Not really meaning to, I seem to have given myself a themed, mini film festival these last two nights by watching a pair of films, both of which were about the secret, inner lives of children.

The first was The Spirit of the Beehive (1973), set in a rural nowhere in Civil War era Spain. I’d put it on my Amazon list after seeing it mentioned as a possible influence on Pan’s Labyrinth, but this was my second watching, because after getting it on rental, I liked it enough to buy it. In the film, six-year-old Ana is deeply affected by a showing of the old Universal Frankenstein at her village cinema (where the screen is a rectangle painted on the wall, and everyone brings their own chair), and when her sister tells her that Frankenstein’s monster wasn’t actually killed because he is a spirit that lives in a nearby abandoned house, Ana starts visiting, and talking to, this gentle, invisible monster. But, rather than characterising her as a child, this seems, in the film’s world, to be putting her on her first step to adulthood, individuality, and isolation: Ana’s father, spending all his time in his study with his glass beehive, seems to live in a world of his own; her mother cycles regularly into town to post letters to a man (a brother? a former boyfriend?) who never replies. One day a wounded soldier, fleeing the Civil War, turns up in the abandoned house, almost like a realisation of the spirit of Frankenstein’s monster, and Ana starts to take care of him.
The other film was Kes (1969), which I put on my Amazon list after hearing Mark Kermode praise it, and realising it was another one of those films I’d heard so much about but hadn’t seen. Set in a pretty grim Barnsley, Kes is about a fatherless boy, Billy, pretty much a loner, ignored by his teachers and bullied by his much older brother. Resigned to getting nothing out of life, he’s nevertheless passionate, almost poetic, about a young kestrel he trains to feed from his hand.

Both films encase their young leads in private imaginative worlds, and both get remarkable performances in return. It’s amazing to think Ana in the first film is just six — in some of the later scenes her face seems ageless, almost ancient — while Billy in Kes looks already hardened against all that the adult world can throw at him. (Almost, but not quite.) In both films the kids find an intensely private focus for their burgeoning individuality and imagination, only to have it broken by the cruel harshness of an uncaring world. The difference is that, with Spirit of the Beehive, because Ana’s world was so much of the imagination to start with, even when events in the real world take it away from her, she’s still left with something. Kes is far more brutal and hopeless, but all the same I felt there was hope for Billy despite his obviously grim prospects, simply because he at least had something he felt strongly about, something that would always be there as a refuge against his unremittingly bleak world, which is more than can be said of his endlessly bickering, selfish, mother and brother.

Shadow of the Colossus is the second game to be released by Fumito Ueda and the rest of the design team behind Ico (see my
I said, above, that you have to “stab them till the poor things keel over”, and I really did feel sorry for these lumbering monsters, even while I was trying to kill them. Largely this was because of their eyes. The colossi are wonderful creations, made out of a combination of fur and rock, in the main — carefully designed so you can’t tell if they’re living creatures or automata — but their eyes are small, round, and rather dumb, which always made me feel they can’t really be evil, so why should I be murdering them? That didn’t stop me shaking my fist in triumph whenever I did finally blitz one, though, because they got more and more fiendishly difficult to kill, and each time I managed to do it, it was a huge relief. This was one of the best aspects of Shadow of the Colossus (and the worst) — it was so addictive. The early levels were quite easy, carefully graded so you learn new skills and methods of approaching the problem of colossus-killing. But suddenly, about halfway through, just when I was thinking this game would be easy enough to finish, the level of difficulty trebled, and kept going up at the same rate. But by that time I was hooked. So, whereas it took maybe 20 minutes to complete one of the earlier levels, it took me about a week’s worth of hour-long daily sessions (alright, sometimes more than that) to get past the incredibly tortuous final level, after which I sat in a daze while the ending played out. (This is another slight criticism: compared to Ico, whose story was present right from the start, and kept progressing as you played, Shadow of the Colossus really doesn’t have much of a story till you’ve finished the game, when you get it all loaded into a big wodge of cut-scenes.) But, again, the worst criticism is, as with Ico, that the automatic camera angles so often work against what you’re trying to do, and can be quite frustrating — a minor point against an otherwise excellent game. I look forward to whatever Ueda and his team do next.
I tend to avoid jumping on bandwagons, to the rather stupid point of actually avoiding things that are popular, even if I might like them. So, for instance, it took me a while hearing the