IT by William Mayne

IT by William Mayne (HB)I was intrigued to find that, aside from Stephen King’s, there’s another book called IT, this one by William Mayne, published in 1977. I was even more intrigued by the plot: Eleven-year-old Alice Dyson, looking at her home town from a distance, spies a hill she didn’t know existed, and resolves to explore it. At the top she finds an ancient, faintly-carved stone, similar in shape and design to three crosses that mark the boundaries of the town (and of which her grandfather, a vicar who has written a local history, believes there to have once been a fourth). Digging idly in the mud beneath it, Alice finds a dark hole. She puts her hand in — and feels another hand grasp it. When she withdraws her hand, she still feels the presence of that other hand; hers is “still haunted by what had held it”.

Alice gets on with her everyday life. She’s a bit of a trial to her family, the sort of child who’s always doing the wrong thing. Her grandfather, a bit of an authority-figure in the family, in particular finds her wanting (“she was always a miserable milk-and-water miss, with the milk curdled and the water tepid,” he says). But this is not as bleak a book as the Mayne novel I reviewed last time, A Game of Dark — Alice herself has a lightness and humour that prevent these family tensions from building up to anything like the awful alienation that exists between Donald and his parents in that book.

Alice learns of a possible explanation for the ghostly hand:

“…a witch, or sorceress… had taken refuge in the town and then come into the Market Place and made terrible frightening threats against the town. Before she had finished them a retribution had come upon her and she had fallen down dead, some said struck by God, and others by the Devil, stabbed with an invisible knife in full daylight in front of a crowd of people.”

Returning to the hill, Alice pokes about in the darkness with a piece of rusty metal she finds nearby. Suddenly, she feels she has stabbed something, and the ghostly hand leaves hers. She, then, is the cause of that “invisible knife”. But her troubles are not over. She has attracted another presence. This is not the witch, but the witch’s familiar, a poltergeist-like spirit keen to attach itself to Alice as it once did to the witch. It starts providing Alice with rings that are meant to bind them together — often as not lifted from other people. Alice, quite sensibly, hands them into the police. The spirit starts trying to follow what it assumes are Alice’s wishes — she wins a game of monopoly with every dice roll landing in her favour; a friend who throws a snowball at her gets showered in the snow from a nearby window ledge; when Alice gets angry, the spirit starts to break things.

What stops William Mayne’s IT from being a horror novel is that Alice isn’t isolated by her strange experiences. In fact, several adults, including her grandfather, a local bishop, and her mother, all accept what’s going on. As her mother says:

“Don’t forget that I was… in New Guinea… I was your age at the time, and I was older, and we’re both quite familiar with wandering spirits that attach themselves to people for a time, so at least we knew what was going on. Believe me, we met far worse ones than yours. But of course out there it was much easier to talk about things like that.”

IT by William Mayne (Puffin PB)Perhaps it was because I was expecting IT to be more of a horror novel that I found it slightly unsatisfying at the end. Although the effects of the ghostly hand and the later familiar spirit can be quite spooky (whenever Alice approaches a church, she’s enveloped in her own little storm, as “IT” tries to prevent her from entering the holy place, which it can’t follow her into), Alice herself isn’t overly spooked, and instead, feeling sorry for this childlike spirit that’s attached itself to her, tries to find a way to free it, and her, from an unwanted bondage. She realises a ritual has to be carried out involving the four crosses that once surrounded the town. Usefully, there’s an annual parade that, if Alice can persuade the committee, could have its route changed so as to provide the sort of magical act required. She does this in a series of quick-cut brief scenes that bring a comic feel to the story. But Mayne’s skill at characterisation, and Alice’s constant little difficulties with people, particularly her family, prevent it from being the sort of E Nesbit lark-with-magic that might make it sound like.

IT passes through spooky territory, then, but never becomes a horror novel. Nowhere near as bleak as A Game of Dark, neither is it as powerful, though it has its moments. What lingers, rather than the sort of trials Donald Jackson went through in that earlier book, is the light touch and resilience of Alice’s character, and the way her determination to see this strange experience through, in her own way, finally wins round her previously disapproving grandfather, and the town as a whole.

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A Game of Dark by William Mayne

William Mayne, A Game of DarkA Game of Dark (1971) opens with young Donald Jackson feeling dizzy and being led out of class to the empty school staffroom. There, he somehow slips between this world and another. In our world, he is Donald, the troubled teen son of a father left wheelchair-bound and in constant pain from an accident that occurred on the night Donald was born; in the other world, he is Jackson, a boy who wanders into a medieval town under siege from a gigantic worm, where he is picked by the new lord (Lord Breakbone — “The lord is supposed to protect us and to kill the worm, but it will not be killed, it kills them instead. So they send us another lord.”) to be his squire.

This slipping between worlds can occur at any moment, with no fanfare. At first it is only when Donald is alone — in the staffroom, or walking home at night — but later it can be while he’s in the presence of others, in mid-conversation, even. One moment he’s Donald in our world, the next he’s Jackson:

“He was being some other person, he found, in a crisp buzzing world of hard light and hard ground and hard people. Then, for a moment again he was Donald walking towards the bridge, and the boy who that morning, perhaps, had called himself Jackson to a girl on a hillside. For a moment he could choose again which he would be. One is real, he said to himself. Donald is real. The other is a game of darkness, and I can be either and step from one to the other as I like.”

At first, he teeters on the edge of full immersion. Hearing someone speak to him in that other world, he fights not to understand their language, because understanding will be a commitment to existing in that world; then he gives in. Returning to our world, he finds that time has passed, events have moved on:

“[His mother] was standing in the doorway of his room, and he was working at his homework, remembering what he had done since coming home without feeling he had experienced it.”

Neither world is an escape from the other. Donald cannot face his father, who has become strange, almost fearsome, and who can barely communicate through the often delirious pain, which he endures because of his beliefs. As Mrs Jackson tells her son:

“We were meant to bear pain in this world, and what’s sent to us we must submit to.”

Donald struggles to feel connected with either his father or his schoolteacher mother (who calls him by his surname at school, like any other pupil, and often slips into calling him the same at home). He wonders if he is truly their son. He finds a haven in a local church group — a Church of England one, disapproved of by his Methodist parents — and the (to my mind) rather touchy-feely friendship of the everyone’s-friend vicar, Mr Braxham, who encourages Donald to smoke and insists on being called “Berry”. In the other world, meanwhile, as if the everyday harshness of a bleak, medieval existence isn’t enough, there’s the worm, a great, unthinking, stinking thing that preys on the people of the town with nothing anyone can do to stop it.

A Game of DarkDonald/Jackson, then, has a whole series of father figures — Mr Jackson and Berry in this world, Lord Breakbone and the worm in the other. As his father in this world is taken into hospital, Donald can hardly find any feeling for him but a sort of panic fear; meanwhile, in the other world, the fight with the worm becomes unavoidable. At first it is pacified by animals left outside the town walls, but when the townspeople struggle to keep feeding it, it breaks through the wall and begins, once more, to eat human beings. (The worm in the book is particularly well-created. Its stink lingers for days; animals refuse to cross its slimy trail. In one fight, it suddenly produces a winged claw, seemingly as much to its own surprise as anyone else’s. The feeling is of a thing made stupid and complacent by being so powerful it has no serious opposition.)

Without its two worlds directly paralleling each other, A Game of Dark reaches its moving conclusion only when Donald brings his experience as Jackson in that other world — where he has faced and killed the worm, though not in the honourable, knightly way the town demands — to bear on the internal, emotional conflicts in this one. And not just on his own life. While, to him, the worm can be seen as standing for the darker and more difficult aspects of his relationship to his father, killing it throws light on just what his father must be facing — for his illness is a worm, too, something that humiliates and dehumanises.

Mayne’s style reminds me of Alan Garner’s in its spareness and occasional poetic density, its feeling of slight alienation from the world it describes, and its deft moments of character insight. But the matter-of-factness of slipping between one world and another, the way it is never explained, examined or excused, is something quite new to me in a fantasy novel, as is the very moving way the fantasy strand illuminates the equally-weighted real-world strand at the end.

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The Moon Stallion

The Moon Stallion was first broadcast on the BBC at the end of 1978. I don’t remember seeing it, though I may have caught it when it was repeated in 1980, on the Sunday teatime slot I so associate with BBC kids’ fantasy (perhaps because of the Narnia adaptations they showed in the late 80s). Anyway, I may not have seen it at the time, but sitting down to watch it now, I certainly feel I know it: it’s archetypal kids’/young teen fantasy of the sort the 1970s did so well (see The Changes, King of the Castle, and Children of the Stones earlier on this blog). Perhaps the fact it’s set in Victwardian times — or BBC costume drama times, anyway — that helps to recall so much classic, E Nesbit-style magical mystery romps, but The Moon Stallion isn’t an adaptation, it was written for the TV by Brian Hayles, the creator of the Ice Warriors and the planet Peladon for Doctor Who, as well as the scriptwriter of Warlords of Atlantis (also on this blog).

Sarah Sutton in The Moon Stallion

The other key Doctor Who connection, of course, is that it stars Sarah Sutton (later to play Nyssa of Traken) as the blind girl Diana. Visiting the home of Sir George Mortenhurze along with her younger brother and her father (an archaeologist brought in by Sir George to help prove a local King Arthur connection), Diana, though blind, sees the Moon Stallion, a wild horse of supernatural repute that, it turns out, Sir George and — even more — his groom and would-be “horse warlock” Todman have designs on capturing. Sir George wants the Moon Stallion because his wife died shortly after seeing it; Todman wants the Stallion so he can control the Moon Goddess, ride into Tir na Nog, and gain magical power. Dismissive at first of Diana’s link with the Moon Stallion, Todman later uses her to try and capture it. Throughout, Sutton plays Diana with a great deal of dignity, which really adds to her vulnerability at the key moments when she’s threatened.

Diana and Todman, The Moon Stallion

In The Hill and Beyond, their encyclopedia of children’s TV drama, Alistair D McGown and Mark J Docherty say The Moon Stallion “in the final examination is no more than an entertaining hotchpotch of enticing legends and myths… a wonderful piece of light melodrama fit for any Sunday afternoon… a looker, then, but rather directionless as a story.” But David Pringle, in The Ultimate Encyclopedia of Fantasy, says “Hayles’s script was one of the most accomplished fantasies specially written for television.” I’d certainly say it was better than McGown and Docherty imply — The Moon Stallion may feel a little too made to seem like an adaptation of a classic kids’ book that never was, but I think it has a lot going for it. True, some of that may be nostalgia on my part. Recently, I’ve had a craving for that whole 1970s mystical-magic kids’ adventure thing, with its gleeful pick’n’mix of folk legends, King Arthur, standing stones (also, in this case, the White Horse of Uffington and the nearby Wayland’s Forge), magical moonlight, stately homes with family secrets and windswept moors by night, and The Moon Stallion was my latest fix. (I had to track it down on a German DVD, as it’s not available in the UK.) Like The Changes and Children of the Stones, The Moon Stallion (briefly) ties science up with magic, equating the two and implying that modern man’s loss of connection with the land, and his loss of respect for old beliefs, will lead to his undoing. As the Green King, a mystical figure who guards the way to Tir na Nog, tells Diana after giving her a future-vision of Concorde and a nuclear mushroom cloud:

“Your science is the magic of ancient times, forgotten, in darkness, now rediscovered and, not understanding its past, rushing into self-destruction, as so many times before…”

The Green King, from The Moon Stallion

And this, ultimately, is the substance to the tale that Docherty and McGown say it lacks. They say: “…the discovery of strange magic by a vulnerable and pretty young virgin is usually a metaphor for sexual awakening in the gothic novel but Hayles deploys Diana on a purely surface level.” But, although Diana does spend a lot of the tale at one remove from the action — necessarily, perhaps, because her visionary connection with the Moon Stallion, and the Green King, can short-cut the tension — the tale is ultimately not about her coming-of-age, but about a much wider confrontation with, and acceptance of, death. Sir George wants revenge on the Moon Stallion for his wife’s death; Todman wants power, and that includes power over death. As the Green King says, “the wolf in man’s” lust for power so often ends in his own destruction, and it is only once these greedy figures have been done away with that it can be set back to rights. At the end, it is Sir George’s daughter who inherits his home and lands; the whole story has a feeling that what’s needed is a little less male power-grabbing, and a little more of the Moon Goddess’s feminine influence, and respect for what cannot be controlled. (Even Sir George’s demand that local evidence for King Arthur be found and confirmed feels like him trying to dominate and control elements of myth and legend, rather than feel any reverence for them.)

The Moon Stallion

It’s not the story that lingers in the mind, anyway, but the magical and visionary feel of a connection with things of the imagination — things of moonlight, and of the ancient past — along with a lot of shots of people riding horses over magnificent rolling countryside, and down hedgerowed lanes, in flowing gowns and cloaks. Perhaps it’s best watched as a welcome dose of nostalgia, but, then again, fantasy is all about magic from the past.

The Moon Stallion

(Full cast & credits at The Encyclopedia of Fantastic Film and Television here; also, details of a comic strip adaptation of The Moon Stallion from the girls’ comic Tammy.)

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