A Voyage to Arcturus as an allegory of life

Canongate 1992 PB, art by Sir Frank Brangwyn

The first half of Maskull’s journey on Tormance could be read as an allegory of human life — though with interruptions. Just think how David Lindsay’s protagonist first experiences this new world: rather than landing on the surface, astronaut-style, in the crystal torpedo in which he set out from Earth, he simply wakes to find himself already on Tormance, but in a helpless state. He’s lying naked on his back, too weak in this larger planet’s gravity to get up. He has new sensory organs that make this alien world seem even more new and different to him, among which is the whipcord-like magn growing out of his chest, like a baby’s umbilical cord. He is, in effect, a baby.

And along comes the most motherly creature on Tormance, Joiwind. Maskull immediately associates her with “love, warmth, kindness, tenderness, and intimacy”. She has an avowed philosophy of lovingkindness for all creatures, and at one point proclaims, “Is not the whole world full of lovely children?” She is, in effect, the most motherly mother Maskull could meet.

She clothes him, then feeds him from her own body, giving him an infusion of her “milky opalescent” blood, enabling him to stand Tormantic gravity. (A move that echoes and completes Krag’s method of enabling Maskull to stand the Tormantic gravity of the tower back at Starkness on Earth. Krag cuts Maskull’s arm and spits in the wound; Joiwind replaces the lost blood, thus providing the feminine completion to the masculine action: wounding, then healing.)

Soon, as they journey, Joiwind and Maskull are joined by Panawe, Joiwind’s husband. It’s as though baby Maskull has picked up a father in addition to a mother in this strange new world. At one point, the couple wait indulgently while Maskull runs off to investigate a nearby lake, like a toddler insisting on jumping into a particularly inviting puddle. That evening, Panawe tells Maskull the story of his own childhood, and the next day Maskull leaves to enter the next stage of his life-journey.

Ballantine PB, 1968, artwork by Bob Pepper

After a brief meeting with Surtur — who may not be the real Surtur — on the Lusion Plain, whose main purpose seems to be to issue a promise that Maskull has some sort of destiny ahead of him (just the sort of thing for an adolescent to feel as he heads off into the world), Maskull meets Oceaxe and receives a jolt. Oceaxe is no motherly woman. She’s “haughty, seductive and alluring”, and where Joiwind saw a world full of children, Oceaxe asks, “Isn’t the whole world the handiwork of innumerable pairs of lovers?” It’s obvious we’re in a different sort of world now, and Maskull, still wandering along like a child, has to be prodded into acting less like a child, more like a man. He’s told he dresses like a woman and even that his Tormantic sensory organs are more fit for a woman than a man, and he needs to change them. This, now, is a world where the perceived differences between the sexes matter, because it’s now a world where attraction between the sexes matters. Told how to change his organs, Maskull experiences an overnight adolescence. In the morning, he’s no longer Joiwind’s baby, he’s a would-be man. (Oceaxe still accuses him of being “boyish” at one point, but at least it’s an improvement, for Maskull, after being told he dresses like, and looks like, a woman.)

So now life on Tormance is no longer about Joiwind’s lovingkindness, it’s a battle of wills. It’s about proving oneself, exerting dominance, and winning sexual partners. There’s a thirst for dangerous thrills, and a sense of constant instability in the very ground itself. It’s all very adolescent, as it should be, because this is Maskull’s Tormantic adolescence. After the fatherly Panawe, the next male Maskull meets is the barely-adult but supercilious and cruel Crimtyphon, and he meets him not as an ally but as a rival. They fight like a pair of rutting stags.

French edition from 1975

The next stage in Maskull’s journey of life is characterised by another woman, Tydomin. Although she’s part of the Ifdawn Marest crowd, it’s made clear that, unlike them, she’s “no longer quite young”: compared to the adolescent Oceaxe and Crimtyphon, she’s middle-aged. She wins her battles in a different way, using subtlety and wile rather than outright violence, and though she does win, she’s by no means triumphant. This stage of life, for both Tydomin and Maskull, is marked by a feeling of tiredness, a sense of disillusionment and a need for a change or an end. The headlong momentum of adolescence has given way to adulthood, and the initial reaction to that loss of acceleration is to feel that life is less lively, less life-like, and so less worth living. Tydomin, fed up of life as she’s been living it, has decided she wants, from now on, to be a man; Maskull’s response to all he’s been through so far, typically male and still more adolescent than not, is to decide that life, which hasn’t worked out how he expected it to, and which has trampled on his childishly simple morals, isn’t worth living.

Here it starts to become clear how Lindsay’s allegory of life departs from the more conventional pattern. Instead of smooth transitions from one stage to the next, Maskull’s maturation is punctuated by breakdowns, as his disillusionment with the path set out for him makes him challenge it and find it wanting. Each time, it takes a revivifying confrontation with death to remind him why he’s alive. Having decided he’s willing to die, Maskull lies down to do so, only to find himself transported to his life back on Earth, to the séance where Krag grabs the apparition’s neck — Maskull’s neck — and twists it right round. This shocking vision reminds Maskull of the true reason he’s alive: it’s not to follow the conventional pattern, but to find his own. Revitalised, he sets out on the next stage of his quest — and once more falls back into the pattern of conventional life.

German PB

What follows adolescence? Work. Maskull and Tydomin meet Spadevil, a man who sees duty as the most important thing in life. It sounds like the philosophy of someone who has just entered the world of work and, finding a lifetime of it stretching in front of him, has to come up with some way of taming the still-uneasy turmoil of adolescence so it can fit a useful, socially-approved purpose. Spadevil, along with his two new disciples, takes this philosophy to Sant, which is an image of the world of work in Lindsay’s day, in that it is dour, dull, and male-only. (The firm Lindsay himself worked for, which became Price, Forbes and Company a couple of years after he joined in 1891, got its first female employee some time around 1909. Her job was to operate the firm’s one and only telephone. Her employers were so unsure how to fit this new commodity, a woman, into their working world that they built a special glass booth for her to work in, and, according to And At Lloyd’s: The Story of Price, Forbes and Company Limited, “the staff were forbidden, under threat of dismissal, to communicate with her except over the telephone”.)

Fitting in with Lindsay’s version of an allegory of life beset by breakdowns, this new enthusiasm for duty just doesn’t last. Maskull’s attachment to these new ideals, as embodied by Tydomin and Spadevil, ends in typically brutal Tormantic fashion, and Maskull, untethered from the usual path of life again, finds himself wandering in the wilderness of the Wombflash Forest, whose name perhaps promises a new birth, or perhaps expresses a craving, at this low point, to return to the certainties of childhood’s earliest stages, before all these murders, deaths and disillusionments. Again, it’s contact with death that moves Maskull on — he sees a vision of his own death, and a glimpse of Muspel-light, reminding him of why he’s on this quest. It’s not to follow the standard allegory-of-life path, it’s to discover his own answers. Revivified once more, he continues.

1975 German cover, art by Karl Stephan

The next figure he meets is Polecrab, a working man and a father of three. Polecrab has heard tales of the true nature of life in Crystalman’s universe, and even credits them with some truth, but has made no effort to find out more. He is, in effect, who the questioning Maskull would have become, had he stuck to the well-worn path of life and not had these moments of breakdown and disillusionment. It’s at this point, really, with this figure of Polecrab before him — the man who lived life as it’s supposed to be lived, satisfied in his way but ultimately still a small man before the universe’s deeper mysteries — that Maskull leaves the conventional path for good. He seeks an alternative, and from this point his journey on Tormance is no longer an allegory of life, but an investigation into a series of alternatives to see which might provide a better answer.

The first that Maskull tries — he visits Swaylone’s Island, where the musician Earthrid plays enchanting but murderous music — is the path Lindsay himself took when he left the world of work and became a writer: the path of art as a possible answer to life’s mysteries. When that fails (and all answers fail on Tormance), Maskull looks to science (Matterplay, with its vision of life as simply the wild and random sporting of the biological life-force), then religion (Leehallfae and Corpang, both of whom are devoted to their different gods, and both of whom are soon disillusioned), then sex (Haunte and Sullenbode’s world of pure-males and pure-females) for an answer. All of these fail. The ultimate answer awaits not for Maskull, but for Nightspore; and not on Tormance, but in Muspel.

Reading Lindsay’s A Voyage to Arcturus as if it were an allegory of life shows that the sort of life it’s allegorising isn’t an unquestioning one. Rather, it’s the pattern of a life beset by inner difficulties that, ultimately, make the conventional path impossible. It’s a life punctuated by breakdowns, by moral outrages, by disillusionments; but it’s also a life urged on by visions, revitalising contacts with a deeper idea that transcends the mundane path. It’s a painful, difficult path, but I suspect it perhaps represents Lindsay’s own in many ways. He had his own revivifying idea, his own vision of Muspel and the Sublime, and it was this, not the values of the interwar literary world, that he knew he had to be true to.

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Childe Roland to the Dark Tower Came by Robert Browning

Childe Roland to the Dark Tower Came is one of the most archetypal of fantasy poems. The story it tells — of a lone knight, last of “the Band” who set out on a never-explained quest for the “Dark Tower” years ago, who’s now so ground down by failure and disappointment that he cannot accept he’ll ever achieve his quest, but who also, knowing nothing other than the quest, can’t do anything but pursue it, doggedly, seeing nothing but the promise of mockery and failure in everything around him — resonates with so many other narratives that it finds its echo throughout later fantasy literature (and film), while at the same time feeling very much like a predecessor to Eliot’s The Waste Land.

The poem was written in a single day in 1855. Browning later wrote of it:

“I was conscious of no allegorical intention of writing it… Childe Roland came upon me as a kind of dream. I had to write it then and there, and I finished it the same day, I believe. I do not know what I meant beyond that, and I do not know now. But I am very fond of it.” (Quoted in this Guardian article.)

It’s somewhat different to the poetry Browning was writing at the time. He was focusing on dramatic monologues, and although Childe Roland is told in the first person, it doesn’t have the same feeling of being an extract from a play, as so many of Browning’s dramatic monologues do (others, like “My Last Duchess”, imply an interlocutor, for instance). It also lacks the historical and biographical research that usually went into his poems, in part because he was away from his home library at the time. (It was written while he was staying in Paris.)

Nevertheless, a welter of influences and ideas went into it. The title comes from King Lear:

EDGAR: Child Rowland to the dark tower came;
His word was still,—Fie, foh, and fum,
I smell the blood of a British man. [Act III, Scene IV, 171-3]

In a 1924 essay, “Browning’s Childe Roland”, Harold Golder outlines the mishmash of folktalery that stands behind the poem’s central figure. There was a ballad called Child Rowland and Burd Ellen, whose Rowland was on a quest for the stronghold of the King of Elfland. (This was a tale Alan Garner also used in Elidor.) Golder also links the poem to the story of Jack the Giant-Killer, whose hero, like Browning’s at the start of the poem, is given directions in his quest (for a giant’s castle) by an old man, and when he arrives at the castle finds a golden trumpet he has to blow to defeat the giant.

Detail from Thomas Moran’s 1859 painting of Childe Roland to the Dark Tower Came. (See Wikimedia for the full picture.)

Even more interesting is a 1925 essay by William C De Vane, Jr., “The Landscape of Browning’s Childe Roland”, which traces many of the details of the nightmarish landscape Roland passes through to a single chapter in a book Browning read many times as a child. In The Art of Painting in All its Branches by Gerard de Lairesse (Browning’s father owned a 1778 translation from the original Dutch), there’s a chapter called “Of Things Deformed and Broken, Falsely called Painter-like”, which guides the reader through an imaginary landscape filled with all the kind of details Lairesse thought bad painters put into paintings in an attempt to give them a touch of eerie grandeur — what would later, by the Romantics, be perhaps termed “the Sublime”. Although Browning didn’t have this book with him when he wrote Childe Roland, it seems he’d been on a mental journey through its landscape enough times that it came naturally, perhaps unconsciously, to him.

Reading the poem, I’m constantly reminded of other fantasy works. Roland’s fear, when crossing the stream, that he might “set my foot upon a dead man’s cheek” makes me think of the ghostly faces in the Dead Marshes in The Lord of the Rings; the arena-like circle of mountains that surround the Dark Tower make me think of the narrator of Hope Hodgson’s House on the Borderland’s vision of the titular house on a plain surrounded by mountains among which stand a host of ancient gods; and most of all, the section of the poem where Roland pauses to remind himself of his former comrades but can only recall how they met with their deaths, makes me think of a section from the quest segment of Boorman’s Excalibur, where we see various grail-quest knights’ ignominious ends. (This association is so strong, it was only while reading about the poem to write this entry that I realised it wasn’t about the grail quest.)

A knight finds one of his (failed) brother questers in Boorman’s Excalibur

The most powerful part of the poem, for me, has always been the moment Roland sees a half-starved horse in the wasteland he’s travelling through:

Alive? he might be dead for aught I know,
With that red gaunt and colloped neck a-strain,
And shut eyes underneath the rusty mane;
Seldom went such grotesqueness with such woe;
I never saw a brute I hated so;
He must be wicked to deserve such pain.

That line, “He must be wicked to deserve such pain”, is chilling, in part because it seems such a desperate clinging to the idea (having been on such a seemingly pointless quest for so long) that everything in life must happen for a reason — therefore, if something is suffering, it must deserve it, even if it’s just a poor horse — but mostly because it seems to me that, in that moment, Roland is really seeing himself. It’s not the horse’s suffering he feels must be deserved, but his own, this endless, futile quest through a landscape which the worn-down, despairing Roland sees as full of active, inimical forces mocking and threatening him at every step. Everything he sees offends him. The old man who points him on his way must, of course, be deceiving him, and laughing behind his back; the river he has to cross must have some nasty trick to it, like being full of dead people; a wheel he sees by the wayside must of course be not a wheel but part of some Piranesian “engine”, a “harrow fit to reel/Men’s bodies out like silk”.

The waste land from Excalibur

And then, suddenly, he realises that despite all this cynicism and defeat he’s there — he’s at the Dark Tower. He sees his dead colleagues “ranged along the hillsides” all around him (which could, I suppose, mean he’s actually died), then blows his slug-horn. (Golder gives an origin for the term “slug-horn”, which I thought I’d read somewhere that Browning had invented. But apparently it was used earlier by the poet Chatterton, and ultimately derives from a Scottish word, “slugorne”, meaning “war cry”, itself derived from the word “slogan”.)

And then the poem ends. Roland’s quest, obviously, is not over, because he’s presumably arrived at the Dark Tower to do something, but what it is, it doesn’t matter. What matters is that all that defeat and cynicism was a lie. The old man wasn’t deceiving him; the river wasn’t full of dead people; the wheel was probably just a wheel. (The horse, presumably, really was suffering, though.)

Childe Roland is the “Belly of the Whale” moment, the darkest hour, and Roland is through it. His story isn’t over. Really, it’s just about to begin — a “childe”, after all, is not a knight, but a knight-in-training, so Roland’s story is, perhaps, the story of his initiation into true knighthood, and this may be the point where the true test begins.

Perhaps it’s this feeling that the poem is an intense fragment of a larger story that gives it so much power, and makes it resonate with so many other fantasy stories. But certainly, for me, it’s one of the great fantasy poems. (See my entry on Clark Ashton Smith’s The Hashish Eater for another.)

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Close Encounters of the Third Kind

Just what is the aliens’ plan in Close Encounters of the Third Kind? We know they’ve come to Earth in the past and kidnapped a random selection of people — some of them military personnel, others just ordinary folks — along with, in the military cases at least, their vehicles. Now they’ve come back, but to do what, exactly? First, they leave those captured vehicles in random, out-of-the-way places, such as a ship in the middle of the desert. Then they zip down from the skies and buzz aircraft or swoop along US highways, causing all sorts of poltergeist-like electrical disturbances as they go, including shutting off the power to whole towns (including hospitals?), incidentally causing skin burns in those who see them too close, and resulting in at least one policeman crashing through a road safety barrier and down a (fortunately not too steep) incline beyond. They kidnap a child whilst terrorising its mother; they induce a mental breakdown in the lead male character who, as a result, loses his job and then his family.

The odd thing is that, throughout, everyone seems to feel this is all to some ultimately benevolent end. Roy (Richard Dreyfuss) wants answers, and Jillian (Melinda Dillon), who had her child ripped from her hands after having a selection of kitchen knives thrown at her, wants her child back, but both seem more angry at the government for refusing to admit anything’s happening, than at the aliens, who are the cause of it all.

And what do the government know, anyway? (And it’s not just the treacherous post-Watergate US government. At some significant meeting before the film begins, it’s said to have gone very well for the French in some way, meaning François Truffaut’s Claude Lacombe is in charge of the whole official response. His speaking French to the US military and government implies that the difference between their attitude and his is a question of people speaking, metaphorically as well as literally, entirely different languages.) The most the government seem to do is rush around ticking off vehicles as they’re returned, and listening to a crowd in India enthusiastically chant a five-note melody then pointing at the sky. Associating this melody with a series of hand signals gets Lacombe a round of applause, as though translating this message from one abstract form to another were some sort of breakthrough. Later, while the other government scientists are getting excited over the idea that a series of numbers being beamed at them from somewhere within the solar system might be map coordinates, Lacombe shouts at them to listen, then once again picks out the five-note melody, as though he’s only just discovered it.

This welter of strange phenomena — electrical disturbances, lights in the sky, sunburn at night, random kidnappings, lost military vehicles reappearing in desert locations, obsessive visions of a mountain landmark, a five-note musical sequence — feels like one of those “terminal documents” J G Ballard’s near-to-breakdown protagonists from The Atrocity Exhibition insist on making: fragmented lists of specific-but-random images or objects they nevertheless assert “all make up one picture”. (At one point, Roy, tearing apart his and his neighbour’s gardens for raw materials to build a living-room-sized sculpture of Devil’s Tower, says, “You ever look at something and it’s crazy, then you look at it another way and it’s not crazy at all?”) Like The Atrocity Exhibition, and Garner’s Red Shift, Eliot’s The Waste Land, and Wilson’s The Outsider, Close Encounters is crisis literature, but it’s not an individual going through a crisis, it’s an entire world, even though it occurs as much at a domestic as an international level. (Roy’s wife, Ronnie (Teri Garr), on the poltergeist-levels of disruption of Roy’s UFO obsession: “It’s turning this house upside down.”)

Heaven or Hell?

But where does it all lead? What are the aliens doing? It’s as if they’ve come, not to reassure humanity there’s a greater power up there in space that’s looking after them — they’re not, it turns out, the sort who disarm our nuclear weapons and wag an extraterrestrial finger at us, as in The Day the Earth Stood Still — but, rather, they’ve come to reassure us that the world is far stranger than we’ve become used to. Our world, the aliens seem to want to say, is capable of turning upside down, of breaking apart, of having things disappear then reappear thirty years later for no apparent reason, of having the sun come out in the middle of the night, of interrupting your normal, humdrum life with disruptive artistic visions, devastating losses, and wonder-inducing bright lights. One of the government men says, at one point, “There’s so much we don’t know.” He, it seems to me, is the one who sums up the aliens’ message. Not that they’re some vast benevolent force who are going to intervene in the course of human history and save us from ourselves, but, rather, that they’ve come to remind us of chaos — creative chaos, but disruptive and often painful chaos all the same — to remind us that this is what life’s about. Unpredictability. Incomprehensibility. Then they go away, taking another human with them, as though to say, “Don’t think this is over.”

Raiders of the Lost Ark – a Nazi film crew

Close Encounters – a government film crew

The end of Close Encounters (1977) is oddly similar to the end of Raiders of the Lost Ark (1981). In both cases, we have a remote, rocky location where a film crew — an actual film crew in the case of the Nazis in Raiders, a government crew of scientists in Close Encounters, though one equipped with a host of cameras, bright lights, and even a musical instrument, therefore much closer to a film crew than your usual group of government scientists (it’s even, to underline the analogy, presided over by a real-life director, François Truffaut) — attempt to record the unrecordable: a meeting with the supernatural. (Which ties both films in with all those ghost stories where scientists try to understand the supernatural with a host of electrical measuring devices, as in The Stone Tape or The Awakening.) Clouds gather, and wonder-inducing lights weave among the watchers — angelic ghosts in the case of Raiders, UFOs in the case of Close Encounters — before the main visitation itself. This, of course, is where the two differ. In Raiders, the angels turn to demons and everyone who’s been watching gets melted, burned, or zapped; in Close Encounters, everyone gets a milder-comeuppance: a dose of benevolent awe and bewilderment. The worst that happens is a window gets shattered and a man has to rush to the toilet.

An adult’s fear, a child’s wonder. Which is the right reaction?

The key to Close Encounters is probably in the way the kidnapped child reacts to it all. He’s not scared of all that poltergeist activity (just like the young girl in Poltergeist (1982), in fact) — the eerie wind-up monkey that springs to life in the middle of the night, the vacuum cleaner that begins hoovering the carpet on its own, the kitchen knives that launch into the air — he just accepts it as part of how the world is, sometimes. (He also almost gets run over by standing in the middle of a bend in the road. Childlike wonder is no defence.) And the aliens themselves, even those who aren’t child-sized and child-proportioned, look more like childish drawings, with ill-shaped potato heads, round starey eyes and shapeless mouths, can’t-be-bothered-to-draw-it-right long-fingered hands and vague, oval bodies. “It’s like Halloween for grown-ups,” says Jillian, in the early days of waiting for the UFOs to reappear. Lacombe, shouting, “Écoutez”, as he picks out a five-note melody on his toy keyboard, and who brandishes crude paintings as evidence before the military, is like a child who insists on taking his own games as seriously as the adults take things like bills and work and national security. But, at the same time as all this child-like wonder and awe, there’s also a feeling of childish self-involvement which, however unintentionally, hurts others. It all starts to feel a little like that Star Trek plot where the god-like alien is just about to kill the crew of the Starship Enterprise when his parents turn up and tell him to stop being such a naughty boy. Are we dealing with grownup aliens, here? They certainly don’t behave that way.

Close Encounters is, at its most boiled-down, a film in praise of awe and wonder. Made as it was in a post-Watergate, post-1960s age of increasing cynicism, it duly acknowledges the adult complications of awe and wonder: mental breakdown, paranoia, governmental attempts to return things to a point of control and secrecy, and the possibility of real, irrevocable loss on a human level. But ultimately it waves its hands over those things. We see Roy ascending to the skies like a child being taken, finally, to the ultimate Disneyland; we don’t see his wife and children living with the aftereffects of his breakdown and abandonment. Also, perhaps too obviously, it’s about the most cinematic aspects of awe and wonder: bright lights, close-ups of wide-eyed human faces, strange and awful things you’ve never seen before (and wouldn’t really want to see, outside of a cinema), and wonderfully convincing special effects.

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