The Hellbound Heart by Clive Barker

Fontana 1991 PB

Re-reading Barker’s fiction, The Hellbound Heart presents itself as something of a quandary. Overshadowed as it is by its adaptation as Hellraiser (1987), the question is, is this novella a standalone piece of fiction, or just a stage in the production of the film? In his biography of Barker, The Dark Fantastic, Douglas E Winter writes: “Clive insists that The Hellbound Heart was not conceived as a template for a film… but as he wrote the short novel, he realized that it was ideal for low-budget film-making.” But an October 1987 interview by David J Howe for Starburst, quotes Barker as saying that he wrote the novella “with the specific intention of filming it. This was the first and only time that I have done that, but it was useful in that I worked through a lot of the visual problems in the novella and the final screenplay didn’t take that long to draft.” The only reason this matters to me, in this re-read, is I thought the first two-thirds of the novella didn’t quite click, and I wondered if this was because the focus was on a film as the finished product — and so, the visuals and outward drama, rather than the inner lives of the characters. But equally, it could just be that sometimes fiction does take a while to click, even in its finished form.

1987 Legend PB

The Hellbound Heart was first published in 1986 in Night Visions 3, an anthology edited by George R R Martin, which gave a third of its space to each of Ramsey Campbell, Lisa Tuttle, and Clive Barker. Barker’s only contribution was the novella.

The story of both novella and film are virtually identical. Julia is in a passionless marriage to Rory (Larry in the film), which was ruined before it even got started thanks to a one-night stand with his far more adventurous but driven-to-extremes brother Frank. When the couple move into Rory’s now-empty parents’ house, it turns out the long-missing Frank is there with them, only in an all-but-disembodied state. He used the house to experiment with an occult ritual involving Lemarchand’s Box (the Lament Configuration in the film), to summon the demonic Cenobites. Thinking this would open up whole new realms of hedonistic indulgence, Frank quickly finds their version of “extreme” is way more extreme than his, and now he just wants to escape back to reality again. Blood from a cut to Rory’s hand starts the process of reforming his sundered body. But to complete the process — and fully escape the Cenobites — he needs more blood and bodies. The besotted Julia agrees to provide them. Unaware of any of this, Rory asks his somewhat pallid friend Kirsty, who’s silently in love with him (but is his daughter in the film, which works better dramatically but less well thematically), to talk with Julia. Kirsty finds herself facing the Cenobites, and does a deal that will either return Frank to their S&M hell, or let them take her in his place…

As I said, for me, the story only really kicks into gear, as a piece of written fiction, in the last third or so, when Kirsty becomes the protagonist. Julia, the main mover of the first part of the story, doesn’t have the presence she does in the film, with the result that when the narrative wanders off to follow Frank or Rory, it feels less like a diversion and more like the story’s still in search of its narrative centre. But when Kirsty takes over, even though she’s presented as a much less passionate woman — she’s “the girl with the pale handshake” who “had long ago decided that life was unfair” — her perspective is the one that makes the full horror, weirdness and threat really click into place.

1991 Harper PB, art by Kirk Reinert

The Hellbound Heart does that thing horror does so well, of both indulging in something and issuing a stern warning against it. Here, that thing is one of Barker’s key themes, the “further reaches of human experience”, and the quest into other realms for its fulfilment. It’s clear, here, that Julia is suffering, as a human being, by living such an unfulfilled life with Rory, having been awakened to something stronger, darker, and more passionate by Frank (even though that relationship probably contains just as little love). But there are no gradations here between dour lovelessness and the Cenobites’ realm of unbounded “pleasure”. Because the Cenobites have taken things so far that they, too, have stagnated, caught at the point where what they provide has long since ceased to be pleasure in any sense of the term. Right from the start, they’re presented as an image of over-repletion, tired, empty and chilly:

“A fitful phosphorescence came with them, like the glow of deep-sea fishes: blue, cold; charmless.”

“…he saw nothing of joy, or humanity, in their maimed faces: only desperation, and an appetite that made his bowels ache to be voided.”

They’re accompanied by a scent of vanilla — a byword for blandness — “the sweetness of which did little to disguise the stench beneath”. The quest for the far reaches of human experience has taken them to a dead end, a one-note world (like the bell that tolls when they appear). Frank, who just wants his sexual fantasies made real, ends up in the position of a jazz enthusiast turning up to hear some legendary saxophonist, only to find their art has advanced to the stage where they honk the same, single note, as loud and long and ugly as they can, on a bent instrument with a split reed.

According to Winter:

“The evil of appetite is a repeated theme in Barker’s work, and in The Hellbound Heart he offers a searing condemnation of lust in the guise of love — and the pursuit of pleasure in fulfilment of a spiritual void. Frank’s sin is not his self-indulgence, but his hollow — and thus hellbound — heart…”

But elsewhere, though very briefly — in the one moment where the character of Julia starts to come to life in the novella — we get a glimpse of how the promise of pleasure, in a world devoid of it, can attain an almost spiritual dimension, capable of transforming everyday reality. Watching the news on TV while she thinks of the promise of the slowly-regenerating Frank, Julia is already in another realm of being:

“What did the world have to tell her? Little enough. Whereas she, she had news for the world that it would reel to hear. About the condition of the damned; about love lost, and then found; about what despair and desire have in common.”

2008 Voyager PB

But, like all of Barker’s fiction that deals with transcendence, transformation, and elevated realms of being, this is still just about the body. The Cenobites — “angels to some, demons to others” — are utterly physical, “their anatomies catalogues of disfigurement”. Their realm, their power, lies entirely in what they do to your body, your nerves. Frank’s return from death means not some magical rebirth, but the disgusting business of remaking a new body out of other, freshly-slaughtered bodies. In bed with Rory, trying to distance herself from her own despair, Julia thinks of herself as nothing but a body with its physical processes, reducing herself to the least she can be as a human being. Next to the Lead Cenobite (better known as Pinhead), the book and film’s crowning image is of the body revealed beneath the skin: Frank as nothing but a pulsing, naked nervous system, “this too vulnerable body”, as Julia thinks of it.

It seems odd, then, that the centre of this tale would turn out to be the supposedly passionless, pallid Kirsty (though even in her, the ever-lubricous Frank sees possibilities), but probably she only seems passionless in comparison to Julia and Frank. Kirsty loves Rory and will do anything for him (he just doesn’t ask much); hers, then, is a very human form of passion. And she can see the horror in Frank and the Cenobites that Julia can’t, because Julia is blinded by her own desperation. (Perhaps the real villain of the novella is Rory, for being so inadequate to the women in his life.)

Perhaps, though, the reason the first part of the book doesn’t have the impact I wanted it to have is simply because I already know the story from having seen the film so many times. (If so, it’s something the film doesn’t suffer from, as that’s still a thrill to watch.) It’s hard — certainly for me, having never got used to watching pre-Hellraiser films till after I’d seen Hellraiser — to really appreciate what a game-changer the world presented by this novella-and-film-combo really was, for the horror of its day. It sits alongside Alien and The Thing as a milestone in the genre.

The puzzle box, for instance, did away with years of the same old cinematic occult rituals (pentagrams and women sacrificed on altars). And it wasn’t just a visual coup; the box captured as never before the difficulty and self-absorbed, driving obsession of such a magical operation (while also no doubt chiming with an audience who’d grown up trying to solve a Rubik’s Cube, and were now glad they hadn’t).

And then the Cenobites themselves: a whole new class of demon, with the suaveness of the vampire, the grossness of the zombie, and that added Barkerian element, a philosophy, and the eloquence to defend it.

Hellraiser is a more finished form of The Hellbound Heart, and one that works all the better for having actors bring it to life. It’s a rare film whose strong emotional drama matched the impressiveness of the day’s cinematic effects (whose new levels of “rubber reality” all too easily dominated 80s genre films, to the point where they were visual spectacles first and human dramas second). I’ve only seen the two immediate sequels (both have nothing on the first film) and the very latest reboot, which neatly franchise-ifies the first film’s elements into something that feels just a little bit too packaged to retain the raw-nerve edge and sense of danger of the original. As for Barker, Hellraiser proved him to have a cinematic sensibility as developed as his literary and artistic ones, thanks to its occasional arthouse touches of surrealism and dark beauty (seen best of all in his short film The Forbidden) — though, I have to say, that’s an element of his work as a director that didn’t survive into his subsequent movies.

And speaking of what’s next (skipping over my favourite Barker novel, Weaveworld, which I’ve reviewed before): another novella-and-film pairing, with Cabal/Nightbreed.

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The Damnation Game by Clive Barker

Sphere 2007 PB

After the first three Books of Blood came out, both Barker and his publishers knew he needed to present the world with a novel. His initial idea was for something Sphere thought too fantasy-ish for a man they were intent on marketing as a horror writer, so he put that idea to one side (it would eventually become Weaveworld), and set about writing something more traditionally in the horror mould. Initially titled Mamoulian’s Game, it came out in 1985 as The Damnation Game.

The novel opens in war-ravaged Warsaw, in which “the thief” hears about a legendary man who never loses at cards. Seeking him out among the rubble and destruction proves tricky, but it seems this man has been waiting for him… The story then leaps forward to the present day, where Marty Strauss is serving time for robbery in Wandsworth Prison. He’s offered the chance of an early release, if he goes to work for Joseph Whitehead, the super-rich head of a worldwide pharmaceutical empire. Whitehead, it seems, is expecting trouble, and needs a bodyguard he can trust — and a man with gambling debts (which is what drove Marty to crime), is just the sort of person he needs. But when the trouble comes, it’s in the form of Mamoulian, a man possessed of supernatural power, including the ability to raise and control the dead. This is the card-player that Whitehead (“the thief”) met and played in Warsaw, in a moment that started him on the path to being the head of a massive corporate empire. But Mamoulian considers there’s a debt to be repaid, and has come to claim it.

Berkley Books, 2021 edition

The first thing to say about Barker’s first novel, I think, is how naturally he seems to have taken to novel-writing after the (admittedly long) short stories of the Books of Blood. Barker is focused in every scene, taking time to bring out of every character and situation some special detail, as though he’s relishing each moment like a fine wine. That said, this is a long novel, with surprisingly few characters. Perhaps an ingrained habit from short stories and plays with a limited troupe of players kept him from sprawling into the sort of large cast you’d expect in a longer book?

Whenever he’s spoken or written about The Damnation Game, Barker has made it clear what its core inspiration was: “At the heart of the novel is the story of Faust.” In particular, it seems what fascinated him was how a modern version of the Faust story, shorn of its religious underpinnings (he characterised the original Faust as being a Renaissance man punished by a Medieval world) would play out.

Sphere 1988 PB, art by Steve Crisp

I have to admit, though, I’m not so sure the Faust aspect really stands out for me. There are two things you really need for a Faust story: a Devil, and a Pact. As the novel goes on, instead of, for instance, Mamoulian developing into a truly Mephistophelean figure, he gets watered down. Initially threatening and mysterious, the more we learn about him, the more merely human he’s revealed to be. He’s no Devil, just a man who has some magician’s tricks, and what’s more is a very old man, with “depleted energies”. He’s not some all-powerful archetypal Evil come to claim a soul, he’s tired and he doesn’t make it clear for a long time exactly what he wants. Because, it turns out, there’s also no real pact, either. Whatever Mamoulian has turned up to claim, it wasn’t agreed by him and Whitehead. (It certainly wasn’t signed in blood.) It turns out, in fact, more to be something Mamoulian assumed he’d be getting but didn’t, so he starts to come across as more petulant and resentful than full of the sort of Judgement of Hell you’d get in a Faust story. Barker has said his modern version of Faust is about a world in which “Every man is his own Mephistopheles”, but I don’t really see how that works with this narrative. Perhaps it’s simply because Barker would go on to create a far more effective and powerful Faustian story in The Hellbound Heart/Hellraiser.

The strongest theme in The Damnation Game, for me, was something quite different. It popped up in the first paragraph, with a sentence describing war-torn Warsaw:

“Mountains of rubble — still nurturing the dead like bulbs ready to sprout as the spring weather warmed…”

This struck me as evoking the first section of T S Eliot’s The Waste-Land, which is shot through with the contrast between plant-life reviving in the Spring, and the un-reviving dead of the Great War, most explicitly in the lines:

“That corpse you planted last year in your garden,
Has it begun to sprout? Will it bloom this year?”

The novel focuses on Marty, brought out of prison (a kind of death) into the new life of the outside world once more. He even thinks, at one point: “I’ve been dead, and I’m coming back to life.” But The Damnation Game is dealing not in the dead coming back to life, but a sort of false resurrection of various kinds. Marty is not fully alive again, because his job for Whitehead keeps him for the most part in Whitehead’s (luxurious, but fenced-in) estate. (Whose most telling feature, perhaps, is an abandoned dovecote: an empty space abandoned by love.) It’s made clear Marty isn’t his own man, merely a living body there for Whitehead’s use:

“You’re my property, Strauss. You concern yourself with me, or you get the Hell out of here tomorrow morning. Me! … Not yourself. Forget yourself.”

1985 HB, art by Geoff Shields

The novel is full of characters existing in states of living death. Sometimes literally, as in the case of Breer, whom Mamoulian claims from a death by suicide so as to use him as his agent in the world. Others more figuratively, as in Whitehead’s daughter Carys, with her addiction to heroin, or Whitehead himself, retreating from the world out of fear of Mamoulian, and Mamoulian as well, fastidious and nihilistic, a walking emptiness, yet too afraid of death to leave this life he seems to despise. Marty at one point finds himself infused with “unwelcome thoughts of lying face up in the ground, dead perhaps, but anticipating resurrection.” But this isn’t a resurrection type of world, not with Mamoulian and Whitehead in charge. It’s a living-death world, always holding off the first step towards a true resurrection.

Although it’s unfailing readable, I felt The Damnation Game began to lose its initial focus from the mid-point on, and I place the blame firmly with the character of Mamoulian. It’s at the halfway point the much-anticipated meeting between Whitehead and Mamoulian occurs — the moment Whitehead has been dreading, because he knows it will lead to his death. Only, it doesn’t. Mamoulian turns up, says he will come again, and leaves. Later, he comes again, kills a few secondary characters, and leaves again. The second half of the novel is a series of confrontations with Mamoulian where nothing gets resolved, and for no clear reason. And perhaps nothing gets resolved because it’s not clear for a long time just what Mamoulian wants.

1990 Penguin edition

Mamoulian lacks the sort of clearly-defined meaning Barker is usually so good at giving his antagonists. He’s wonderful at creating larger-than-life, loquacious monsters who expound their philosophies of excess — of experience, pain, power. (Or, as in the case of, say, Rawhead Rex, are so blatantly symbolic they don’t have to explain themselves.) Mamoulian never does this. It’s only after a while we get a glimpse of what his inner world is like, and it turns out to be a foggy world of nihilism, asceticism, and absence. It’s not even a fierce nihilism, it’s all rather tired. Mamoulian is clearly at the end of his life, fed up with it all, and doesn’t make for a very powerful figure — he just keeps lingering. Even his title — he calls himself “the Last European” — comes across more as writerly bravura on Barker’s part than having any real meaning. This makes confrontations with Mamoulian difficult — just what is it you’re confronting? What’s the ideological battle that needs to be fought while the supernatural shenanigans are going on?

I think you can find an opposite to Mamoulian in the novel, but it’s not spelled out. There’s an intensity of living, a relishing of experience, as with Marty when he’s finally let out on his own for a night from Whitehead’s estate:

“He felt real. God in Heaven, that was it. At last he was able to operate in the world again, affect it, shape it.”

The “game” of the novel’s title, perhaps, isn’t so much about the rules of what’s going on, as the feeling of being a player in the world, being part of it all, taking your chances, getting your hands dirty. (Something the fastidious Mamoulian doesn’t want to do. This, perhaps, is at the root of his ability to always win at cards — that chance-phobic ultra-control of his smacks more of anxiety than a Devil’s power.)

1988 Charter Books PB

And the one power Marty and Carys can wield against Mamoulian, it turns out, is the connection they feel. Both Whitehead and Mamoulian are powerful figures, locked by their very power into their own solipsistic worlds, able to hold off what they fear, and so become all the more imprisoned by that fear. It’s the more human characters, with their vulnerability and need to connect, that overcome the powerful, in their own small way.

As I say, The Damnation Game remains readable, but I don’t think it has the sort of lasting meaning it might have had if Mamoulian had been a figure who really stood for something — as, say, “the Hell Priest” (whom we all know as Pinhead) does in Barker’s next piece of long-form fiction.

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The Books of Blood IV-VI by Clive Barker

The Books of Blood IV, art by Clive Barker

Unlike the stories in the first three Books of Blood, those collected in volumes IV to VI weren’t started as personal pieces for the delectation of Barker and his friends, but were part of a now burgeoning career as a writer — in fact, they were mostly written, according to Douglas E Winter in his 2002 biography of Barker, The Dark Fantastic, whilst Barker was also writing his first novel, The Damnation Game. All three of this second set of The Books of Blood (as well as The Damnation Game) came out in 1985. (In the UK, anyway. In the US, they were published later, in individually-titled volumes: The Inhuman Condition in 1986, In the Flesh in 1987, and, packaged with a new novella, Cabal in 1988.)

To me it feels — certainly in volumes V and VI — that Barker’s style is a lot more assured, perhaps less wild and experimental, but always peppered with moments of his particular storytelling voice. The tales are, sometimes, less bombastically fantastic than those in the first three volumes, as though Barker were deliberately concentrating on the more traditional literary elements in his arsenal: character, setting, and realism. Barker himself felt the stories were “Much denser, much richer, much more confident, much more paradoxical, and on one level, much, much more vicious.” (This quote from a 1986 interview, reproduced at CliveBarker.info.)

The Books of Blood V, art by Clive Barker

There are still some experimental-feeling stories, though unlike with the first three Books of Blood, here they’re the less successful stories, to my mind. “The Body Politic”, for instance, has the premise of a revolution in which human hands begin to seek independence from their (to them, parasitic) hosts. For a moment it feels it’s going to be a political allegory/satire, particularly when the left hand is the first to achieve this revolutionary freedom, but the right is generally acknowledged as the leader. But instead it devolves into a series of kill-scenes involving hordes of human hands skittering about like James Herbert’s Rats. I suspect Barker just isn’t a political writer. His most overtly political tale in these three books, “Babel’s Children”, is really just a joke/cynical statement about the arbitrariness and superficiality of the people who are in charge of the world, whatever their political persuasions.

Elsewhere, Barker is still trying out genres, as in the spy story “Twilight at the Towers” (which is also a werewolf story, and ends with a touch of the “tribe of monsters” theme found throughout Barker’s work, most notably in Cabal), and the hard-boiled detective yarn of “The Last Illusion” (which is also a Faustian pact tale — another Barker mainstay — with plenty of demons). Neither’s among the better stories here.

The standout, for me, is “The Forbidden”, which, like “In the Hills, the Cities” works in a sort of dreamlike way. Its story doesn’t make complete sense, but exists just to lead us closer and closer to the moment we’re presented with one of Barker’s eloquent monsters, whose eloquence encapsulates something that transcends the story’s logic.

Books of Blood VI, art by Clive Barker

“The Forbidden”’s protagonist, Helen Buchanan, is a young academic who wants to apply anthropological methods to the graffiti she finds in a rundown Liverpool estate. (Maybe the same one, Cantril Farm, as Ramsey Campbell used in The Face That Must Die?) Finding a particularly striking, almost shrine-like graffiti’d artwork, and an intriguing slogan (“Sweets to the Sweet”) that’s never particularly explained, she gets caught up with trying to trace the source of vague rumours of a violent killing, and so comes to meet the Candyman, a Barkerian figure that occupies the twilight zone between actuality and urban legend:

“I am rumour,” he sang in her ear. “It’s a blessed condition, believe me. To live in people’s dreams; to be whispered at street-corners; but not have to be.”

Did Candyman commit the killings Helen heard about? Yet the story presents these not as actual killings, but urban legends, rumours, always heard from the friend of a friend, and occurring in the next block. The implication is, then, that they didn’t occur, but instead express some potential for such things, a reaction against the extreme social breakdown of the estate where they’re supposed to have occurred. So why does Candyman then manifest and actualise them with a genuine killing (and through someone else, not by his own hooked hand), if his nature is rumour? But none of this matters once the Candyman’s there, whispering his Barkerish aphorisms in Helen’s ear. It’s a woozy, dreamlike tale, with a mood perfectly suited to the more dreamlike direction cinematic horror took in the 80s, making its 1992 adaptation Candyman perhaps the most artistically successful film based on Barker’s writing (though Hellraiser remains my favourite).

Scenes from the 1992 version of Candyman

“The Madonna” is another glimpse-of-a-monster tale, and one of the better ones in these three volumes. Here, the monster isn’t verbally eloquent, but is nevertheless pregnant with meaning — literally. Taking up the theme of monstrous births and the balance between masculine and feminine from the first three Books’ “Skins of the Fathers” and “Rawhead Rex”, here we have two men, whose relationship with the females in their lives is exploitative or at least dismissive, encountering something of a more primal female nature. Again, the tale is about the encounter, the revelation of the thing at the centre of the story’s spiral — the inward spiral towards revelation perhaps being the classic Barker story-shape — rather than the whys and what-happens-nexts.

If there’s one more tale I’d single out, it’s “The Life of Death”, and for a quite different reason. Barker had already written at least one entirely non-supernatural tale (“Dread”), but here we have a far less sensationalistic story, almost a character-piece, as we follow the never-quite-stated mood of a young woman in the days after a hysterectomy. Entering a previously-sealed crypt beneath a church that’s in the process of demolition, she comes into an entirely new relationship with death. It touches on the supernatural, but those supernatural elements can also be read as entirely metaphorical or poetic, and it’s the overall (dark) poetry of the piece that makes it such a standout.

US edition of The Books of Blood IV, released as The Inhuman Condition, art by Fred Marcellino

It was while reading this and the other less wildly fantastic pieces that I found myself wondering what made Barker’s most characteristic writing still so indubitably his. I keep wanting to call it “theatricality”, but that’s probably more down to his being a playwright, actor, and director. One part of it, though, is theatrical, or certainly showy, in its preoccupation with the idea of glitzy appearance as opposed to substance. On the one hand, Barker’s apt to underline the superficiality of something we’d initially value, as in this:

“Sunlight was a showman. It threw its brightness down with such flamboyance, eager as any tinsel-merchant to dazzle and distract. But beneath the gleaming surface it illuminated was another state; one that sunlight – ever the crowd-pleaser – conspired to conceal. It was vile and desperate, that condition.”

Or, even more direct:

“Miracles are useless. Magic is a distraction from the real concerns. It’s rhetoric. Melodrama.”

But on the other hand, with Barker, there is real magic, and real miracles, but they’re often to be found far away from the glitz and glamour, among the tawdry, the downtrodden, the grubby. (And the criminal — Barker evidently likes the air of forbiddenness and freedom that surrounds his less salubrious characters.) In “The Inhuman Condition”, for instance, a young thug called Karney takes a curiously knotted string from the pocket of a tramp he and his friends have beaten up and, fascinated by its complex knots, finds himself releasing monsters as he unpicks them — much as the puzzle-box of the Lament Configuration releases demons in Hellraiser.

In the Flesh (the US edition of The Books of Blood V), art by Fred Marcellino

The essence of Barker’s most characteristic style, though, is the way he’ll take a step back from the narrative to highlight some story moment, to bring out the archetypal nature of some character, or the elemental nature of some conflict, to recast an otherwise realistic narrative in terms of masks worn by actors and timeworn styles of drama (the love story, the longed-for tragedy, the sad comedy, the melodrama). For instance, he’ll describe a character as “a common killer, a street-corner Cain”, in a way that both disparages them and elevates them with a Biblical pedigree. And perhaps that’s where the likes of the Candyman get their story-power: they speak, knowingly, of their own roles, and they see and live in the story-world that interpenetrates the real. If this is “theatricality”, it’s the theatricality of archetypal theatre — of morality plays, Greek tragedies, Renaissance dramas, and pantomimes. It’s the bones of story, showing through.

The Dark Fantastic, by Douglas E Winter

In The Dark Fantastic, Douglas E Winter says that “Flesh is a trap” for Barker “here [in The Books of Blood] and throughout his career” — but, to me, the body is Barker’s main theme, and it’s only the untransformed flesh that’s a trap. Escape, for Barker, isn’t escape from the body, but escape into new fleshly forms and shapes. For all his talk of revelations and transcendence, for Barker, there’s nothing but the body — the transcendence he demands is fleshly transcendence, the revelations he seeks are ones of blood and nerves and muscle, not spirit and soul.

In “The Last Illusion”, for instance, when the illusionist/magician Swann dies, it’s his body — not, as in a more traditional version of the tale, his soul — that has to be protected to stop Hell from claiming it. And the ghosts in “Revelations” are, aside from being unseen by most people, just of a different degree of physicality than the rest of us. They still bear the wounds that killed them, and their interests are still interests of the flesh (i.e., physical pleasures). Hell in “In the Flesh” is a Hell of murderers being trapped in the physical locations where they performed their murders, while freedom is a return to the physical world of the living.

Which raises the question of what realms Barker is hinting at when he talks of enlightenment, transcendence, Hell and so on. It seems to me that, in these books at least, he avoids any sort of theology or system of higher worlds, invented or otherwise. (What, for instance, forces the murderers in “In the Flesh” to haunt the scenes of their crimes? If it’s a judgemental God, He’s not referred to.) It seems, rather, that Barker just wants the elbow room provided by talk of transcendence, enlightenment, Heaven and Hell, angels and demons — without having to commit to anything but the potential for these things, for a wider realm of experience than the mundane world allows.

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