirel approaches a mist-shrouded castle, expecting it to be abandoned, and finds herself confronted with a small troop of motionless soldiers. Then she realises: the guards are dead, propped into a standing position by having their own spears driven through their throats. She rides gently between them, then:

“Was that motion among the ghastly guard? Her heart leaped to her throat and she gripped the saddle between nervous knees with a sudden reflex action that made the horse shudder. For one of the men in the row before her was slipping silently toward the flagstones. Had the spear-butt slid on the bloody tiles? Had a breeze dislodged his precarious balance? There was no breeze. But with a curious little sigh from collapsing lungs he folded gently downward to his knees, to his side, to a flattened proneness on the stones. And a dark stream of blood trickled from his mouth to snake across the pavement as he lay there… Only in a nightmare could such things happen.”

Only in a nightmare, or in the stories of C L Moore.

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