Heir of Sea and Fire by Patricia McKillip

UK paperback

Heir of Sea and Fire (1977) begins a year after the events of The Riddle-Master of Hed. Morgon hasn’t been heard of in all that time and, what’s more concerning to the land-rulers of this world, the High One has been equally silent. (His harpist, Deth, who usually acts as his messenger, hasn’t been seen either.) When Raederle of An, the woman Morgan was to marry thanks to his beating the Wraith of Peven in a riddling match, learns that the land-rule of Hed (that almost telepathic unity with their land that rulers are granted by the High One) has passed to his brother Eliard — which usually only happens when the previous land-ruler dies or loses their mind — she sets out to find what happened to her intended husband. On the way, she’s joined by two companions, Lyra of Herun (head of the Morgol of Herun’s guards, whom Morgon met in the previous book), and Morgon’s now thirteen-year-old sister, Tristan.

But this is Raederle’s story, and it proves to be something of an echo of Morgon’s in the first book. Like him, she has recently suffered the loss of a parent (just the one in her case); like him she leaves a very domestic-feeling (if more regal than his) home — a domesticity (like Morgon’s) mostly expressed in the fact that she, her brother, and father, bicker constantly; and like him she gains (or in her case, deepens and expands) unusual powers; and like him she starts to learn something troubling about her identity.

Unlike Morgon, Raederle has magical powers from the start, though minor ones. As in the first book, they’re introduced casually, naturalistically, and only highlighted and explained later on:

“She had left, in front of Rood’s horse in the College stable, a small tangle of bright gold thread she had loosened from her cuff. Within the tangle, in her mind, she had placed her name and an image of Rood stepping on it, or his horse, and then riding without thought every curve and twist of thread through the streets of Caithnard until, reaching the end, he would blink free of the spell and find that neither the ship nor the tide had waited for him.”

Darrell K Sweet cover for Del Rey paperback

She knows there’s some of the witch Madir’s blood in her ancestry, but comes to learn there’s something far more ancient there too. She is, after all, the Heir of Sea and Fire of the book’s title, and we learned in the previous book that a primal war is being fought — and has been for centuries — between the Children of the Earth (who Morgon allied himself with) and the Children of the Sea.

Like Morgon, as her abilities grow, Raederle begins to worry how this coming into her more powerful nature will alienate her from her family and the world she knows — will, in fact, alienate herself from the person she thought she was. It reminds me of a moment from the first McKillip book I reviewed on this blog, the semi-autobiographical Stepping from the Shadows, whose narrator becomes overwhelmed by the power and weirdness of her own imagination, as symbolised by the “Stagman” who starts to appear to her:

“God damn it!” I yelled at Frances. “Nobody else has a Stagman — why should I have one? I’m trying to lead a normal, ordinary, mediocre existence!”

Raederle’s journey is not the traumatic-schismatic stop/start of Morgon’s in the first book. It is, rather, a series of conversations, and could well have been adapted as a stage play. But, particularly towards the end of the book, Heir of Sea and Fire evinces one of those shifts in mode that genre fantasies sometimes undergo — I’m thinking of the way The Lord of the Rings, for instance, starts as a light children’s adventure story, and ends as a gruelling epic. As with The Lord of the Rings, the shift is most evident in the book’s language. At the start of Heir, Raederle speaks in a lively, informal, naturalistic way:

“No king I ever heard of married Madir,” Raederle said wryly. “Yet somehow the blood got into the king’s line. Let’s see: she lived nearly two hundred years, and there were seven kings. I believe we can forget Fenel; he was too busy fighting almost to father a land-heir, let alone a bastard. I don’t even know if he kept pigs.”

By the end everyone’s talking like this:

“You,” she whispered, “bringing empty words into this house, what did you ever know of peace? You small-minded man, content in your battles, you left a riddle behind you in Anuin when you died that was far more than just a sea-colored face. You want to fight with Farr over this skull like dogs over a bone. You think I betrayed my house: what do you know of betrayal? You have roused yourself for revenge: what do you know of revenge?”

It sounds as though the book has turned into a symbolic, almost ritualistic, drama translated from some archaic language, originating from a culture whose metaphysical outlook we can only infer from the way simple words have been accorded a new significance we can only grasp at.

Michael Mariano hardback cover

The characters undergo a similar shift. They don’t have much inner life to start with, but at least act like normal people (all that bickering); but by the end of the book they’re speaking and acting more like the semi-gods and supernatural heroes of Celtic myth. This is particular true of Raederle, whose magic — using a tangle of thread to confuse those who might follow her, or blinding a shipload of men with the flash from a small gemstone — is exactly the sort that would have been related in a throwaway sentence in a myth.

I have to say, this elevated style of speech and action feels like the more natural mode to McKillip. It’s closer to her earlier fantasy novel, The Forgotten Beasts of Eld, as though she set out, this time, to write something more naturalistic but was dragged back to the mythic mode by the force of her material. And I was reminded of that former book most of all when, in Heir, we learn something of what happened to Morgon. He had been locked, for a long time — perhaps a whole year — in a sort of mental combat, in which his very identity was tried to be taken from him. Although we only hear of this through a report, it immediately reminded me of the central (and most dramatic) chapter of Forgotten Beasts of Eld, where Sybel has to defend herself from being sorcerously enslaved in a way that would kill within her the very thing that made her herself.

Del Rey paperback

So, is the Riddle Master trilogy itself proving to be a riddle? If the first book asked the question, “Who is the Star-Bearer?”, now, by McKillip’s schema, we’d get the story in response to that, before the stricture, or moral, in the third book. In a way, we get part of that — we learn something of the Star-Bearer’s fate, but not the whole of it. Instead, we’re asked a different “who is” question, “Who is Raederle of An?”, the answer being this book’s title, and something of what it signifies. Like Le Guin’s A Wizard of Earthsea and The Tombs of Atuan, The Riddle-Master of Hed and Heir of Sea and Fire present first a male then a female journey of self-discovery, bringing the two protagonists together at the end. What they do together, and how the riddle will ultimately be answered, will come in the final book of the trilogy, Harpist in the Wind.

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The Riddle-Master of Hed by Patricia McKillip

UK Paperback

First published in 1976, The Riddle-Master of Hed came out the year before Terry Brooks’ Sword of Shannara, the book Lester Del Rey fixed on for his gambit to turn Tolkienesque fantasy into a commercial genre. I don’t think Del Rey would have been able to do the same thing with McKillip’s trilogy. Though she says it was partly inspired by Tolkien’s riddle games in The Hobbit, it doesn’t have The Lord of the Rings’ realistic adventure style of narrative, but has one foot firmly planted in more literary, poetic, or symbolic fantasy tales. Most of all, to my mind, it belongs on the same shelf as Le Guin’s A Wizard of Earthsea, written as it is in the slightly distanced tone of a fable or fairy tale, while world-building in the modern style a unique setting with its own history and forms of magic. Both have that Garner-esque feel of being a work of apparently simple, but deeply artful, literary craft. And both A Wizard of Earthsea and The Riddle-Master of Hed tell the story of their main characters’ quest for individuation, making them feel at least partly allegorical, something commercial fantasy tends to avoid.

The book opens six months after Morgon of Hed has become land-ruler of his home island, following the death of his parents. Land-rule is one of the fantasy concepts McKillip quietly introduces without explaining it, though you pick up details throughout the narrative. It’s a sort of mind-connection with, and awareness of, all that’s going on in one’s homeland, a gift given to the king or queen of each land by the High One, a similarly undefined being who dwells in the far north, in Erlenstar Mountain:

“The High One, from the beginning, had left men free to find their own destinies. His sole law was land-law, the law that passed like a breath of life from land-heir to land-heir; if the High One died, or withdrew his immense and intricate power, he could turn his realm into a wasteland.”

Morgon has been keeping a secret for the last six months. At the time of his parents’ death he’d been studying at the College of the Riddle-Masters — a place that feels, to me, very much like Le Guin’s College of Wizards in Roke — and when he learned of their death, instead of heading home he went to fulfil a quest he’d set himself, of winning a riddling match with the undead wraith of Peven, a task that many others had attempted and failed. Morgon wins, and gains the Crown of the Kings of Aum, which he promptly hides under his bed. Hed is a small island of farmers, and its rulers have no need of crowns or great destinies.

Del Rey PB, art by Darrell K Sweet

But Morgon does have a destiny. On his brow are three stars, and none of the Riddle-Masters in the college could tell him what they mean. But when he learns his father, before he died, had been bringing him an antique harp with three stars set in it, Morgon starts to realise his destiny as “the Star-Bearer” is not something he can ignore, as it has very real consequences not just for himself, but for the people and lands of his world, tying into mythic events of the past, when a mysterious race of “Earth-Masters” (of whom the High One is the only survivor) were destroyed in unknown wars.

Like McKillip’s Forgotten Beasts of Eld, the tone is distant and refined, with none of the characters having a sense of humour, or much by way of emotion. One of the forms of magic in this world is “the Great Shout”, “a thing of impulse rather than premeditation”, which is released at moments of shock or surprise or anger, and which causes objects around to shatter. This feels like the way emotion, when it’s ignored or repressed, tends to come out in such sudden, sometimes violent, and often inappropriate, bursts (as with teenage psychokineticists such as Stephen King’s Carrie). McKillip’s whole cast of characters seems to be suffering from emotional repression.

Morgon’s narrative, meanwhile, is characterised by a spasmodic cycle of moving forward, being confronted by some new fact about the nature of his identity that he doesn’t want to face, whereupon there’s a sudden break, be it fainting, fever, or forgetfulness. It feels like a cycle of traumatic triggering, with Morgon being so unable to face any revelation about his destiny or identity that, when brought into contact with it, he retreats into a state of dissociation, a psychological fugue in which you disconnect from your feelings so as to be cut off from them and their implications. The whole narrative, then, feels overly calm and composed on the surface, with a deep and powerful instability just beneath.

Hardback, art by Michael Mariano

What is it about his destiny Morgon is unwilling to face? In part, it’s the thought of what those whom he loves — his brother and sister in Hed — will think when they learn of the world-level, mythically-rooted narrative he’s tied up in, and the way it is changing him into something very much not the farmer-island princeling they grew up with. (In the novel he learns new powers, such as the ability to shape-change into a deer-like vesta, and he has a fever-dream in which his brother and sister reject him because it’s such a weird ability to have. This is notable because, though the “Rejection of the Call” is a standard story trope, I can’t think of any other fantasy protagonists who shy away from their destinies for such a domestic, and very human-feeling, reason.)

He also rejects his destiny/identity because it seems to be tied in with an ancient conflict that has never been resolved, which is breaking out once more in bursts of supernatural violence. And this is another surprising thing about Morgon’s character, for a fantasy hero: his pacifism. He refuses to carry a weapon. “You can’t solve riddles by killing people,” he says, and:

“If you take a man’s life, he has nothing. You can strip him of his land, his rank, his thoughts, his name, but if you take his life, he has nothing. Not even hope.”

But, in a rather in-your-face bit of reader-goading, for most of the book, Morgon is accompanied by Deth, the High One’s harpist. Although it’s pointed out that Deth’s name comes from his harping master, Tirunedeth, you, as the reader, can’t help feeling you might be expected to take this literally at some level. Is Deth, Death? It’s one of several names in McKillip’s narrative that seem to be daring you to read them as blatant signals. Morgon, for instance, is Prince of Hed. So, is that Head? As in, the intellect (he’s a riddle-solver, after all), and perhaps as in “not-heart”, too (his disconnection from his deeper nature). Deth’s name, it turns out, was directly responsible for someone’s actual death, as we learn from the riddle of Ingris of Osterland, who took the name of his guest, “Deth”, to be “Death”, and died of fright. (This is only possible in a world where no-one has a sense of humour.) But none of the potentially-significant names is resolved in this novel. It is, after all, the first in a trilogy, and ends on a cliff-hanger, after Morgon has learned something of the ancient forces still active in his world, but nothing of any real substance about what it all means.

Riddles in McKillip’s world are all about legends and stories of the past, and like her previous fantasy novel, The Fantastic Beasts of Eld, story is what thickens her world and gives it its story-substance. This is a world woven out of story-stuff, legends and myths of the past, and the legends and myths behind them. Riddles, here, have a three-part form: a question (usually, “Who was X?”), an answer (a story about X), and a stricture (a moral to be drawn from the story).

Which inevitably raises the question, is the Riddle-Master trilogy itself a riddle, consisting as it does of three parts? (Which also tie in with the three stars on Morgon’s head.) If so, this first instalment, The Riddle-Master of Hed, is the question, and its question is “Who is Morgon of Hed?” At the moment, we only know he’s “the Star-Bearer”, and not much more. For the answers, I’ll have to head on through the trilogy, to the next book, Heir of Sea and Fire.

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Elric: The Stealer of Souls and Stormbringer by Michael Moorcock

Art by Jack Gaughan

I’d been meaning to re-read some Elric for a little while, but a sort of readerly paralysis set in whenever I contemplated actually doing it. Not only were there the standard long-running-series-with-a-messy-publication-history questions of where to start and what order to read the stories in (I went for publication order, as I like to see how the writer develops, rather than the character), but there was the equally important question of where I could pause for breath, because I didn’t want to be reading back-to-back Elric for however long it took me to get through the saga. I don’t think my sanity could stand it.

In the end, I found I could divide the stories up, roughly, into three phases. First, there was the initial run in Science Fantasy magazine, from “The Dreaming City” in June 1961 to “Dead Lord’s Passing” in April 1964. That made for nine stories, collected in The Stealer of Souls (1963) and Stormbringer (1965), that took Elric from his definitive first adventure, where he leads a bunch of sea-reavers in the sacking of his home city of Imrryr, to his (chronologically) last adventure, with the destruction of himself and his entire world. Phase two was made up of the later 60s and 70s stories and novels that went back and filled in gaps in the saga, from the ones anthologised in US sword & sorcery paperbacks such as The Fantastic Swordsmen (1967), and the Flashing Swords (1973) series, through to Elric at the End of Time (1981). Then, in what is increasingly looking like an arbitrary division based around the ones I read early on versus the ones I still haven’t, phase three consists of what I still think of as the “new Elric novels”, beginning with The Fortress of the Pearl (1989), and on till whenever Moorcock finally, definitely, stops writing new Elric stories.

Amra, May 1961, cover by Roy Krenkel

The series began when Ted Carnell asked the then-early-twenties Moorcock to write something in the vein of Conan for his UK Science Fantasy magazine. Moorcock was already interested in what he’d suggested calling “Epic fantasy” (a name he put forward in the Conan fanzine Amra, in May 1961) — to which Fritz Leiber countered with the winning formula, “sword-and-sorcery”.

Elric was conceived as a sort of antithesis to Conan. (In his introduction to the 2008 Del Rey collection, Elric: The Stealer of Souls, Moorcock said of these stories that they were “probably the first ‘interventions’ into the fantasy canon”, i.e., the first conscious attempts to deliberately play against genre conventions.) Where Conan was strong, Elric was weak. Where Conan lopped the heads off sorcerers, Elric was a sorcerer. Most of all, where Conan was a noble savage, and the embodiment of Robert E Howard’s beliefs in the vitality of the barbarian over the decadence of civilisation, Elric was a savage noble, decadent to the core. In my Mewsings on Conan, I put forward the idea that heroes like Howard’s are created to solve a problem: how to thrive in the worlds their creators made for them (and to answer the problems of the era the creator was living in). I thought of Conan as a sort of barbaric hit-back at Freud’s idea that, to live in modern times, people had to repress their savage id-born impulses and live in a state of constant, socialised repression. Conan (and Howard) had different ideas. The question, then, is what sort of a hero is Elric? What sort of a problem was he designed to solve, if any?

Art by Michael Whelan

The first thing to say, though, is that it’s not really a case of Conan being strong, Elric being weak. Elric is physically weak, yes, but he has sorcery — and he has Stormbringer. Stormbringer is the essence of what makes Elric who he is. In his early writing on the character, Moorcock several times says that Stormbringer is a symbol of the physical and mental crutches we rely on, but that seems an inadequate explanation for something so rich in dark meaning. At times, Stormbringer seems like a drug metaphor (Elric’s dependence on it), at others a metaphor for the atom bomb (at one point it’s called “one of the mightiest weapons”). But basically, what it comes down to is pure, naked power. (As I keep saying on this blog, fantasy so often comes down to the theme of power.) Without Stormbringer, Elric is weak, but we’re all weak, really, so in this Elric is just a slightly exaggerated everyman. With Stormbringer, Elric becomes a crazed demon, suddenly able to give in freely to feelings of pitiless vengeance, inhuman cruelty, and the utter selfishness of not just profiting from others’ deaths, but feeding off their souls. Whatever his ideals when he’s not wielding the runeblade, Elric is a monster when he takes it up — to the point of, all too often, becoming so battle-drunk he only stops when he finds he’s skewered one of his allies, if not his closest friend or the woman he loves. Is this a picture of all human beings when they get too much power?

Between-times, Elric is a troubled soul, “a doom-driven adventurer who bore a crooning runeblade that he loathed.” As he confesses to Shaarilla of the Dancing Mist, one of many hapless characters who come asking for his help:

“I should admit that I scream in my sleep sometimes and am often tortured by incommunicable self-loathing.”

Elric, a Melnibonéan, is heir to “ten thousand years of a cruel, brilliant and malicious culture”, and though Moorcock tells us that Melnibonéans aren’t strictly human, Elric is still an everyman. Melniboné’s history of slavery, cruelty, and exotic perversity is just a fantasy exaggeration of our own. (We just didn’t have the dragons, sorcery, and demon-gods to take it that far, but if we had…)

Elric’s melancholic, bitter brooding could be taken, then, as only a slight exaggeration of what (to the young Moorcock, anyway) is the human condition:

“To him, life was chaotic, chance-dominated, unpredictable. It was a trick, an illusion of the mind, to be able to see a pattern to it.”

“I am the eternal skeptic—never sure that my actions are my own, never certain that an ultimate entity is not guiding me.”

“Look at me, Zarozinia—it is Elric, poor white chosen plaything of the Gods of Time—Elric of Melniboné who causes his own gradual and terrible destruction.”

(Despite Moorcock being quite vocal in his dislike of both Tolkien and Lovecraft, I was constantly reminded, throughout this re-read, of both. Pointy-eared, ultra-refined and ancient-cultured Elric, in being the last representative of a fading people, is just like Tolkien’s elves who are departing Middle Earth now their time is over. And something about Elric’s finicky, occasionally self-righteous, occasionally self-humbling, gloomy character is a little like Lovecraft’s — aside from Elric’s love of women, of course.)

Elric as he first appeared on the cover of Science Fantasy, June 1961. Art by Brian Lewis. (From Andrew Darlington’s blog.)

The Elric stories (in this first phase, anyway), are pretty formulaic. Someone comes to Elric asking for help. He warns them not to get involved with him. They insist, and Elric finds something in it for himself, anyway. Then, the adventure underway, the air of creeping doom begins. Usually, at some point, Elric finds himself without his sword, reduced to a helpless weakling. Then he gets his sword back and the rebound launches him into ultra-violence mode, where he shears through metal, flesh, bone and brains, quite often invoking Arioch or some other demon-lord of Chaos for even greater depths of mayhem. Then, when the dust settles, the irony sets in. Whatever it was that was wanted turns out to be worthless, and the price paid for it in human lives too heavy for such a mocking return. Elric bemoans his condition, and the story ends.

Another thing to say about the stories is they have almost no narrative logic. They certainly have very little suspense or dramatic tension. Even when Elric is swordless and helpless in his enemy’s hands, those enemies can always be relied on to fail to deal with him properly — in one case (“The Stealer of Souls”) just letting him go after making him promise not to kill them. When Moorcock introduces a major series character — Moonglum, say, or Zarozinia — Elric just bumps into them, helps them out of a small scrape, then they join him for the rest of the series. There’s no attempt to merge their introduction into the main thrust of the story they’re in, or give them the sort of motive they’d really need to join forces with such a locus of doom. As the series progresses, Moorcock seems to get impatient with the need to move his characters around the world he’s created for them, and brings on magical horses who can just gallop anywhere — over sea, land, chaos, anything. (And, as I said about J K Rowling when opening my Harry Potter re-read, there’s no sense that Moorcock has worked out his “rules” for magic. The only rule for magic in the Elric stories is: the bigger, the weirder, the darker, the nastier, the stranger, the better.) Once the battle with chaos is really underway, Elric’s world increasingly turns into this roiling mass of chaotic stuff spewing out weird enemies for Elric to fight — which, in a sense, is what his world was all along.

James Cawthorn’s cover to the first HB of Stormbringer

What the stories do have, though, is an incredible capacity to deliver startling images, characters, creatures, entities, scenes, even entire worlds. The lack of narrative logic just doesn’t matter, because there’s always another weird, darkly poetic, or doom-ishly symbolic scene to witness. I was surprised to find out, first of all, how many characters, scenes, monsters and demons I remembered vividly (Meerclar of the Cats, Count Smiorgan Baldhead) who, on this re-read, proved to be there only briefly, or, in the case of what I thought were series characters, only for one story (as with Theleb K’aarna and Queen Yishana, though she has a brief return appearance).

Moorcock has this incredibly archetypal imagination — something underlined by how his characters prove to be, in the long run, avatars of archetypal forms such as the Eternal Champion, or the City of Tanelorn, which (if I remember rightly) has some sort of presence in every one of Moorcock’s multiversal worlds.

And this may be part of what made the Elric stories so successful. They make no sense, but they’re full of weird wonders. They’re so psychedelic, and arrived just in time for the countercultural 60s to kick off.

Art by Jack Gaughan

So what is the hero, Elric, doing, what problem is he solving? I don’t think, in the end, he’s like Conan in that sense. Elric doesn’t solve any problems, not by offering a viable counter-idea, anyway. He’s there to represent a state of mind, to bemoan his existential condition, to question the gods — to question if there are gods — to question fate — to question if there is a fate — and then to unleash insane levels of chaotic violence to wipe everything clean, as some ultimate expression of dissatisfaction with the whole setup. Only, with no sense that this is the end, merely a pause before it all starts again.

In a 1963 article, Moorcock called the Elric stories “sword-and-philosophy” tales, rather than sword-and-sorcery, but is this true? Yes, Moorcock presents us with what seems like an advance on the traditional good-versus-evil idea, with his eternal conflict between Law and Chaos — though he adds other forces, like the Balance, Fate, and Nature, too, which seem to be able to override Law and Chaos, or at least meet them with equal power. But in a sense the terms used don’t matter. What there is is conflict, raging above our human heads, and of its true nature, we cannot know:

“Who can know why the Cosmic Balance exists, why Fate exists and the Lords of the Higher Worlds? Why there must always be a champion to fight such battles? There seems to be an infinity of space and time and possibilities. There may be an infinite number of beings, one above the other, who see the final purpose, though, in infinity, there can be no final purpose. Perhaps all is cyclic and this same event will occur again and again until the universe is run down and fades away as the world we knew has faded. Meaning, Elric? Do not seek that, for madness lies in such a course.”

Moorcock, happy as Elric… NOT! (Image from The Stormbringer Fandom Page.)

Is Elric, then, a sort of Sisyphus, wiping out the whole confusing, doom-laden, mocking malarky — ending the conflict through the overriding power of his Black Blade — only to find it coming back, time and time again? Moorcock says he’d been reading the French existentialists around the time of writing the Elric stories, and to Camus’s idea that we must imagine Sisyphus to be happy, Moorcock might be saying, “Yeah, but just wait till you put a demonic runeblade in his hands, you’ll find out how happy he is.”

Elric, I think, isn’t (like Conan) the embodiment of a solution to the world’s problems. He’s more a protest against them. He’s an existential Everyman, and his lack of a viable worldview, his eternal search for ever-elusive peace (in Tanelorn, in the arms of Zarozinia, or in a sardonic acceptance of his doomed-laden fate) in a roiling world of turmoil, conflict, and uncertainty, is part of the picture. His only “solution” is to lash out at it all and silence the turmoil (only ever temporarily) with one screeching slash of a soul-sucking demon sword:

“The gods experiment, the Cosmic Balance guides the destiny of the Earth, men struggle and credit the gods with knowing why they struggle—but do the gods know?”

No, Elric, they don’t. But keep on slashing, all the same.

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