Cabal by Clive Barker

Fontana PB, 1988. Art by David Scutt.

After his 1987 novel Weaveworld, Barker at first thought to return to short stories, but instead produced a short novel, Cabal, which (for the first and only time) he drafted using a dictaphone. It was published standalone in the UK in 1988, but in the US was packaged with the stories in the last volume of The Books of Blood.

It starts with Aaron Boone, a troubled man who thinks he’s started to find some peace at last, thanks to the woman he loves, Lori, and a psychiatrist he trusts, Philip Decker. Unfortunately, Decker is a serial killer, who proceeds to convince Boone that, during hypnosis sessions, he’s confessed to a series of horrific murders — which, in fact, Decker himself committed. Distraught, Boone wanders off and, after a failed attempt to take his own life, hears rumours of Midian “a place of refuge… where whatever sins [he had] committed—real or imagined—would be forgiven…” He sets out to find it, but discovers it to be a massive, walled cemetery. Inside, he’s confronted by two men — or not-quite-men — one of whom bites him. Fleeing, he’s found by Decker, who has the police in tow. The psychiatrist persuades Boone to come out of hiding, then shouts to the police that he’s armed, and everyone opens fire. Riddled with bullets, his body is taken to the mortuary, but sometime after that disappears. He’s not dead, but, thanks to that bite in the cemetery, is one of the Nightbreed now. He returns to Midian, where this time he’s welcomed in. Two people come in search of him, though: his girlfriend Lori, and Decker. And upon learning about the Nightbreed, Decker is determined to goad the local police into exterminating the lot of them.

Voyager, 2008. Art by Dominic Harman.

The persecuted and hidden tribe of monsters with which the protagonist ultimately finds a home is a theme that’s popped up in Barker’s work before, from early stories in the Books of Blood (“Twilight at the Towers” and “Skins of the Fathers”, for instance), to the magical/theatrical Seerkind of Weaveworld. Part of the “coming home” feeling is that these “monsters” allow the protagonist to accept his true, full nature, as not quite fitting into the societal norm. (There’s also a parallel to be drawn between Cabal and The Hellbound Heart, as Cabal is, also, a love story, in which a living woman, Lori, seeks to redeem a dead-but-living lover, Boone.)

Of course, there are two types of “monster” here. There’s the Nightbreed, who “didn’t belong to Hell; nor yet to Heaven. They were what the species [Boone had] once belonged to could not bear to be. The un-people; the anti-tribe…” Monstrous in form, they’re nevertheless far more human in behaviour than the second type of monster we meet in this novel, who look human, and fit into society — in fact, occupy positions of trust and authority — but whose actions prove them to be utterly monstrous inside.

Poseiden Press, 1988. Art by Wendell Minor.

Of the latter type, Decker — “the one in the well cut suit, with the doctorate and the friends in high places; he was the man, the voice of reason and analysis” — is the arch-monster. In contrast to Boone who, once transformed into one of the Nightbreed, will say “I’m not behind this face. I am this face”, Decker must don a mask to become the monster he is. And that mask, Button Head — like “a sewing-box doll: zipper for mouth, buttons for eyes, all sewn on white linen” — is the essence of the scary-yet-bland conformity Decker represents. If Decker had his way, everyone would be “sane” — outwardly normal, with their darker and stranger impulses thoroughly contained and repressed, locked inside just as the Nightbreed are forced to live underground. In Decker’s world, only those in power are allowed to indulge this dark monstrousness: Decker’s own murderous sprees, for instance, which he can get away with because he can foist the blame on his vulnerable patients, or the police, whose local chief Eigermann’s philosophy is: “Do unto others, boy, before they do unto you.”

1990 translation, art by Clive Barker

While Decker’s kind of dark monstrousness is all about repression and secrecy, the Nightbreed have reached a state where they can no longer hide what makes them different, like Narcisse, who “could pretend nothing: his wound was a vicious honesty”. But this is what makes them a community, at whose heart is the being they call Baphomet (“Who made Midian. Who called us here.”), whose very essence is a wounded suffering: his enemies took him apart, but he is somehow preserved as “the Divided One”, his sundered body suspended in a flame that both represents his supernatural power and his exceptional pain. Decker, meanwhile, does the wounding to others. As the serial killer Button Head, he likes to attack his victims’ faces so thoroughly they become as indistinguishable as his own blank mask.

I don’t think it’s ever stated explicitly why Decker so instantly feels the need to wipe out the Nightbreed, but in a way it doesn’t need to be: in their unabashed oddity, their explicit woundedness, they represent a sort of dangerous honesty that undermines his own need for conformity and control.

1990 German edition

Cabal, then, is rich in themes Barker has explored before. If I have a criticism, it’s that the last section of the novel — where the attempted extermination of the Nightbreed really gets going — began to feel a little oppressive in its atmosphere of goodies/victims (the monsters) versus baddies/oppressors (Decker, the police, a hastily-assembled town mob). I could see it was necessary — we need to see the persecution and attempted extermination of the Nightbreed for what it is — but the switch from Barker’s usual subtlety of characterisation to something a bit more clichéd in a way had the opposite effect. Instead of the (moral) horror of actual human beings perpetrating genocide, we see a cartoon all-guns-blazing mob at work, which has much less of an impact. Barker’s at his best when he’s dealing with his characters’ inner transformations and responses to the unusual, mysterious, and horrific (as with Lori, here: “She’d been touched by a knowledge that had changed her inner landscape out of all recognition.”). Perhaps this sort of Western-style shootout isn’t his thing — or maybe it’s just not mine.

Barker apparently intended this to be the first of a series of intertwining tales about the Nightbreed. Certainly, it ends with a new start: Boone is renamed Cabal, and is given his mission to reunite the scattered Nightbreed and heal the sundered Baphomet.

Do you see a monster here? Or maybe it’s yourself… One of Barker’s wonderfully Rorschach-like illustrations for the book

The film adaptation, Nightbreed (released in 1990), became Barker’s second full-length feature as director, one he also intended to be the launch of a franchise. “At last the night has a hero”, ran the tagline to the first paperback edition of Cabal, but it seems that audiences — or film executives, anyway — weren’t sufficiently of the night to see the need for it to have a hero. Personally, I find Nightbreed lacks the dark atmosphere that made Hellraiser so effective. It’s presented far more as the sort of action-fantasy that might well have gone on to be a franchise, only the imagery was perhaps too explicitly horrific for that ever to work for the sort of audience numbers required.

And both Nightbreed and Cabal have a certain amount in common with Underworld (1985), the first full-length film Barker scripted. An underground-monsters-versus-overground-mobsters plot, you can equate Cabal’s police with Underworld’s mob, and the former’s Decker to the latter’s Dr Savary, a man who’s invented the perfect pain-killer — or, one that would be perfect, if only it didn’t leave its users with horrific disfigurements, ending with them living as pariahs in a sewer. Both films culminate in gunfights with the overground forces trying to rid the world of the monsters. Barker was very unhappy with Underworld, but I think if you don’t expect much from the film, it’s not too bad. It looks like a mid-budget 80s music video, so has a certain dreamy, stylised tone, and has some good actors, even if they’re not being particularly stretched: Denholm Elliot, Steven Berkoff, Miranda Richardson and Ingrid Pitt, as well as Nicola Cowper, last seen in this blog as a child actress in Break in the Sun.

Scenes from Underworld

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The Hellbound Heart by Clive Barker

Fontana 1991 PB

Re-reading Barker’s fiction, The Hellbound Heart presents itself as something of a quandary. Overshadowed as it is by its adaptation as Hellraiser (1987), the question is, is this novella a standalone piece of fiction, or just a stage in the production of the film? In his biography of Barker, The Dark Fantastic, Douglas E Winter writes: “Clive insists that The Hellbound Heart was not conceived as a template for a film… but as he wrote the short novel, he realized that it was ideal for low-budget film-making.” But an October 1987 interview by David J Howe for Starburst, quotes Barker as saying that he wrote the novella “with the specific intention of filming it. This was the first and only time that I have done that, but it was useful in that I worked through a lot of the visual problems in the novella and the final screenplay didn’t take that long to draft.” The only reason this matters to me, in this re-read, is I thought the first two-thirds of the novella didn’t quite click, and I wondered if this was because the focus was on a film as the finished product — and so, the visuals and outward drama, rather than the inner lives of the characters. But equally, it could just be that sometimes fiction does take a while to click, even in its finished form.

1987 Legend PB

The Hellbound Heart was first published in 1986 in Night Visions 3, an anthology edited by George R R Martin, which gave a third of its space to each of Ramsey Campbell, Lisa Tuttle, and Clive Barker. Barker’s only contribution was the novella.

The story of both novella and film are virtually identical. Julia is in a passionless marriage to Rory (Larry in the film), which was ruined before it even got started thanks to a one-night stand with his far more adventurous but driven-to-extremes brother Frank. When the couple move into Rory’s now-empty parents’ house, it turns out the long-missing Frank is there with them, only in an all-but-disembodied state. He used the house to experiment with an occult ritual involving Lemarchand’s Box (the Lament Configuration in the film), to summon the demonic Cenobites. Thinking this would open up whole new realms of hedonistic indulgence, Frank quickly finds their version of “extreme” is way more extreme than his, and now he just wants to escape back to reality again. Blood from a cut to Rory’s hand starts the process of reforming his sundered body. But to complete the process — and fully escape the Cenobites — he needs more blood and bodies. The besotted Julia agrees to provide them. Unaware of any of this, Rory asks his somewhat pallid friend Kirsty, who’s silently in love with him (but is his daughter in the film, which works better dramatically but less well thematically), to talk with Julia. Kirsty finds herself facing the Cenobites, and does a deal that will either return Frank to their S&M hell, or let them take her in his place…

As I said, for me, the story only really kicks into gear, as a piece of written fiction, in the last third or so, when Kirsty becomes the protagonist. Julia, the main mover of the first part of the story, doesn’t have the presence she does in the film, with the result that when the narrative wanders off to follow Frank or Rory, it feels less like a diversion and more like the story’s still in search of its narrative centre. But when Kirsty takes over, even though she’s presented as a much less passionate woman — she’s “the girl with the pale handshake” who “had long ago decided that life was unfair” — her perspective is the one that makes the full horror, weirdness and threat really click into place.

1991 Harper PB, art by Kirk Reinert

The Hellbound Heart does that thing horror does so well, of both indulging in something and issuing a stern warning against it. Here, that thing is one of Barker’s key themes, the “further reaches of human experience”, and the quest into other realms for its fulfilment. It’s clear, here, that Julia is suffering, as a human being, by living such an unfulfilled life with Rory, having been awakened to something stronger, darker, and more passionate by Frank (even though that relationship probably contains just as little love). But there are no gradations here between dour lovelessness and the Cenobites’ realm of unbounded “pleasure”. Because the Cenobites have taken things so far that they, too, have stagnated, caught at the point where what they provide has long since ceased to be pleasure in any sense of the term. Right from the start, they’re presented as an image of over-repletion, tired, empty and chilly:

“A fitful phosphorescence came with them, like the glow of deep-sea fishes: blue, cold; charmless.”

“…he saw nothing of joy, or humanity, in their maimed faces: only desperation, and an appetite that made his bowels ache to be voided.”

They’re accompanied by a scent of vanilla — a byword for blandness — “the sweetness of which did little to disguise the stench beneath”. The quest for the far reaches of human experience has taken them to a dead end, a one-note world (like the bell that tolls when they appear). Frank, who just wants his sexual fantasies made real, ends up in the position of a jazz enthusiast turning up to hear some legendary saxophonist, only to find their art has advanced to the stage where they honk the same, single note, as loud and long and ugly as they can, on a bent instrument with a split reed.

According to Winter:

“The evil of appetite is a repeated theme in Barker’s work, and in The Hellbound Heart he offers a searing condemnation of lust in the guise of love — and the pursuit of pleasure in fulfilment of a spiritual void. Frank’s sin is not his self-indulgence, but his hollow — and thus hellbound — heart…”

But elsewhere, though very briefly — in the one moment where the character of Julia starts to come to life in the novella — we get a glimpse of how the promise of pleasure, in a world devoid of it, can attain an almost spiritual dimension, capable of transforming everyday reality. Watching the news on TV while she thinks of the promise of the slowly-regenerating Frank, Julia is already in another realm of being:

“What did the world have to tell her? Little enough. Whereas she, she had news for the world that it would reel to hear. About the condition of the damned; about love lost, and then found; about what despair and desire have in common.”

2008 Voyager PB

But, like all of Barker’s fiction that deals with transcendence, transformation, and elevated realms of being, this is still just about the body. The Cenobites — “angels to some, demons to others” — are utterly physical, “their anatomies catalogues of disfigurement”. Their realm, their power, lies entirely in what they do to your body, your nerves. Frank’s return from death means not some magical rebirth, but the disgusting business of remaking a new body out of other, freshly-slaughtered bodies. In bed with Rory, trying to distance herself from her own despair, Julia thinks of herself as nothing but a body with its physical processes, reducing herself to the least she can be as a human being. Next to the Lead Cenobite (better known as Pinhead), the book and film’s crowning image is of the body revealed beneath the skin: Frank as nothing but a pulsing, naked nervous system, “this too vulnerable body”, as Julia thinks of it.

It seems odd, then, that the centre of this tale would turn out to be the supposedly passionless, pallid Kirsty (though even in her, the ever-lubricous Frank sees possibilities), but probably she only seems passionless in comparison to Julia and Frank. Kirsty loves Rory and will do anything for him (he just doesn’t ask much); hers, then, is a very human form of passion. And she can see the horror in Frank and the Cenobites that Julia can’t, because Julia is blinded by her own desperation. (Perhaps the real villain of the novella is Rory, for being so inadequate to the women in his life.)

Perhaps, though, the reason the first part of the book doesn’t have the impact I wanted it to have is simply because I already know the story from having seen the film so many times. (If so, it’s something the film doesn’t suffer from, as that’s still a thrill to watch.) It’s hard — certainly for me, having never got used to watching pre-Hellraiser films till after I’d seen Hellraiser — to really appreciate what a game-changer the world presented by this novella-and-film-combo really was, for the horror of its day. It sits alongside Alien and The Thing as a milestone in the genre.

The puzzle box, for instance, did away with years of the same old cinematic occult rituals (pentagrams and women sacrificed on altars). And it wasn’t just a visual coup; the box captured as never before the difficulty and self-absorbed, driving obsession of such a magical operation (while also no doubt chiming with an audience who’d grown up trying to solve a Rubik’s Cube, and were now glad they hadn’t).

And then the Cenobites themselves: a whole new class of demon, with the suaveness of the vampire, the grossness of the zombie, and that added Barkerian element, a philosophy, and the eloquence to defend it.

Hellraiser is a more finished form of The Hellbound Heart, and one that works all the better for having actors bring it to life. It’s a rare film whose strong emotional drama matched the impressiveness of the day’s cinematic effects (whose new levels of “rubber reality” all too easily dominated 80s genre films, to the point where they were visual spectacles first and human dramas second). I’ve only seen the two immediate sequels (both have nothing on the first film) and the very latest reboot, which neatly franchise-ifies the first film’s elements into something that feels just a little bit too packaged to retain the raw-nerve edge and sense of danger of the original. As for Barker, Hellraiser proved him to have a cinematic sensibility as developed as his literary and artistic ones, thanks to its occasional arthouse touches of surrealism and dark beauty (seen best of all in his short film The Forbidden) — though, I have to say, that’s an element of his work as a director that didn’t survive into his subsequent movies.

And speaking of what’s next (skipping over my favourite Barker novel, Weaveworld, which I’ve reviewed before): another novella-and-film pairing, with Cabal/Nightbreed.

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The Damnation Game by Clive Barker

Sphere 2007 PB

After the first three Books of Blood came out, both Barker and his publishers knew he needed to present the world with a novel. His initial idea was for something Sphere thought too fantasy-ish for a man they were intent on marketing as a horror writer, so he put that idea to one side (it would eventually become Weaveworld), and set about writing something more traditionally in the horror mould. Initially titled Mamoulian’s Game, it came out in 1985 as The Damnation Game.

The novel opens in war-ravaged Warsaw, in which “the thief” hears about a legendary man who never loses at cards. Seeking him out among the rubble and destruction proves tricky, but it seems this man has been waiting for him… The story then leaps forward to the present day, where Marty Strauss is serving time for robbery in Wandsworth Prison. He’s offered the chance of an early release, if he goes to work for Joseph Whitehead, the super-rich head of a worldwide pharmaceutical empire. Whitehead, it seems, is expecting trouble, and needs a bodyguard he can trust — and a man with gambling debts (which is what drove Marty to crime), is just the sort of person he needs. But when the trouble comes, it’s in the form of Mamoulian, a man possessed of supernatural power, including the ability to raise and control the dead. This is the card-player that Whitehead (“the thief”) met and played in Warsaw, in a moment that started him on the path to being the head of a massive corporate empire. But Mamoulian considers there’s a debt to be repaid, and has come to claim it.

Berkley Books, 2021 edition

The first thing to say about Barker’s first novel, I think, is how naturally he seems to have taken to novel-writing after the (admittedly long) short stories of the Books of Blood. Barker is focused in every scene, taking time to bring out of every character and situation some special detail, as though he’s relishing each moment like a fine wine. That said, this is a long novel, with surprisingly few characters. Perhaps an ingrained habit from short stories and plays with a limited troupe of players kept him from sprawling into the sort of large cast you’d expect in a longer book?

Whenever he’s spoken or written about The Damnation Game, Barker has made it clear what its core inspiration was: “At the heart of the novel is the story of Faust.” In particular, it seems what fascinated him was how a modern version of the Faust story, shorn of its religious underpinnings (he characterised the original Faust as being a Renaissance man punished by a Medieval world) would play out.

Sphere 1988 PB, art by Steve Crisp

I have to admit, though, I’m not so sure the Faust aspect really stands out for me. There are two things you really need for a Faust story: a Devil, and a Pact. As the novel goes on, instead of, for instance, Mamoulian developing into a truly Mephistophelean figure, he gets watered down. Initially threatening and mysterious, the more we learn about him, the more merely human he’s revealed to be. He’s no Devil, just a man who has some magician’s tricks, and what’s more is a very old man, with “depleted energies”. He’s not some all-powerful archetypal Evil come to claim a soul, he’s tired and he doesn’t make it clear for a long time exactly what he wants. Because, it turns out, there’s also no real pact, either. Whatever Mamoulian has turned up to claim, it wasn’t agreed by him and Whitehead. (It certainly wasn’t signed in blood.) It turns out, in fact, more to be something Mamoulian assumed he’d be getting but didn’t, so he starts to come across as more petulant and resentful than full of the sort of Judgement of Hell you’d get in a Faust story. Barker has said his modern version of Faust is about a world in which “Every man is his own Mephistopheles”, but I don’t really see how that works with this narrative. Perhaps it’s simply because Barker would go on to create a far more effective and powerful Faustian story in The Hellbound Heart/Hellraiser.

The strongest theme in The Damnation Game, for me, was something quite different. It popped up in the first paragraph, with a sentence describing war-torn Warsaw:

“Mountains of rubble — still nurturing the dead like bulbs ready to sprout as the spring weather warmed…”

This struck me as evoking the first section of T S Eliot’s The Waste-Land, which is shot through with the contrast between plant-life reviving in the Spring, and the un-reviving dead of the Great War, most explicitly in the lines:

“That corpse you planted last year in your garden,
Has it begun to sprout? Will it bloom this year?”

The novel focuses on Marty, brought out of prison (a kind of death) into the new life of the outside world once more. He even thinks, at one point: “I’ve been dead, and I’m coming back to life.” But The Damnation Game is dealing not in the dead coming back to life, but a sort of false resurrection of various kinds. Marty is not fully alive again, because his job for Whitehead keeps him for the most part in Whitehead’s (luxurious, but fenced-in) estate. (Whose most telling feature, perhaps, is an abandoned dovecote: an empty space abandoned by love.) It’s made clear Marty isn’t his own man, merely a living body there for Whitehead’s use:

“You’re my property, Strauss. You concern yourself with me, or you get the Hell out of here tomorrow morning. Me! … Not yourself. Forget yourself.”

1985 HB, art by Geoff Shields

The novel is full of characters existing in states of living death. Sometimes literally, as in the case of Breer, whom Mamoulian claims from a death by suicide so as to use him as his agent in the world. Others more figuratively, as in Whitehead’s daughter Carys, with her addiction to heroin, or Whitehead himself, retreating from the world out of fear of Mamoulian, and Mamoulian as well, fastidious and nihilistic, a walking emptiness, yet too afraid of death to leave this life he seems to despise. Marty at one point finds himself infused with “unwelcome thoughts of lying face up in the ground, dead perhaps, but anticipating resurrection.” But this isn’t a resurrection type of world, not with Mamoulian and Whitehead in charge. It’s a living-death world, always holding off the first step towards a true resurrection.

Although it’s unfailing readable, I felt The Damnation Game began to lose its initial focus from the mid-point on, and I place the blame firmly with the character of Mamoulian. It’s at the halfway point the much-anticipated meeting between Whitehead and Mamoulian occurs — the moment Whitehead has been dreading, because he knows it will lead to his death. Only, it doesn’t. Mamoulian turns up, says he will come again, and leaves. Later, he comes again, kills a few secondary characters, and leaves again. The second half of the novel is a series of confrontations with Mamoulian where nothing gets resolved, and for no clear reason. And perhaps nothing gets resolved because it’s not clear for a long time just what Mamoulian wants.

1990 Penguin edition

Mamoulian lacks the sort of clearly-defined meaning Barker is usually so good at giving his antagonists. He’s wonderful at creating larger-than-life, loquacious monsters who expound their philosophies of excess — of experience, pain, power. (Or, as in the case of, say, Rawhead Rex, are so blatantly symbolic they don’t have to explain themselves.) Mamoulian never does this. It’s only after a while we get a glimpse of what his inner world is like, and it turns out to be a foggy world of nihilism, asceticism, and absence. It’s not even a fierce nihilism, it’s all rather tired. Mamoulian is clearly at the end of his life, fed up with it all, and doesn’t make for a very powerful figure — he just keeps lingering. Even his title — he calls himself “the Last European” — comes across more as writerly bravura on Barker’s part than having any real meaning. This makes confrontations with Mamoulian difficult — just what is it you’re confronting? What’s the ideological battle that needs to be fought while the supernatural shenanigans are going on?

I think you can find an opposite to Mamoulian in the novel, but it’s not spelled out. There’s an intensity of living, a relishing of experience, as with Marty when he’s finally let out on his own for a night from Whitehead’s estate:

“He felt real. God in Heaven, that was it. At last he was able to operate in the world again, affect it, shape it.”

The “game” of the novel’s title, perhaps, isn’t so much about the rules of what’s going on, as the feeling of being a player in the world, being part of it all, taking your chances, getting your hands dirty. (Something the fastidious Mamoulian doesn’t want to do. This, perhaps, is at the root of his ability to always win at cards — that chance-phobic ultra-control of his smacks more of anxiety than a Devil’s power.)

1988 Charter Books PB

And the one power Marty and Carys can wield against Mamoulian, it turns out, is the connection they feel. Both Whitehead and Mamoulian are powerful figures, locked by their very power into their own solipsistic worlds, able to hold off what they fear, and so become all the more imprisoned by that fear. It’s the more human characters, with their vulnerability and need to connect, that overcome the powerful, in their own small way.

As I say, The Damnation Game remains readable, but I don’t think it has the sort of lasting meaning it might have had if Mamoulian had been a figure who really stood for something — as, say, “the Hell Priest” (whom we all know as Pinhead) does in Barker’s next piece of long-form fiction.

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