Elidor by Alan Garner

Elidor, cover by Stephen Lavis

Reading Alan Garner’s early novels, I can’t help feeling I’m tracing the development of the twin strands that would combine, in The Owl Service (his fourth book), to truly capture, for the first time, what was driving him as a writer. (And, from the essays in his non-fiction collection, The Voice That Thunders, it’s obvious Garner is a driven writer.) Perhaps the reason he set aside the completion of his Alderley Edge trilogy at the time was the need for a clean start to better pursue that drive beyond the bounds allowed by a sequel. Certainly Elidor, a standalone novel, sees him take a decisive step towards the sort of cut-back, dialogue-driven storytelling technique of The Owl Service, and (the other strand), a step further in encapsulating the complex, fraught, dangerous and potentially tragic world his teen protagonists enter when they become involved with the mythic & fantastic.

Taking its inspiration from several folk tales (see the Wikipedia article on Elidor), the novel begins without any character introductions or scene-setting, straight into a conversation between four children. Named, but not described, it’s left to the reader to work out, from the clues of how they talk and interact, who’s older than whom, as well as where they are and what they’re doing. The four Watson children, Nicholas, David, Helen and Roland, are killing time in Manchester, riding department store lifts and roaming the streets. Roland (the youngest, and most imaginative of the four) suggests selecting a random street from a map and finding it. It turns out to be in a section of the city partway through demolition. They find an abandoned church, Roland kicks a football through its window, then loses his siblings as, one by one, they go to find first the ball then each other, and don’t come back. Finally, Roland follows them into the church, where he meets the slightly scary fiddle player whose music has been haunting their little quest, and who proceeds to send Roland to another world.

The other world is Elidor, a land of four golden castles, now eclipsed by rising forces of darkness, but preserved from total engulfment by four Treasures — a sword, a spear, a goblet and a stone — which, it is prophesied, four children will claim and protect in the land’s time of need. Roland’s powers of imagination turn to real powers in this world (“The power you know fleetingly in your world is here as real as swords,” he’s told), as he saves his three siblings from the power that holds the Treasures. Fleeing back to our world to protect the Treasures, the children find themselves holding mundane variants — two wooden laths nailed together for the sword, a rusty iron railing for the spear, a cracked cup for the goblet, and a dull lump of stone. Forced to bury them because of the wild, weird electrical effects these objects produce, the children forget or dismiss their adventures, apart from Roland, who soon realises the forces of darkness are still working to capture the Treasures.

The children with the four Treasures. Internal illustration from Elidor by Charles Keeping.

In a book that seems to start out as a slightly updated version of a C S Lewis or E Nesbit-style fantasy adventure, Elidor soon centres on the sort of thing Garner was to write about much more in later work — difficult dramas in which fantastic or strange experiences are troubling influences, things you want to forget or dismiss, but are compelled to face when they simply won’t go away. Roland’s status as “the imaginative one” means he’s generally disbelieved and mocked by the others, even though he’s the one who has the best idea of what’s going on. Nicholas, the eldest, finds the phrase “mass hallucination” in a book, and clings to that as an explanation for what they experienced; Helen, the peacemaker, just wants things to return to normal; David, more scientific, clings to reason, but is the first to be convinced when the evidence that something strange is happening is undeniable. But, like anything repressed in the unconscious, the fantastic forces of Elidor only gain in strength the more they’re ignored, and finally break through. The one thing that can save Elidor from its enemies is that the unicorn Findhorn must sing, and when he’s hunted into our world, the children find him in the wasteland where they first entered Elidor (“Wasteland and boundaries: places that are neither one thing nor the other, neither here nor there — these are the gates of Elidor” — just like the children, who are on the boundary between childhood and adulthood, and, at the beginning of the novel, are between homes). At the end, there’s a sense that, having finally faced the difficult work demanded of them, and witnessed its resultant tragedy, the children are left bereft, not enlightened or comforted by their contact with magic, but exposed to a more troubling, if true, version of reality. Where before, when it had need of them, David has to say:

“You may have finished with Elidor, but Elidor’s not finished with us.”

At the end, their task completed, there’s a sense of a sudden, almost bleak, withdrawal of the fantastic from our world. The last lines of the novel are:

“The song faded.

The children were alone with the broken windows of a slum.”

Tellingly, there’s no wizard like Cadellin of the Alderley Edge books to provide wisdom and a few helpful magic spells. The Watson children’s knowledge of Elidor comes from Malebron, a desperate Elidorian man acting on the utterances of a perhaps mad prophet, but who has as little understanding of what they mean as the children. The magic itself is more like the Old Magic of The Moon of Gomrath — a chaotic thing, not good or bad, just powerful, difficult, not understandable.

But this is what gives Garner’s books their edge, their sense of honesty. You really feel he’s writing about genuine imaginative experiences — not daydreams, not nightmares, but things emerging from the unconscious which must be dealt with, fought, faced, and which are therefore as real as anything else in our world. This is the stuff of initiations and rites of passage, not escapism. The battle is not for good, but for sanity, balance, selfhood in the face of encroaching darkness. The land of Elidor, at the end, is healed, but only at the cost of a tragedy played out with the four children as unwilling actors, the sort of thing more likely to leave them disillusioned than enchanted. You get the sense that, for Garner, it is not the fantastic that offers escape, but the real world, with its certainties and solidities; nevertheless, the fantastic — the imaginative, the mythic — has to be dealt with.

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Weaveworld by Clive Barker

Tim White cover for Clive Barker’s Weaveworld

Weaveworld, published in 1987, was Clive Barker’s breakthrough novel. It was also his breakout novel, as it saw him transform himself from being the hottest new horror writer in town (with The Books of Blood and The Damnation Game), to being a hot new fantasy writer, or perhaps just a hot new writer full-stop. And of course, with the movie Hellraiser out the same year, Barker seemed to be announcing himself as an impressive creative force whatever the medium. He painted and illustrated, he wrote and produced plays; what was more, he was eloquent and outspoken in his views on the importance of imagination and the fantastic in art. I’d read some of his Books of Blood stories, but Weaveworld was much more my thing. After it, I read pretty much every novel he wrote as they came out (in paperback, anyway), faltering briefly at The Thief of Always, perhaps out of post-Imajica exhaustion (825 pages!). That ended with 2001’s Coldheart Canyon. I bought Coldheart Canyon, and it sat on my to-read shelf for about a year before I admitted to myself I wasn’t going to read it. I’ve never even looked at his Abarat books (perhaps feeling a bit cheated that he never got round to finishing his Books of the Art series). I read (and reviewed) Mister B Gone when it came out, as a toe-dip back in Barker’s world, but aside from the angels at the end, I mostly wished I hadn’t. I’m not sure, really, what happened. Perhaps it was simply Barker exhaustion (he does write long novels, and perhaps even marvels and wonders can wear you out). Whatever it was, I recently re-read Weaveworld, to see if I could sample a little of what it was that made him so exciting back then. Would it still be there?

It was. It is.

Weaveworld is about a magical land hidden in a carpet. But really, this magical land is made up of fragments of our world — nooks of wonder and beauty we came to ignore, or never discovered, and which the Seerkind (the people of the Weaveworld — or the Fugue as they call it when not in its woven state) took as their own. The Seerkind are mostly human in appearance, but have “raptures” — crafts such as weaving, singing & dancing, that work like magic spells. To the Seerkind, we ordinary humans are Cuckoos, and our non-magical world is the Kingdom of the Cuckoo. And although we Cuckoos have, in the past, pursued and persecuted the Seerkind, it was a far worse enemy that forced them into hiding, an awful power known as the Scourge, which of course threatens them again as soon as they wake. The novel follows two ordinary-ish people from our world, Cal Mooney and Suzanna Parish, who come into contact with the Weaveworld, only to find themselves inextricable parts of the struggle of the Seerkind to wake, find a safe place to unpack the wonders of the Fugue, and survive the onslaughts of their many enemies.

Two things make Barker an outstanding writer of the fantastic. The first is the wildness and freedom of his imagination. Before him, the defining style of supernatural horror was that of Stephen King, who made his horrors all the more believable by placing them in settings designed to feel as familiar as possible, and written in a voice that assured you the writer was an average Joe like you, speaking down-to-earth, yeah, you-know-the-kind-of-thing speak. Barker blew that approach away by writing horror and fantasy like an Old Testament prophet. Where, with King, one subtly-built up supernatural element was enough to fuel a blockbuster novel, Barker has monsters and magical beings by the dozen before we’re a quarter of the way through. If King is the fireside storyteller, making you gather round while he whispers his tales towards their slow climax, Barker takes the Barnum and Bailey approach, full of fireworks, cymbal crashes, dancing girls and lion tamers. (And there’s a lot of the performer in his works — his Seerkind are, mostly, performers, Bohemians; perhaps naturally, considering Barker’s first career as a playwright & actor.)

That comparison to the Bible links to the other thing that made Barker such a notable new voice — the conviction with which he wrote, his belief in the transforming power of the imagination. In Weaveworld, when humans encounter the magic of the Fugue, it often has a near-religious effect on them. It changes their world, it opens them up to new possibilities, new beliefs. (Of Suzanna: “All she knew was that she was suddenly alive to a space inside herself where the haste and habit of her adult life had no dominion.”) Because, ultimately, Weaveworld isn’t about a magical world and a real one, it’s about one world which is both magical and real, it’s about the healing, the weaving together, of what can be imagined and what is accepted as real, between the mundane and the magical. The Seerkind aren’t ethereal beings, they’re “flesh and blood like you”; the Fugue is a place in which you can meet with wondrous experiences, but that is true of the real world, too, because the true place those wondrous experiences occur is in the mind:

“Magic might be bestowed upon the physical, but it didn’t reside there. It resided in the word, which was mind spoken, and in motion, which was mind made manifest;… all mind.”

“Imagination,” Barker writes, “was true power: it worked transformations wealth and influence never could.”

Two of the most interesting characters in Weaveworld are the villains, Shadwell the Salesman (whose name unfortunately reminded me of Siadwell, the comic Welsh poet from Naked Video in the 80s) and Immacolata the Incantatrix, who has a cold hatred for her fellow Seerkind. These, like so many Barker villains, aren’t merely evil; they are led to evil ends by understandable (if unordinary) motivations. Something to note about Barker’s monsters — they’re not just killers and beasts, they’re philosophers. They like to explain themselves. They have an aesthetic. (Just not the sort you’d expect to be expounded by the local art society.) In a sense, like the Seerkind, they’re performers, too, artists of a brutal kind, Bohemians gone bad. One of the things Barker seems to be saying is that all experience, potentially, can be transcendent experience, and that includes the painful experiences, the dark experiences, and the dark drives and motivations, too. At the end, the Scourge is not defeated, it is healed. The “Old Science” of the Seerkind (which perhaps could better be called Art) is used to “seduce it into confessing its profoundest desire: simply to see its own true face, and seeing it know how it had been before loneliness had corrupted it.”

Which reminds me of Barker’s own words about himself in the 1994 South Bank Show episode about him:

“My life has absolutely been transformed by the imaginative possibilities offered to me by artists. Isn’t that one of the reasons we go to books and paintings and theatre and movies? We go because we want our lives enriched. And that enrichment is a kind of change. We want our pain illuminated, and if it’s illuminated, maybe it isn’t quite so terrible… I think my kind of fiction, and I get this in conversations with people and in letters, is to some extent about saying these journeys are journeys which we’re all taking. And it’s okay to take them. And it doesn’t mean you’re crazy. It doesn’t mean you’re marginalised. Just because you’re bringing your dreamscape into your daily life, into your conscious life, doesn’t make you fit for the madhouse. It makes you very healthy.”

Barker’s art is working the Seerkind’s sort of magic. He’s not merely peddling wonders to make a sale, to get a wow and a round of applause. He very much has a belief in what he’s doing, in its power to affect people, and for their ultimate good. Even if it takes them into some pretty dark places on the way.

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The Moon of Gomrath by Alan Garner

The Moon of Gomrath is Alan Garner’s second novel, and his sequel to The Weirdstone of Brisingamen. Like the first, I read it when I was 8 or 9 but, of the two, it’s the one that lingered most in my memory. It’s also the book where Garner’s authentic imagination begins to show through the influence of Tolkien, like outcrops of ancient rock, dark, slaty and sharp, poking through the otherwise green Middle Earth-ish meadows.

On the surface, The Moon of Gomrath is very much a continuation of Weirdstone. The child protagonists of the first book, Colin and Susan, find themselves tangled once more in the world of magic that exists like a ghost layer, or a nighttime fog, on the otherwise real world of Alderley Edge. With the Weirdstone of the first book secure, there may seem less urgency to this novel, but the background story matters less in the Alderley Edge books than the rush of nightmare chases, encounters with goblins and other semi-mythic folk, and the welter of magical-sounding ancient names. The focus of this book is the Mark of Fohla, the silver bracelet given to Susan by Angharad Goldenhand in the first book. This, it turns out, is not of the wizard Cadellin’s type of magic, but belongs to an Old Magic, a deeper mythic magic, weirder and wilder by far than the Tolkienesque world of goblins and warlocks that made up the first book. The Old Magic is the magic of folklore, of olden times; not of elves and wizards, but of half-wild men and half-gods. It’s this part that I remembered most from the book on my first reading: the image of an ancient pathway that appears only in the light of the moon, and of riders summoned by lighting a fire on a certain hill on a certain night. These riders are part of the Wild Hunt, and don’t come to help or to hinder, but are a chaotic force who do what their wild hearts lead them to do. Their leader is a man with stag’s horns:

“Susan looked at him, and was not afraid. Her mind could not accept him, but something deeper could. She knew what made the horses kneel. Here was the heart of all wild things. Here were thunder, lightning, storm; the slow beat of tides and seasons, birth and death, the need to kill and the need to make…”

The Old Magic is linked with all the primal forces:

“For the Old Magic is sun magic and moon magic, and it is blood magic… it is woman’s magic, too…”

Although much of the book is a series of close-packed chases and encounters with the evil forces led by the Morrigan from the previous novel, there’s a secondary story which begins to emerge, and which could well have become the central plot strand, had this been one of Garner’s later books. At first it may sound a bit like an echo of yet another part of The Lord of the Rings, as we learn that the silver bracelet given to Susan is a mixed blessing:

“She was saved, and is protected, only by the Mark of Fohla — her blessing and her curse. For it guards her against the evil that would crush her, and it leads her ever further from the ways of human life. The more she wears it, the more need there is to do so. And it is too late now to take it off.”

It sounds a bit like Tolkien’s One Ring — a minor magical artefact from a previous book suddenly revealing hidden powers, and hidden dangers. Only, here, the Mark of Fohla isn’t an evil thing (as the One Ring was), but belongs, as it were, to a world outside good and evil — the world of the Old Magic. The danger is that, by wearing it, and using it, Susan will become separated from the human world, and be lost in that other world, as she almost is at one point, after falling into a coma. Woken, she initially calls out to the nine maidens of that other world (which has all the danger of Tolkien’s Faerie, as well as something of the realm of death), not wanting to leave them. So, it may sound like an element of Tolkien’s work repurposed & reimagined as in the first book , but I think it’s when Garner starts to write about this double-edged aspect of contact with the world of magic that he connects with a vital seam in his own imagination, something which will drive the stories of later novels (in particular The Owl Service), about how contact with the world of Old Magic, of myth, is dangerous, and can make you lose yourself, be subsumed by it.

So, although its story isn’t about saving the world (as The Weirdstone of Brisingamen was), I find The Moon of Gomrath a more powerful, and more memorable, book. It still suffers somewhat from having to live in the same world as the heavily Tolkienesque Weirdstone, but the connection Garner makes with “the Old Magic” — and with, I think, his own more authentic imagination — makes it somehow more vital, more dark, more truly a part of the folkish-magic tradition I love so much in fantasy (Holdstock’s Mythago Wood, being a prime example, Jo Walton’s Among Others, too).

Now I’m really looking forward to what Garner’s going to do in his forthcoming third Alderley Edge book, Boneland.

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