Red Shift by Alan Garner

In this read-through of Alan Garner’s novels I’ve been doing recently, Red Shift is the first I hadn’t read before. It’s his 5th novel, published in 1973. Reading it for the first time had a powerful effect, but I had no idea how to say anything about it, so after a gap of a week, I read it again. It’s a quick read, but a difficult book. The initial difficulty is in the understanding of it, because here Garner’s style is at its most cut back and interwoven, and it’s a book that works so much by contrasts and echoes between the three strands of its plot. After that, it’s a difficult book because the story’s so harsh. To move from The Weirdstone of Brisingamen, with its innocent young heroes, its clearly demarcated good and evil, and its happy resolution, straight to Red Shift would be a shock; as it is, the gradual move from the fight against an external, caricature evil (the svart-alfar and Morrigan of Brisingamen) to a steadily stronger depiction of difficulty, danger and turmoil within the characters (Susan’s almost being lost to the Old Magic in The Moon of Gomrath, the squabbles and doubts of the children in Elidor, the tragic mythic tangle of The Owl Service) does its best to prepare you for Red Shift, which presents us with characters whose problems lie as much within themselves as without. If Elidor was about a magical land that could only be reached via “wasteland and borderlands”, Red Shift is about the wasteland itself: adolescent (particularly male adolescent) turmoil.

Red Shift‘s narrative cuts between three strands, unified by place, separated by time. In the main story, set in contemporary (early 70s) Cheshire, Tom and Jan work to overcome the obstacles to their burgeoning relationship caused by Jan’s having to move to London to train as a nurse (alongside lack of money, and parental suspicion), only to be faced by the far more divisive problem of Tom’s emotional difficulties, and revelations of betrayal on both sides. Most of their story is recounted through their regular meetings at the mid-point of Crewe, where they find a refuge in the nearby village of Barthomley, and in a ruined folly and cottage on the hill of Mow Cop. In A.D. 120, meanwhile, Mow Cop is the hideout for a group of deserters from the Roman Army, native recruits who’ve “gone tribal” to escape the notice of both the Roman Army and the local Celts. Among their number is Macey, a trusting young man the deserters’ leader, Logan, knows how to goad into berserk fits, making him their most ferocious weapon, though afterwards Macey is helpless with guilt and horror at what he’s done. These deserters attack the village of Barthomley, massacring its inhabitants, then raping and kidnapping a young priestess, before decamping to the nearby sacred hill of Mow Cop. There the priestess, pregnant by one of the deserters, is kept as a cook. She alone understands what young Macey goes through when the “god is in him”. The third story-strand is set in Barthomley on Christmas Eve, 1643, where a group of King’s men — mostly thugs and mercenaries — come seeking one John Fowler. In the village is Thomas Rowley, a young man given to fits in which he sees a face “scared… caught”, as well as other visions (which the Roman-times Macey also has) of what appears to be Mow Cop in the 1970s, complete with its empty Victorian folly. Perhaps the face he sees is Tom’s?

These three troubled young men, Tom, Thomas and Macey, are linked by their fits and visions (though Tom’s inner troubles aren’t as explicit; he babbles nonsense and gets into incontinent rages Jan has to talk him down from). All three are in relationships with young women who calm them and try to heal their turmoil (while dealing with issues of their own). The three stories are also bound together by a physical link, a sacred stone axehead. Roman-times Macey, though he knows it is sacred, has used the axehead to kill, and knows he’s done something wrong. Civil War-times Thomas, finding it, thinks it is a thunderstone, a lucky talisman against being struck by lightning, and at first wants to break it up, to spread the luck around the village, though his young wife, Margery, talks him out of it. And in the modern story, Tom and Jan find the axehead hidden in the ruined cottage on Mow Cop (where it was, presumably, stowed by Thomas and Margery). Prior to this, Tom had suggested looking at a star on Orion’s belt at ten o’clock each night as a way of remaining connected while apart (a remote way of remaining close, but typical for the analytical Tom), but Jan wants something she can hold, and fixes on the axehead, which they swap each time they meet. But this just becomes the focus for Tom’s difficulties in dealing with the relationship — realising the axehead’s value, archaeologically speaking, he sells it to a museum because “The responsibility’s too great”; then tries to distance himself from what he’s done through intellect and analysis: “The axe was only a chunk of diorite.” He can deal with the relationship as a star-like distant thing, but not as a close, precious, unique reality, fragile, but at least capable of being held.

With its contrasting/echoing plot strands and its tightly compressed use of language, Red Shift almost seems to be a book written in code. But as it’s partly about the dangers of intellectualisation and analysis, the divorce between head and heart, and the trap of thinking without feeling, to treat it as such would be to take the wrong approach. At one point, Tom and his mother sit down to put together a jigsaw which combines three scenes of “Romantic Cheshire”, and these turn out to come from the three different time periods of the novel’s strands. But the book isn’t a jigsaw. It’s more a collage. You can draw parallels between the story strands, but don’t expect a neat fit. The novel as a whole is best understood by standing back and simply feeling a response.

Red Shift, written in an often dislocated, disorienting style, pictures a world of threat, suspicion, cruelty (both to others and self), division between people and within people, and of emotional turmoil to the point of mental instability. Set against this are three attempts at finding a refuge in a loving relationship, though none of these attempts emerge unscathed, and not all succeed. It’s a very different book from Garner’s earlier novels, but, although his most difficult so far, it’s also his most affecting and haunting. It still hasn’t resolved itself in my head, but I think that’s probably part of its power.

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Elidor by Alan Garner

Elidor, cover by Stephen Lavis

Reading Alan Garner’s early novels, I can’t help feeling I’m tracing the development of the twin strands that would combine, in The Owl Service (his fourth book), to truly capture, for the first time, what was driving him as a writer. (And, from the essays in his non-fiction collection, The Voice That Thunders, it’s obvious Garner is a driven writer.) Perhaps the reason he set aside the completion of his Alderley Edge trilogy at the time was the need for a clean start to better pursue that drive beyond the bounds allowed by a sequel. Certainly Elidor, a standalone novel, sees him take a decisive step towards the sort of cut-back, dialogue-driven storytelling technique of The Owl Service, and (the other strand), a step further in encapsulating the complex, fraught, dangerous and potentially tragic world his teen protagonists enter when they become involved with the mythic & fantastic.

Taking its inspiration from several folk tales (see the Wikipedia article on Elidor), the novel begins without any character introductions or scene-setting, straight into a conversation between four children. Named, but not described, it’s left to the reader to work out, from the clues of how they talk and interact, who’s older than whom, as well as where they are and what they’re doing. The four Watson children, Nicholas, David, Helen and Roland, are killing time in Manchester, riding department store lifts and roaming the streets. Roland (the youngest, and most imaginative of the four) suggests selecting a random street from a map and finding it. It turns out to be in a section of the city partway through demolition. They find an abandoned church, Roland kicks a football through its window, then loses his siblings as, one by one, they go to find first the ball then each other, and don’t come back. Finally, Roland follows them into the church, where he meets the slightly scary fiddle player whose music has been haunting their little quest, and who proceeds to send Roland to another world.

The other world is Elidor, a land of four golden castles, now eclipsed by rising forces of darkness, but preserved from total engulfment by four Treasures — a sword, a spear, a goblet and a stone — which, it is prophesied, four children will claim and protect in the land’s time of need. Roland’s powers of imagination turn to real powers in this world (“The power you know fleetingly in your world is here as real as swords,” he’s told), as he saves his three siblings from the power that holds the Treasures. Fleeing back to our world to protect the Treasures, the children find themselves holding mundane variants — two wooden laths nailed together for the sword, a rusty iron railing for the spear, a cracked cup for the goblet, and a dull lump of stone. Forced to bury them because of the wild, weird electrical effects these objects produce, the children forget or dismiss their adventures, apart from Roland, who soon realises the forces of darkness are still working to capture the Treasures.

The children with the four Treasures. Internal illustration from Elidor by Charles Keeping.

In a book that seems to start out as a slightly updated version of a C S Lewis or E Nesbit-style fantasy adventure, Elidor soon centres on the sort of thing Garner was to write about much more in later work — difficult dramas in which fantastic or strange experiences are troubling influences, things you want to forget or dismiss, but are compelled to face when they simply won’t go away. Roland’s status as “the imaginative one” means he’s generally disbelieved and mocked by the others, even though he’s the one who has the best idea of what’s going on. Nicholas, the eldest, finds the phrase “mass hallucination” in a book, and clings to that as an explanation for what they experienced; Helen, the peacemaker, just wants things to return to normal; David, more scientific, clings to reason, but is the first to be convinced when the evidence that something strange is happening is undeniable. But, like anything repressed in the unconscious, the fantastic forces of Elidor only gain in strength the more they’re ignored, and finally break through. The one thing that can save Elidor from its enemies is that the unicorn Findhorn must sing, and when he’s hunted into our world, the children find him in the wasteland where they first entered Elidor (“Wasteland and boundaries: places that are neither one thing nor the other, neither here nor there — these are the gates of Elidor” — just like the children, who are on the boundary between childhood and adulthood, and, at the beginning of the novel, are between homes). At the end, there’s a sense that, having finally faced the difficult work demanded of them, and witnessed its resultant tragedy, the children are left bereft, not enlightened or comforted by their contact with magic, but exposed to a more troubling, if true, version of reality. Where before, when it had need of them, David has to say:

“You may have finished with Elidor, but Elidor’s not finished with us.”

At the end, their task completed, there’s a sense of a sudden, almost bleak, withdrawal of the fantastic from our world. The last lines of the novel are:

“The song faded.

The children were alone with the broken windows of a slum.”

Tellingly, there’s no wizard like Cadellin of the Alderley Edge books to provide wisdom and a few helpful magic spells. The Watson children’s knowledge of Elidor comes from Malebron, a desperate Elidorian man acting on the utterances of a perhaps mad prophet, but who has as little understanding of what they mean as the children. The magic itself is more like the Old Magic of The Moon of Gomrath — a chaotic thing, not good or bad, just powerful, difficult, not understandable.

But this is what gives Garner’s books their edge, their sense of honesty. You really feel he’s writing about genuine imaginative experiences — not daydreams, not nightmares, but things emerging from the unconscious which must be dealt with, fought, faced, and which are therefore as real as anything else in our world. This is the stuff of initiations and rites of passage, not escapism. The battle is not for good, but for sanity, balance, selfhood in the face of encroaching darkness. The land of Elidor, at the end, is healed, but only at the cost of a tragedy played out with the four children as unwilling actors, the sort of thing more likely to leave them disillusioned than enchanted. You get the sense that, for Garner, it is not the fantastic that offers escape, but the real world, with its certainties and solidities; nevertheless, the fantastic — the imaginative, the mythic — has to be dealt with.

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Weaveworld by Clive Barker

Tim White cover for Clive Barker’s Weaveworld

Weaveworld, published in 1987, was Clive Barker’s breakthrough novel. It was also his breakout novel, as it saw him transform himself from being the hottest new horror writer in town (with The Books of Blood and The Damnation Game), to being a hot new fantasy writer, or perhaps just a hot new writer full-stop. And of course, with the movie Hellraiser out the same year, Barker seemed to be announcing himself as an impressive creative force whatever the medium. He painted and illustrated, he wrote and produced plays; what was more, he was eloquent and outspoken in his views on the importance of imagination and the fantastic in art. I’d read some of his Books of Blood stories, but Weaveworld was much more my thing. After it, I read pretty much every novel he wrote as they came out (in paperback, anyway), faltering briefly at The Thief of Always, perhaps out of post-Imajica exhaustion (825 pages!). That ended with 2001’s Coldheart Canyon. I bought Coldheart Canyon, and it sat on my to-read shelf for about a year before I admitted to myself I wasn’t going to read it. I’ve never even looked at his Abarat books (perhaps feeling a bit cheated that he never got round to finishing his Books of the Art series). I read (and reviewed) Mister B Gone when it came out, as a toe-dip back in Barker’s world, but aside from the angels at the end, I mostly wished I hadn’t. I’m not sure, really, what happened. Perhaps it was simply Barker exhaustion (he does write long novels, and perhaps even marvels and wonders can wear you out). Whatever it was, I recently re-read Weaveworld, to see if I could sample a little of what it was that made him so exciting back then. Would it still be there?

It was. It is.

Weaveworld is about a magical land hidden in a carpet. But really, this magical land is made up of fragments of our world — nooks of wonder and beauty we came to ignore, or never discovered, and which the Seerkind (the people of the Weaveworld — or the Fugue as they call it when not in its woven state) took as their own. The Seerkind are mostly human in appearance, but have “raptures” — crafts such as weaving, singing & dancing, that work like magic spells. To the Seerkind, we ordinary humans are Cuckoos, and our non-magical world is the Kingdom of the Cuckoo. And although we Cuckoos have, in the past, pursued and persecuted the Seerkind, it was a far worse enemy that forced them into hiding, an awful power known as the Scourge, which of course threatens them again as soon as they wake. The novel follows two ordinary-ish people from our world, Cal Mooney and Suzanna Parish, who come into contact with the Weaveworld, only to find themselves inextricable parts of the struggle of the Seerkind to wake, find a safe place to unpack the wonders of the Fugue, and survive the onslaughts of their many enemies.

Two things make Barker an outstanding writer of the fantastic. The first is the wildness and freedom of his imagination. Before him, the defining style of supernatural horror was that of Stephen King, who made his horrors all the more believable by placing them in settings designed to feel as familiar as possible, and written in a voice that assured you the writer was an average Joe like you, speaking down-to-earth, yeah, you-know-the-kind-of-thing speak. Barker blew that approach away by writing horror and fantasy like an Old Testament prophet. Where, with King, one subtly-built up supernatural element was enough to fuel a blockbuster novel, Barker has monsters and magical beings by the dozen before we’re a quarter of the way through. If King is the fireside storyteller, making you gather round while he whispers his tales towards their slow climax, Barker takes the Barnum and Bailey approach, full of fireworks, cymbal crashes, dancing girls and lion tamers. (And there’s a lot of the performer in his works — his Seerkind are, mostly, performers, Bohemians; perhaps naturally, considering Barker’s first career as a playwright & actor.)

That comparison to the Bible links to the other thing that made Barker such a notable new voice — the conviction with which he wrote, his belief in the transforming power of the imagination. In Weaveworld, when humans encounter the magic of the Fugue, it often has a near-religious effect on them. It changes their world, it opens them up to new possibilities, new beliefs. (Of Suzanna: “All she knew was that she was suddenly alive to a space inside herself where the haste and habit of her adult life had no dominion.”) Because, ultimately, Weaveworld isn’t about a magical world and a real one, it’s about one world which is both magical and real, it’s about the healing, the weaving together, of what can be imagined and what is accepted as real, between the mundane and the magical. The Seerkind aren’t ethereal beings, they’re “flesh and blood like you”; the Fugue is a place in which you can meet with wondrous experiences, but that is true of the real world, too, because the true place those wondrous experiences occur is in the mind:

“Magic might be bestowed upon the physical, but it didn’t reside there. It resided in the word, which was mind spoken, and in motion, which was mind made manifest;… all mind.”

“Imagination,” Barker writes, “was true power: it worked transformations wealth and influence never could.”

Two of the most interesting characters in Weaveworld are the villains, Shadwell the Salesman (whose name unfortunately reminded me of Siadwell, the comic Welsh poet from Naked Video in the 80s) and Immacolata the Incantatrix, who has a cold hatred for her fellow Seerkind. These, like so many Barker villains, aren’t merely evil; they are led to evil ends by understandable (if unordinary) motivations. Something to note about Barker’s monsters — they’re not just killers and beasts, they’re philosophers. They like to explain themselves. They have an aesthetic. (Just not the sort you’d expect to be expounded by the local art society.) In a sense, like the Seerkind, they’re performers, too, artists of a brutal kind, Bohemians gone bad. One of the things Barker seems to be saying is that all experience, potentially, can be transcendent experience, and that includes the painful experiences, the dark experiences, and the dark drives and motivations, too. At the end, the Scourge is not defeated, it is healed. The “Old Science” of the Seerkind (which perhaps could better be called Art) is used to “seduce it into confessing its profoundest desire: simply to see its own true face, and seeing it know how it had been before loneliness had corrupted it.”

Which reminds me of Barker’s own words about himself in the 1994 South Bank Show episode about him:

“My life has absolutely been transformed by the imaginative possibilities offered to me by artists. Isn’t that one of the reasons we go to books and paintings and theatre and movies? We go because we want our lives enriched. And that enrichment is a kind of change. We want our pain illuminated, and if it’s illuminated, maybe it isn’t quite so terrible… I think my kind of fiction, and I get this in conversations with people and in letters, is to some extent about saying these journeys are journeys which we’re all taking. And it’s okay to take them. And it doesn’t mean you’re crazy. It doesn’t mean you’re marginalised. Just because you’re bringing your dreamscape into your daily life, into your conscious life, doesn’t make you fit for the madhouse. It makes you very healthy.”

Barker’s art is working the Seerkind’s sort of magic. He’s not merely peddling wonders to make a sale, to get a wow and a round of applause. He very much has a belief in what he’s doing, in its power to affect people, and for their ultimate good. Even if it takes them into some pretty dark places on the way.

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