The Riddle-Master of Hed by Patricia McKillip

UK Paperback

First published in 1976, The Riddle-Master of Hed came out the year before Terry Brooks’ Sword of Shannara, the book Lester Del Rey fixed on for his gambit to turn Tolkienesque fantasy into a commercial genre. I don’t think Del Rey would have been able to do the same thing with McKillip’s trilogy. Though she says it was partly inspired by Tolkien’s riddle games in The Hobbit, it doesn’t have The Lord of the Rings’ realistic adventure style of narrative, but has one foot firmly planted in more literary, poetic, or symbolic fantasy tales. Most of all, to my mind, it belongs on the same shelf as Le Guin’s A Wizard of Earthsea, written as it is in the slightly distanced tone of a fable or fairy tale, while world-building in the modern style a unique setting with its own history and forms of magic. Both have that Garner-esque feel of being a work of apparently simple, but deeply artful, literary craft. And both A Wizard of Earthsea and The Riddle-Master of Hed tell the story of their main characters’ quest for individuation, making them feel at least partly allegorical, something commercial fantasy tends to avoid.

The book opens six months after Morgon of Hed has become land-ruler of his home island, following the death of his parents. Land-rule is one of the fantasy concepts McKillip quietly introduces without explaining it, though you pick up details throughout the narrative. It’s a sort of mind-connection with, and awareness of, all that’s going on in one’s homeland, a gift given to the king or queen of each land by the High One, a similarly undefined being who dwells in the far north, in Erlenstar Mountain:

“The High One, from the beginning, had left men free to find their own destinies. His sole law was land-law, the law that passed like a breath of life from land-heir to land-heir; if the High One died, or withdrew his immense and intricate power, he could turn his realm into a wasteland.”

Morgon has been keeping a secret for the last six months. At the time of his parents’ death he’d been studying at the College of the Riddle-Masters — a place that feels, to me, very much like Le Guin’s College of Wizards in Roke — and when he learned of their death, instead of heading home he went to fulfil a quest he’d set himself, of winning a riddling match with the undead wraith of Peven, a task that many others had attempted and failed. Morgon wins, and gains the Crown of the Kings of Aum, which he promptly hides under his bed. Hed is a small island of farmers, and its rulers have no need of crowns or great destinies.

Del Rey PB, art by Darrell K Sweet

But Morgon does have a destiny. On his brow are three stars, and none of the Riddle-Masters in the college could tell him what they mean. But when he learns his father, before he died, had been bringing him an antique harp with three stars set in it, Morgon starts to realise his destiny as “the Star-Bearer” is not something he can ignore, as it has very real consequences not just for himself, but for the people and lands of his world, tying into mythic events of the past, when a mysterious race of “Earth-Masters” (of whom the High One is the only survivor) were destroyed in unknown wars.

Like McKillip’s Forgotten Beasts of Eld, the tone is distant and refined, with none of the characters having a sense of humour, or much by way of emotion. One of the forms of magic in this world is “the Great Shout”, “a thing of impulse rather than premeditation”, which is released at moments of shock or surprise or anger, and which causes objects around to shatter. This feels like the way emotion, when it’s ignored or repressed, tends to come out in such sudden, sometimes violent, and often inappropriate, bursts (as with teenage psychokineticists such as Stephen King’s Carrie). McKillip’s whole cast of characters seems to be suffering from emotional repression.

Morgon’s narrative, meanwhile, is characterised by a spasmodic cycle of moving forward, being confronted by some new fact about the nature of his identity that he doesn’t want to face, whereupon there’s a sudden break, be it fainting, fever, or forgetfulness. It feels like a cycle of traumatic triggering, with Morgon being so unable to face any revelation about his destiny or identity that, when brought into contact with it, he retreats into a state of dissociation, a psychological fugue in which you disconnect from your feelings so as to be cut off from them and their implications. The whole narrative, then, feels overly calm and composed on the surface, with a deep and powerful instability just beneath.

Hardback, art by Michael Mariano

What is it about his destiny Morgon is unwilling to face? In part, it’s the thought of what those whom he loves — his brother and sister in Hed — will think when they learn of the world-level, mythically-rooted narrative he’s tied up in, and the way it is changing him into something very much not the farmer-island princeling they grew up with. (In the novel he learns new powers, such as the ability to shape-change into a deer-like vesta, and he has a fever-dream in which his brother and sister reject him because it’s such a weird ability to have. This is notable because, though the “Rejection of the Call” is a standard story trope, I can’t think of any other fantasy protagonists who shy away from their destinies for such a domestic, and very human-feeling, reason.)

He also rejects his destiny/identity because it seems to be tied in with an ancient conflict that has never been resolved, which is breaking out once more in bursts of supernatural violence. And this is another surprising thing about Morgon’s character, for a fantasy hero: his pacifism. He refuses to carry a weapon. “You can’t solve riddles by killing people,” he says, and:

“If you take a man’s life, he has nothing. You can strip him of his land, his rank, his thoughts, his name, but if you take his life, he has nothing. Not even hope.”

But, in a rather in-your-face bit of reader-goading, for most of the book, Morgon is accompanied by Deth, the High One’s harpist. Although it’s pointed out that Deth’s name comes from his harping master, Tirunedeth, you, as the reader, can’t help feeling you might be expected to take this literally at some level. Is Deth, Death? It’s one of several names in McKillip’s narrative that seem to be daring you to read them as blatant signals. Morgon, for instance, is Prince of Hed. So, is that Head? As in, the intellect (he’s a riddle-solver, after all), and perhaps as in “not-heart”, too (his disconnection from his deeper nature). Deth’s name, it turns out, was directly responsible for someone’s actual death, as we learn from the riddle of Ingris of Osterland, who took the name of his guest, “Deth”, to be “Death”, and died of fright. (This is only possible in a world where no-one has a sense of humour.) But none of the potentially-significant names is resolved in this novel. It is, after all, the first in a trilogy, and ends on a cliff-hanger, after Morgon has learned something of the ancient forces still active in his world, but nothing of any real substance about what it all means.

Riddles in McKillip’s world are all about legends and stories of the past, and like her previous fantasy novel, The Fantastic Beasts of Eld, story is what thickens her world and gives it its story-substance. This is a world woven out of story-stuff, legends and myths of the past, and the legends and myths behind them. Riddles, here, have a three-part form: a question (usually, “Who was X?”), an answer (a story about X), and a stricture (a moral to be drawn from the story).

Which inevitably raises the question, is the Riddle-Master trilogy itself a riddle, consisting as it does of three parts? (Which also tie in with the three stars on Morgon’s head.) If so, this first instalment, The Riddle-Master of Hed, is the question, and its question is “Who is Morgon of Hed?” At the moment, we only know he’s “the Star-Bearer”, and not much more. For the answers, I’ll have to head on through the trilogy, to the next book, Heir of Sea and Fire.

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Elric: The Stealer of Souls and Stormbringer by Michael Moorcock

Art by Jack Gaughan

I’d been meaning to re-read some Elric for a little while, but a sort of readerly paralysis set in whenever I contemplated actually doing it. Not only were there the standard long-running-series-with-a-messy-publication-history questions of where to start and what order to read the stories in (I went for publication order, as I like to see how the writer develops, rather than the character), but there was the equally important question of where I could pause for breath, because I didn’t want to be reading back-to-back Elric for however long it took me to get through the saga. I don’t think my sanity could stand it.

In the end, I found I could divide the stories up, roughly, into three phases. First, there was the initial run in Science Fantasy magazine, from “The Dreaming City” in June 1961 to “Dead Lord’s Passing” in April 1964. That made for nine stories, collected in The Stealer of Souls (1963) and Stormbringer (1965), that took Elric from his definitive first adventure, where he leads a bunch of sea-reavers in the sacking of his home city of Imrryr, to his (chronologically) last adventure, with the destruction of himself and his entire world. Phase two was made up of the later 60s and 70s stories and novels that went back and filled in gaps in the saga, from the ones anthologised in US sword & sorcery paperbacks such as The Fantastic Swordsmen (1967), and the Flashing Swords (1973) series, through to Elric at the End of Time (1981). Then, in what is increasingly looking like an arbitrary division based around the ones I read early on versus the ones I still haven’t, phase three consists of what I still think of as the “new Elric novels”, beginning with The Fortress of the Pearl (1989), and on till whenever Moorcock finally, definitely, stops writing new Elric stories.

Amra, May 1961, cover by Roy Krenkel

The series began when Ted Carnell asked the then-early-twenties Moorcock to write something in the vein of Conan for his UK Science Fantasy magazine. Moorcock was already interested in what he’d suggested calling “Epic fantasy” (a name he put forward in the Conan fanzine Amra, in May 1961) — to which Fritz Leiber countered with the winning formula, “sword-and-sorcery”.

Elric was conceived as a sort of antithesis to Conan. (In his introduction to the 2008 Del Rey collection, Elric: The Stealer of Souls, Moorcock said of these stories that they were “probably the first ‘interventions’ into the fantasy canon”, i.e., the first conscious attempts to deliberately play against genre conventions.) Where Conan was strong, Elric was weak. Where Conan lopped the heads off sorcerers, Elric was a sorcerer. Most of all, where Conan was a noble savage, and the embodiment of Robert E Howard’s beliefs in the vitality of the barbarian over the decadence of civilisation, Elric was a savage noble, decadent to the core. In my Mewsings on Conan, I put forward the idea that heroes like Howard’s are created to solve a problem: how to thrive in the worlds their creators made for them (and to answer the problems of the era the creator was living in). I thought of Conan as a sort of barbaric hit-back at Freud’s idea that, to live in modern times, people had to repress their savage id-born impulses and live in a state of constant, socialised repression. Conan (and Howard) had different ideas. The question, then, is what sort of a hero is Elric? What sort of a problem was he designed to solve, if any?

Art by Michael Whelan

The first thing to say, though, is that it’s not really a case of Conan being strong, Elric being weak. Elric is physically weak, yes, but he has sorcery — and he has Stormbringer. Stormbringer is the essence of what makes Elric who he is. In his early writing on the character, Moorcock several times says that Stormbringer is a symbol of the physical and mental crutches we rely on, but that seems an inadequate explanation for something so rich in dark meaning. At times, Stormbringer seems like a drug metaphor (Elric’s dependence on it), at others a metaphor for the atom bomb (at one point it’s called “one of the mightiest weapons”). But basically, what it comes down to is pure, naked power. (As I keep saying on this blog, fantasy so often comes down to the theme of power.) Without Stormbringer, Elric is weak, but we’re all weak, really, so in this Elric is just a slightly exaggerated everyman. With Stormbringer, Elric becomes a crazed demon, suddenly able to give in freely to feelings of pitiless vengeance, inhuman cruelty, and the utter selfishness of not just profiting from others’ deaths, but feeding off their souls. Whatever his ideals when he’s not wielding the runeblade, Elric is a monster when he takes it up — to the point of, all too often, becoming so battle-drunk he only stops when he finds he’s skewered one of his allies, if not his closest friend or the woman he loves. Is this a picture of all human beings when they get too much power?

Between-times, Elric is a troubled soul, “a doom-driven adventurer who bore a crooning runeblade that he loathed.” As he confesses to Shaarilla of the Dancing Mist, one of many hapless characters who come asking for his help:

“I should admit that I scream in my sleep sometimes and am often tortured by incommunicable self-loathing.”

Elric, a Melnibonéan, is heir to “ten thousand years of a cruel, brilliant and malicious culture”, and though Moorcock tells us that Melnibonéans aren’t strictly human, Elric is still an everyman. Melniboné’s history of slavery, cruelty, and exotic perversity is just a fantasy exaggeration of our own. (We just didn’t have the dragons, sorcery, and demon-gods to take it that far, but if we had…)

Elric’s melancholic, bitter brooding could be taken, then, as only a slight exaggeration of what (to the young Moorcock, anyway) is the human condition:

“To him, life was chaotic, chance-dominated, unpredictable. It was a trick, an illusion of the mind, to be able to see a pattern to it.”

“I am the eternal skeptic—never sure that my actions are my own, never certain that an ultimate entity is not guiding me.”

“Look at me, Zarozinia—it is Elric, poor white chosen plaything of the Gods of Time—Elric of Melniboné who causes his own gradual and terrible destruction.”

(Despite Moorcock being quite vocal in his dislike of both Tolkien and Lovecraft, I was constantly reminded, throughout this re-read, of both. Pointy-eared, ultra-refined and ancient-cultured Elric, in being the last representative of a fading people, is just like Tolkien’s elves who are departing Middle Earth now their time is over. And something about Elric’s finicky, occasionally self-righteous, occasionally self-humbling, gloomy character is a little like Lovecraft’s — aside from Elric’s love of women, of course.)

Elric as he first appeared on the cover of Science Fantasy, June 1961. Art by Brian Lewis. (From Andrew Darlington’s blog.)

The Elric stories (in this first phase, anyway), are pretty formulaic. Someone comes to Elric asking for help. He warns them not to get involved with him. They insist, and Elric finds something in it for himself, anyway. Then, the adventure underway, the air of creeping doom begins. Usually, at some point, Elric finds himself without his sword, reduced to a helpless weakling. Then he gets his sword back and the rebound launches him into ultra-violence mode, where he shears through metal, flesh, bone and brains, quite often invoking Arioch or some other demon-lord of Chaos for even greater depths of mayhem. Then, when the dust settles, the irony sets in. Whatever it was that was wanted turns out to be worthless, and the price paid for it in human lives too heavy for such a mocking return. Elric bemoans his condition, and the story ends.

Another thing to say about the stories is they have almost no narrative logic. They certainly have very little suspense or dramatic tension. Even when Elric is swordless and helpless in his enemy’s hands, those enemies can always be relied on to fail to deal with him properly — in one case (“The Stealer of Souls”) just letting him go after making him promise not to kill them. When Moorcock introduces a major series character — Moonglum, say, or Zarozinia — Elric just bumps into them, helps them out of a small scrape, then they join him for the rest of the series. There’s no attempt to merge their introduction into the main thrust of the story they’re in, or give them the sort of motive they’d really need to join forces with such a locus of doom. As the series progresses, Moorcock seems to get impatient with the need to move his characters around the world he’s created for them, and brings on magical horses who can just gallop anywhere — over sea, land, chaos, anything. (And, as I said about J K Rowling when opening my Harry Potter re-read, there’s no sense that Moorcock has worked out his “rules” for magic. The only rule for magic in the Elric stories is: the bigger, the weirder, the darker, the nastier, the stranger, the better.) Once the battle with chaos is really underway, Elric’s world increasingly turns into this roiling mass of chaotic stuff spewing out weird enemies for Elric to fight — which, in a sense, is what his world was all along.

James Cawthorn’s cover to the first HB of Stormbringer

What the stories do have, though, is an incredible capacity to deliver startling images, characters, creatures, entities, scenes, even entire worlds. The lack of narrative logic just doesn’t matter, because there’s always another weird, darkly poetic, or doom-ishly symbolic scene to witness. I was surprised to find out, first of all, how many characters, scenes, monsters and demons I remembered vividly (Meerclar of the Cats, Count Smiorgan Baldhead) who, on this re-read, proved to be there only briefly, or, in the case of what I thought were series characters, only for one story (as with Theleb K’aarna and Queen Yishana, though she has a brief return appearance).

Moorcock has this incredibly archetypal imagination — something underlined by how his characters prove to be, in the long run, avatars of archetypal forms such as the Eternal Champion, or the City of Tanelorn, which (if I remember rightly) has some sort of presence in every one of Moorcock’s multiversal worlds.

And this may be part of what made the Elric stories so successful. They make no sense, but they’re full of weird wonders. They’re so psychedelic, and arrived just in time for the countercultural 60s to kick off.

Art by Jack Gaughan

So what is the hero, Elric, doing, what problem is he solving? I don’t think, in the end, he’s like Conan in that sense. Elric doesn’t solve any problems, not by offering a viable counter-idea, anyway. He’s there to represent a state of mind, to bemoan his existential condition, to question the gods — to question if there are gods — to question fate — to question if there is a fate — and then to unleash insane levels of chaotic violence to wipe everything clean, as some ultimate expression of dissatisfaction with the whole setup. Only, with no sense that this is the end, merely a pause before it all starts again.

In a 1963 article, Moorcock called the Elric stories “sword-and-philosophy” tales, rather than sword-and-sorcery, but is this true? Yes, Moorcock presents us with what seems like an advance on the traditional good-versus-evil idea, with his eternal conflict between Law and Chaos — though he adds other forces, like the Balance, Fate, and Nature, too, which seem to be able to override Law and Chaos, or at least meet them with equal power. But in a sense the terms used don’t matter. What there is is conflict, raging above our human heads, and of its true nature, we cannot know:

“Who can know why the Cosmic Balance exists, why Fate exists and the Lords of the Higher Worlds? Why there must always be a champion to fight such battles? There seems to be an infinity of space and time and possibilities. There may be an infinite number of beings, one above the other, who see the final purpose, though, in infinity, there can be no final purpose. Perhaps all is cyclic and this same event will occur again and again until the universe is run down and fades away as the world we knew has faded. Meaning, Elric? Do not seek that, for madness lies in such a course.”

Moorcock, happy as Elric… NOT! (Image from The Stormbringer Fandom Page.)

Is Elric, then, a sort of Sisyphus, wiping out the whole confusing, doom-laden, mocking malarky — ending the conflict through the overriding power of his Black Blade — only to find it coming back, time and time again? Moorcock says he’d been reading the French existentialists around the time of writing the Elric stories, and to Camus’s idea that we must imagine Sisyphus to be happy, Moorcock might be saying, “Yeah, but just wait till you put a demonic runeblade in his hands, you’ll find out how happy he is.”

Elric, I think, isn’t (like Conan) the embodiment of a solution to the world’s problems. He’s more a protest against them. He’s an existential Everyman, and his lack of a viable worldview, his eternal search for ever-elusive peace (in Tanelorn, in the arms of Zarozinia, or in a sardonic acceptance of his doomed-laden fate) in a roiling world of turmoil, conflict, and uncertainty, is part of the picture. His only “solution” is to lash out at it all and silence the turmoil (only ever temporarily) with one screeching slash of a soul-sucking demon sword:

“The gods experiment, the Cosmic Balance guides the destiny of the Earth, men struggle and credit the gods with knowing why they struggle—but do the gods know?”

No, Elric, they don’t. But keep on slashing, all the same.

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Harry Potter and the Cursed Child by J K Rowling, Jack Thorne & Jack Tiffany

Is Harry Potter and the Cursed Child an essential part of the series? A long (two-part) play that premiered on 30th July 2016, it’s written by Jack Thorne, but based on a story by J K Rowling, Jack Thorne and director John Tiffany. I think they were trying to fulfil a number of expectations. First of all, it had to be a night out for Harry Potter fans, a sort of theatrical Harry Potter experience, offering up all your favourite characters, places, and even key scenes from the novels. Secondly, it would have to let us know a little of what happened next with the main characters. Thirdly, it would have to give us a new story that felt, somehow, equal in weight to the seven book series that spawned it, yet could be contained within a pair of plays watchable in a single day.

And I think if you view it this way, they did a pretty good job considering the heavy constraints. By a combination of dreams, talking portraits, time-travel (the plot revolves around the misuse of a time-turner, though one that’s far more powerful than the one Hermione used to attend so many lessons in The Prisoner of Azkaban) leading to alternate timelines, the play gives us scenes from the life of both the grown-up Harry Potter (its first scene is a restaging of the last chapter in Deathly Hallows) and the child Harry Potter, plus appearances from Dumbledore, Voldemort, Hagrid, Harry’s parents, Harry’s children, Severus Snape, Ron and Hermione and their children.

Music (by Imogen Heap) CD release

The main story is centred on Harry’s youngest son, Albus. As we meet him he’s weighed under by the pressure of having such a famous father — who defeated Voldemort and saved the wizarding world, no less — which results in his own attempts at magic being rather feeble. In addition, the first and only friend he makes on the train to Hogwarts is Scorpius Malfoy, son of his father’s schoolboy enemy Draco, and Scorpius is under his own sort of cloud, as rumours have begun to circulate he isn’t Draco’s, but Voldemort’s son. Albus finds himself sorted into Slytherin, and feels both the burden of letting his father down, and the rebelliousness of breaking free from his father’s past. Then, overhearing Amos Diggory’s plea to Harry one night to use a time-turner the Ministry has recently recovered (all the others were destroyed in Order of the Phoenix) to save the life of his son Cedric, Albus (encouraged by Amos’s niece Delphine) decides to steal it and, with Scorpius’s help, do what his father is refusing to do: go back in time to the Triwizard Tournament and save Amos’s boy. Things, of course, go wrong, and the pair find themselves caught in a number of alternate timelines, in one of which Voldemort has won.

There’s a thematic link with the novels. In the books, there was a lot about how memories and stories of the past can be changed or misrepresented, and the effect that can have on enabling evil on its way to power. Here, we get the past being actually changed, with often disastrous consequences (including the full-on victory of evil). But also we get the way children can struggle to be perceived as individuals thanks to their parents’ overshadowing reputations. And that’s the main thing this play is about, the relationship between children and parents, which is something the books (that so much focused on orphans like Harry and Tom Riddle, people who disowned their families like Sirius Black, or people like Hermione whose parents we never got to see) couldn’t deal with in the same way. Harry’s difficulties with his son he puts down to the fact of his having had no father present in his life, so he doesn’t know how to deal with his son on an emotional level.

Reading the play (I haven’t seen it), I did find some of the dialogue a lot more emotionally self-analytical than the books, as the characters diagnosed their relationship difficulties with one another in a way that smacked a little bit too much of self-help speak.

Theatrical poster

But, the main thing the play is designed for is to be fun. And another thing that reading it rather than seeing it did is to make me wonder how they managed it on stage. The scenes are often very short — more filmic than theatrical, I thought — and jump between locations and times in a way that must be pretty challenging for a theatre’s technical crew. And there’s a lot of magic: transformations, levitations, disarming and binding spells, and so on, which I can only guess must be a large part of the fun of going to see this play, to find out how they put these things on live.

Inevitably, fans have argued about whether Cursed Child is “canon” or not. The way it threatens to fiddle with major events in the book-series’ past (which the possibility of time-travel of course raises) does, perhaps, make it feel as though it’s treading on the series’ past a little too much. (Leading to the inevitable scene where some characters have an opportunity to prevent the terrible events that sparked it all off, and the writers have to give them a reason not to do it.) And the grown-up versions of the main characters can only, really, act as jokey versions of the children we got to know thanks to the books. (This may be true of adults generally, though.)

Overall, I think it’s best to see Cursed Child as a bit of fun added to the series, a sort of theatrical “Harry Potter’s Greatest Hits”, with some what-happened-next thrown in, rather than an essential continuation. Personally, I’d be happy to see a more comedic take on the day-to-day lives of adult Harry, Ron, and Hermione, without their having to save the world from ultimate evil, but I can’t imagine that happening — not for a while, anyway.

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