Drive & Tyrannosaur

Drive, released last year, although not at all a fantasy, was really a superhero film. Its main character is a stunt driver who, on the side, hires himself out as a getaway driver for criminals. He has a simple rule — he’ll get you where you need to be, wait a specified time, then leave, with or without you. Added to this super-power of being able to out-race any cop (even a heli-cop) is an additional power of being able to launch into bursts of super-violence so suddenly he always beats his opponents. Even in a world of violent criminals, he wins his fights because, unlike the gangsters who have to psyche themselves up and get angry in order to be violent, the hero of Drive can turn from super-quiet to ultra-violent as though he’s merely flicking on a switch. In this, he’s similar to a long line of cinematic heroes and anti-heroes who do the same thing, the most obvious recent example being Heath Ledger’s Joker in Batman Returns. The key scene here is where the Joker goes to a meeting of criminals and seems to be playing with a pencil, trying to balance it on its blunt end. Suddenly, he uses the pencil to stab a goon’s eye, thus impressing everyone at the table with his power of switch-it-on ultra-violence. In that instant he becomes head of the criminal underworld.

This has become such a commonplace in films, usually thrillers, it’s almost a convention. The hero wins not because (as in King Arthur‘s day) right gives might, but because he can turn on the violence at a snap. And the reason he can do this is because, like the hero of Drive, he’s been scarred into emotional deadness, and so, to him, violence is as unemotional as any other activity. Usually, he’ll be given a dead wife or child to explain this raging void inside him, but this is done so often it’s become a convention, and is more a shorthand to get us to simultaneously sympathise with and hero-worship our hero, while granting him the power of ultra-violence. Drive wasn’t a bad film at all, but I felt it’s main fault was the way it took on this convention too much as a convention, without saying anything new about it.

Tyrannosaur is a far more gruelling watch. Which isn’t to say I didn’t laugh a couple of times — though I’m not sure if that wasn’t because I’m so used to seeing Olivia Colman in comedies, and her timing and delivery of lines is so perfectly comic, it can get you even in non-comedic scenes. I wasn’t laughing by the end, though. Unlike Drive, Tyrannosaur is all about that blind sense of objectless, burstingly-repressed rage that compels its characters to violence — and not the heroic, villain-bashing violence of Drive, but the petty, or worse-than-petty, violence to loved ones and neighbours. Its main character, Joseph (Peter Mullan), having started things off by kicking his own dog to death and throwing a brick through a Post Office window, takes refuge in a charity shop run by Hannah (Olivia Colman), who, being forgiving, meek and middle class, seems perfectly designed to annoy the always-annoyed Joseph. She is, however, the one person to show him any sort of emotion other than anger, and he can’t help coming back to see her, even if all he can offer in exchange, at first, is abuse. And it turns out Hannah is no stranger to abuse.

This is by no means a feelgood film — it has more in common with a Jacobean tragedy — though it avoids, to my mind, the sort of ultra-abject miserablism some have accused it of. But by the end of it, I had that peculiar washed-clean feeling you can get after watching a really stark, scouring, take-it-out-of-you drama. This is nothing like the air-punching triumphalism you’re invited to feel by a film such as Drive, whose hero uses his powers of ultra-violence to beat up the baddies (who need beating up because they’ve used their violence to beat up goodies), and walk away feeling he’s done a good deed. Here, you’re left feeling that the violence itself must surely have been exhausted, and perhaps, just perhaps, overcome, by its characters, though only by being taken to such awful extremes. In Drive, the hero’s emotional deadness leaves him heroically lonely by the end of the film, a sort of scapegoat for the violence of the society he lives in; in Tyrannosaur, the characters are far more human because, however emotionally dead they may think themselves, every repetition of violence or verbal abuse surprises them into feeling their own wounds yet again. For them, there is no escape from hurting themselves every time they hurt others, though they continue to do so for far too long. In this, it’s a far more honest, and brutal, depiction of violence.

Cinema is all too much in love with the glamour of violence, and films which rely on it for sheer spectacle all too often make lazy use of conventional signs about how violence affects its characters (the cop who ends every day soaking his sorrows over a photo of his estranged family, for instance) — a quick tip of the hat to the reality of things rather than an attempt to understand — then getting on with the action. Meanwhile, a film like Tyrannosaur comes along to illustrate how violence wounds the perpetrator as much as the victim, and the result is the sort of catharsis talked about as being the function of the great tragedies, be it Oedipus Rex or Hamlet. A sort of exhaustion of rage through being faced too much with its after-effects. Not an easy watch, by any means, but an oddly rewarding one.

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Videodrome

I love the first half of Videodrome (if love is the right word for something so weird & sleazy). Max Renn’s (James Woods) descent into a hallucinatory world of video nasty violence and getting-swallowed-by-a-TV weirdness is handled with enough of a dangerous edge that you really feel this isn’t just an excuse for some shocking/surreal horror-fantasy moments, but may actually be a film with what Renn himself doesn’t have — “a philosophy” — i.e., an actual coherence to its weirdness, something quite rare in this sort of hallucinogenic horror movie.

But then there’s the second half, and I never fail to be disappointed by it. It’s at this point the film sloughs off its weirdness for action; it leaves its ideas behind and settles for a shoot-out and a suicide. It has the effect of someone breaking off an interesting and well-reasoned debate to sock his opponent in the jaw, and represents a similar failure of ideas, or perhaps a lack of courage in its convictions.

After all, the potential was there, particularly once Renn has encountered the Ballardian video prophet Brian O’Blivion, whose Cathode Ray Mission aims to bring TV to the homeless, and who only communicates with the world via video tapes. O’Blivion (a gloriously silly name that surely points to this very much not being intended as a standard action thriller) sees the TV as an extension of the mind, and believes the sort of sleaze peddled by Max Renn’s Channel 83 to be a necessary outing for the murky, nightmarish depths of the unconscious. His is the sort of “philosophy” Videodrome ought to be about — and it’s the philosophy the first half most definitely is about. O’Blivion seeks to liberate mankind from the strictures of reality with the (then-new) power of video, even if it is a savage, uncivilised liberation. At least it will be an honest one.

But it turns out O’Blivion isn’t the man behind the brain-tumour inducing video signal known as Videodrome. That is Spectacular Opticals, an arch-reactionary mega-corporation, who aside from selling cheap glasses and missile guidance systems, seek to skim the scum from the human race using video-brainwashed killers (programmed by pulsating Betamax tapes). And the trouble is, theirs is a boring philosophy compared to the zany O’Blivion’s.

With O’Blivion’s enlightenment-through-video-sleaze we’d have the ending that, apparently, Cronenberg initially planned — a vision of Max Renn, Nicki Brand (Debbie Harry) and Bianca O’Blivion melded together in one “new flesh”, in some video version of heaven. But for some reason he swapped it for what we instead have — people getting shot at a corporate sales conference — the logical consequence of Spectacular Opticals’ realistic philosophy, yes, but so dull to watch after the visual richness of the first half of the film.

Perhaps the trouble is Cronenberg is a good director of the subtleties — and of actors — while having a strong love of the pulpier types of horror. Torn between the two, his films perhaps promise too much of both, but can only fulfil one side of the bargain. (I certainly felt the same about A History of Violence, which I thought, from the beginning, was going to be all about the is-he-or-isn’t-he-a-gangster of Viggo Mortensen’s character, only to be disappointed when it turned into yet another shoot out in the second half.)

My favourite Cronenberg film remains The Dead Zone, which keeps its use of the fantastic very cut back, and tells its tale of emotional reserve and quiet disappointment just as effectively as Videodrome delivers its first-half shocks and disorientations, but sticks with them to the end.

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Dragonslayer

For me, one of the joys of watching Dragonslayer is rediscovering what a great fantasy film it is. I’m not quite sure why I manage to forget, each time, how much I like it. Perhaps it’s down to the lack of extras on the DVD — something which always makes me feel a favourite’s going underappreciated — or perhaps it’s because it got a mixed critical reaction on its release, or that, being released in 1981, it lost out to Raiders of the Lost Ark for both a visual effects Oscar and a Hugo. To my mind, though, it’s as good a film as Raiders, it’s just that the way it tempers the straight-ahead heroism of its George-and-the-Dragon storyline with less purely archetypal, more humanly-believable characters — the very thing I like it for — may have weakened it in the public’s eye, particular when compared to the very obvious heroism of Indiana Jones.

Set in an authentic-feeling Dark Ages kingdom called Urland, Dragonslayer begins with a group of villagers, led by the young Valerian, setting out to ask the ageing sorcerer Ulrich (played by Ralph Richardson) for help against the best-named dragon in movies, Vermithrax Pejorative. (Latin is the language of magic in Dragonslayer.) Ulrich dies before he can help, but his young apprentice, Galen Gradwarden, decides to earn a reputation as a great sorcerer by fulfilling his master’s task. And he makes a good go of it, too, using his magic not to face the dragon directly, but to bury its cave in a massive rockfall. Everyone goes home to the village to celebrate, and Valerian reveals himself to be Valeria, a girl raised as a boy by her blacksmith father so as to avoid the lottery by which King Casiodorus picks maidens to sacrifice to Vermithrax. Then greedy Casiodorus confiscates Galen’s magical amulet (wanting to see if he can use it to turn lead into gold), and Vermithrax bursts free, meaning another lottery has to be held, another sacrifice made. Meanwhile, we’ve learned that, despite his protestations of the lottery’s fairness, King Casiodorus’s daughter’s name has been conspicuously absent from the drawings.

One of the most striking surprises of Dragonslayer is that, despite having the Disney name attached (it was a joint Disney-Paramount production), it’s very far from the traditional Disney style of fairy tale/fantasy — a point underlined by the scene where Galen enters the dragon’s lair intent on saving the sacrificial princess, only to find her dead and being eaten by baby dragons. Galen underlines the un-Disneyishness of the scene by sticking the baby dragons with his spear.

Vermithrax itself is one of the best pre-CGI dragons in movies, at least in those scenes where we get to see the whole of it. When it (or parts of it) interacts with humans, it’s less convincing (obviously being played by a large, robotic head, for instance), but when it wing-hobbles, bat-like, through its cave — a scene produced by a variant on stop-motion called go-motion, where rather than being animated a frame at a time, the dragon model was designed to perform a small motion each exposure, thus leading to a more fluid motion — is excellent, as are the scenes where it soars through the sky.

Quite often, it’s the little details that make the film. One of the best comes near the end where, with Vermithrax lying not just dead but partly exploded on the ground, King Cariodorus turns up to stab it with a sword, and thus be proclaimed dragonslayer. This is a world, you can’t help feeling, where although the most obvious evil (the dragon itself) has been dealt with, the background of petty human evils will remain. Our heroes have to set off for another land in search of their happily-ever-after.

And it’s one of the film’s plus points that Valeria and Galen share the hero’s role. Galen may be the one who wields the spear “Dragonslayer”, but Valeria is just as heroic, venturing into the monster’s lair to gather scales to make a fireproof shield, and, most surprising of all, not ending up having to be saved by her male counterpart at any point.

In contrast to the film’s dragons and sorcery, there’s a more historically authentic-seeming Christianity creeping into this post-Roman world via wandering holy men. Dragons and sorcerers are dying out, and Christianity is taking the place of the villagers’ superstitions. This actually seems to put the film’s Christianity in a rather odd light. Just as Casiodorus is going to make sure he goes down in history (which is written not by the heroes, but those in power) as the slayer of Vermithrax, Christianity is, rather by default, going to assume the same role in the eyes of the peasantry. They seem happier to believe it was God who slew the dragon, despite the earlier scene where a holy man (played by Ian McDiarmid, looking surprisingly young considering he would soon be the aged Emperor in Return of the Jedi), taking Vermithrax for Satan, tries the usual “get thee behind me” lines, and ends up being roasted alive. But by the end, the magic has left this world — not with the feeling of poetic loss you get from the departure of Tolkien’s elves, but, rather, like the exhaustion of an old-world magic the new world has no room for.

It’s the departures from what you’d expect of a heroic fantasy film that make Dragonslayer what it is. But it could well be these very departures that mean it’s not as appreciated as it ought to be. People no doubt expect a film called Dragonslayer to be a heroic tale in which some guy slays dragons. It is that. But it’s also so much more.

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