The Troy Game by Jean Morris

Bodley Head HB

Jean Morris’s YA novel The Troy Game (1987), set in Dark Ages Britain, starts with Brannock, second son of the King of the Seven Kingdoms, being sent on a mission by the druid-like Elder, Mennor. There are rumours of invaders coming from the east, and Mennor needs a message taken to his Order at Caerdroia. He chooses Brannock because of his ability to use a “bob” to detect not just water and buried metal but hidden paths, as the way to Caerdroia is a secret to those not of the Order. Stopping off at his uncle’s kingdom, Brannock is given his eldest cousin Eilian as a guide, as she has accompanied their own Elder at least to the start of the hidden way. And as they embark on the final section of the journey, Brannock and Eilian begin to realise they are tracing a vast troy, like the ancient, now-fading dance-patterns in their own villages.

The book opens with such impatience to get Brannock on his way (entirely excusable in a YA novel) that the reason for his mission feels almost like an afterthought. Vague rumours of invaders from the east, and Mennor never explaining why he’s not able to take the message himself — it’s evident Morris basically wants to get her pair of protagonists onto the vast troy and tracing its weird path as soon as possible. And the troy is obviously the main point of interest, here, not the invaders from the east. It’s presented as not so much a man-made thing as a concentrated mystical aspect of the land itself. Walking the wrong way doesn’t just get you lost, it produces some dark, nightmare-like experiences; try to shortcut the circular path, and you’ll find yourself ejected and unable to find any part of the troy — entrance, exit, or even where you just were.

Chapters within the troy end with an illustration of the path taken so far…

Perhaps it’s the effect of having read Mythago Wood and its sequels, but the troy, here, feels very much like one of Holdstock’s mythogenic landscapes — particularly with Holdstock using terms like “the oak-vortex”, and “the ley matrix”, as though the troy were just a more ordered version of the same whorls of weirdness. Inside the troy, what seems like a small forest proves to be immense; an old Roman villa with a slightly ghostly inhabitant can be entered at the same point from two different directions; there are sudden changes of weather, as well as of landscape, all just as in Ryhope Wood. There’s even a hint of the same ancient, pre-human world behind it all:

“This was ancient deep forest; not the mild open kind that could be travelled with little trouble, but the oldest oak forest, where men never went, where the vast trees grew and died and toppled and rotted untouched, as they had done since the beginning of the world.”

Beaver/Red Fox PB, 1989

For most of the book, The Troy Game feels at the younger limit of YA — its getting quickly to the journey without bothering with much set-up, the vagueness about the invaders from the east and the broadly archetypal characters (kings and queens as parents, wizard-like old men as village elders) — but things take a disturbing and more complex turn towards the end of the book. The invaders from the east, when encountered, aren’t simply barging in Viking-like and taking over, they’re seeking alliances with the aim of fomenting a civil war, but claim to be merely looking for a new home. (In the wonderfully double-edged words of one of them: “we come in peace but in strength”.) The Elders themselves are divided as to what to do, and their leader seems too weak to really accomplish anything. Mennor, then, makes a desperate move, and summons the Wild Hunt, despite knowing it will not simply attack these invaders, but throw the land itself into chaos:

“The Wild Hunt may be invoked, but not controlled; once the Hunt is up, its prey is everything in its path.”

And that’s what happens. Chaos, then ruin. After recovering from the Hunt’s passing, Brannock begins his journey back from Caerdroia, and it’s as though the air of fantasy has gone from the lands he passes through: he’s out of story and into history. The Seven Kingdoms ruled by his father prove to be seven villages; the invaders from the east — blond and tall — are now scattered among the people of the land, married to village women, with young families already, making a go as farmers, not warriors. Why, then, the terror of the Wild Hunt? It’s as though all the Hunt did was stir everything up in one big land-wide cauldron, then leave people so disorientated there was no room for thoughts of war or conquest, merely survival. The invaders are part of the land now, and the land itself has spent something of its mystical power.

Brannock realises his recovery from the chaos of the Wild Hunt didn’t just take weeks or months, but perhaps years. None of his relatives recognise him. After the younger-end-of-YA feel at the start of the novel, there’s a distinct note of something broken and lost — the magic has gone away, and the Dark Ages story-world of kings and queens and elders has been replaced by a more realistic land of farmers and villagers repairing roofs and tilling the land.

None of this is overly examined and, in a way, that makes it less immediately dark than it sounds, but also more mysterious. Still, there’s a haunting feeling to the ending, the sense that the world has irretrievably changed from the magical-mystical to the historical. As a story — particularly read as an adult — it feels a little unsatisfying, but nevertheless there’s a poetic air which is quite appropriate for such a short book.

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The Fantastic Journey

Roddy McDowall, and a glowing fork! That’s the only thing I remembered about this brief-lived slice of US telefantasy, but it’s a memory that lingered, and every so often I’ve checked to see if I might be able to watch the series again. And a couple of years ago it was issued as a DVD in the UK, all of its short 10-episode run. It was first shown over here by the BBC between 5th March and 15th May 1977. (The pilot went out on a Saturday at 5:25pm — the Doctor Who slot — while the other episodes were shown at 7pm on Fridays.) Amazingly, this overlapped with the actual US run, which started on 3rd February and continued for nine weeks before the show was cancelled, with one last episode being broadcast in June. After that, in the UK anyway, it was only ever repeated once, around Christmas 1978, which seems odd for a science fiction series once Star Wars mania had gripped the world.

The premise, as the show’s title sequence had it:

“Lost in the Devil’s Triangle, trapped in a dimension with beings from the future and from other worlds, a party of adventurers journeys through zones of time, back to their own time.”

The “party of adventurers” (a very D&D phrase, that), was initially a scientist, Dr Jordan, from the show’s present, along with his young son, some colleagues, and the crew of the small boat they’d hired. Entering the region of the Bermuda Triangle, they get swallowed by a glowing green cloud and wake the next day on the beach of an island that is, of course, on no known charts. Journeying inland they encounter wildlife from all over the world, and, soon, a bunch of 16th century pirates. Dr Jordan muses:

“I’ve been asking the wrong question. I’ve been wondering where we are instead of when. We’re in some kind of time-lock. A space-time continuum. Past, present and future exist together. Each on its own terms.”

Things are fully explained (as in, not explained at all) by Varian, a man from the 23rd century who at first poses — for reasons also never adequately explained — as a dumb savage in a dark wig:

“You see, as earth men, we’re each locked in our own time. We’ve had to live by the calendar. But here on this island, you begin to understand that even as the first man walked upright in his Neanderthal cave, man was also taking his first step on the moon, and there’s only a thin tissue of consciousness separating one event from the other.”

(I love this sort of hand-waving nonsense in a 1970s TV show. It recalls Professor Victor Bergman from the first series of Space: 1999, with his bon mots of the “The line between science and mysticism is just a line” sort.)

The show, then, consists of the “adventurers” journeying across this larger-on-the-inside-than-the-outside island, buzzing into a new time zone at the start of each episode then out again by the end. The party changed after the pilot episode, with the studio wanting more variety among the characters. (They also said there should be no historical time-zone episodes: only futuristic stuff.) The two characters from 1977 who remained were the kid, Scott (played by Ike Eisenmann, of Escape to Witch Mountain fame), and a young medical doctor with both cool and muscle, Dr Fred Walters. Joining them was Varian, the man from 2230 and the owner of the aforementioned glowing fork (a device used for both healing and, in extremis, destruction, which “focuses my thought and my energy. It’s kind of a sonic manipulation of matter”); Liana, daughter of an Atlantean father and an extraterrestrial mother, who has the ability to communicate with animals (mostly her cat, Sil-L); and finally, a couple of episodes in, Jonathan Willaway, played by Roddy McDowall — a “rebel scientist” from the 1960s, who is initially met as the villain of one story, but repents and joins the group. (I can’t help wondering why they had him come from the 1960s — only the previous decade — especially as he’s the main technical expert of the group. Was there some subtle cultural difference he was supposed to embody?)

The party are journeying in search of rumoured Evoland, where they hope to find a device that will send each of them back to their own time. Generally, in each episode, they encounter a civilisation in need of correction, fix it, then move on. Atlanteum, for instance, though apparently a futuristic paradise, is ruled by a giant pulsing brain, and that’s never a good idea. A couple of episodes seem to be addressing (with very broad strokes) issues of the day, as with youth culture in “Children of the Gods”, where the party stray into lands controlled by a community of children who execute all “Elders” — presumably anyone over thirty — until of course the party ask the same question the hippies themselves were no doubt pondering now the 60s had turned into the mid-70s: what happens when you grow up? Then there was “Turnabout”, whose main city is ruled entirely by men. The men keep the women as slaves, until the women take control and the men are all banished to prison, then the women realise they’ve just taken things to an equally bad opposite extreme. (I couldn’t help wondering if there wasn’t a joke — perhaps the series’ one and only hint of satire in its ten-episode run — in the fact that the city was ruled by yet another super-powerful computer, this time called “the Complex”. So, these domineering men and women are in the grip of “the Complex” — Freud would no doubt have agreed.)

If I’m honest, it’s easy to see why the show might have been cancelled. Roddy McDowall and the glowing fork — perhaps with the addition of Liana communicating with her cat by widening and narrowing her eyes — are its only truly memorable aspects. Although it was sprinkled with 70s weirdness, including psychic powers, the “Devil’s Triangle”, crystals, auras and energies, they didn’t result in the show having its own characteristic style of fantasy. Worse, perhaps, was that the main cast were all relentlessly heroic and moral, but otherwise quite bland, with the one exception of Roddy McDowall, who at least had a puckish sense of self-interest, and indulged in the sort of cartoonish over-acting that might have made the series work, if only anyone else had done the same. Even the guest stars — John Saxon, Joan Collins — weren’t given any opportunity to really indulge. There was certainly nothing like the banter and tension between Star Trek’s leading trio. (Though the show had a couple of links with Star Trek: its story-editor was D C Fontana, the story-editor of the first series of Trek; also, it re-used some very recognisable Star Trek sound effects in its last episode.)

Perhaps the best instalment was the tenth — the one that got broadcast after the whole thing had been cancelled, and which was only shown in the UK as part of its 1978 repeat. Certainly, it seems the most post-hippie-ish, with its community of extraterrestrial pacifists who have never encountered lying, theft, or murder before. And, it turns out you can live without those things: if you have psychic powers and your own super-powered Orb.

Not even a glowing fork can make up for your lack of an Orb.

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Piranesi by Susanna Clarke

After a couple of recent reminders — her sketch map for the novel appeared at the Fantasy: Realms of Imagination exhibition, and she was interviewed alongside Alan Moore at a related online event in January — I’ve finally got round to reading Susanna Clarke’s Piranesi, which I’d been meaning to do since it came out in 2020. (A publishing event that caused minor tremors in this blog, as an old entry from 2009, “Giovanni Battista Piranesi and the Three-Dimensional Labyrinth” — in which, ahem, I link to my own short story called “Piranesi” — started getting hits.)

The novel is narrated by a man who gives himself no name, but is called “Piranesi” by the only other living person he knows (whom he refers to as “the Other”). Piranesi lives in a strange world, which he refers to as “the House”, a world of vast, light and airy halls peopled by statues and birds, with sea-tides sometimes surging up from the lower levels, and rain-forming clouds in the higher. He busies himself with staying alive (eating fish and seaweed, and drinking water he collects from the clouds) while making a catalogue of the statues in the potentially infinite array of halls, as well as caring for the remains of the few dead he has found in his explorations. He regularly meets the Other, a man seeking an ancient knowledge that will give him extraordinary powers. Piranesi, though keen to help his one and only friend — though the Other, it’s obvious to the reader from the start, is not much of a friend — realises he doesn’t actually want such powers himself, and even wonders if the search may be leading them down the wrong path. As he explains to the Other:

“I realised that the search for the Knowledge has encouraged us to think of the House as if it were a sort of riddle to be unravelled, a text to be interpreted…”

Which couldn’t help come across, to me, as a reader’s warning. The mysterious nature of the world of “the House”, of Piranesi’s identity, and of the Other’s clearly our-worldly nature, were all encouraging me to read Piranesi as a puzzle to be solved. I expected it all to be a profound metaphor of some sort, a fable about the nature of human existence perhaps, and hunted for clues among the inconsistencies. (The fact, for instance, that Piranesi, who as far as he can remember has always lived in the House, knows of such things as trees, chess, lobster traps, angels, husbands and wives, even Prince of Wales check-pattern suits.)

Piranesi himself has no feeling there’s a puzzle to be solved. For him, the House is an entirely benevolent environment, to be accepted — and celebrated — as it is:

“The Beauty of the House is immeasurable; its Kindness infinite…”

“The Beautiful Orderliness of the House is what gives us Life…”

“It is my belief that the World (or, if you will, the House, since the two are for all practical purposes identical) wishes an inhabitant for itself to be a witness to its Beauty and the recipient of its Mercies…”

“The World feels Complete and Whole, and I, its Child, fit into it seamlessly…”

My own initial approach to the novel as primarily an intellectual puzzle started to turn to a slight disappointment when it was obvious the whole thing wasn’t going to unlock into some tightly-argued philosophical metaphor — but in fact that approach had blinded me to the purely emotional side of Piranesi’s story, which gained all the more of an impact when it hit home. And all the more so, considering Piranesi is a thoroughly innocent and childlike man, industrious, friendly, kind, trusting, considerate, and full of wonder at all around him in the manner of a kind of Holy Fool.

The novel has resonances to some classic works of fantasy. That sentence quoted above — “the World (or, if you will, the House, since the two are for all practical purposes identical)” — echoes the opening of Borges’s “Library of Babel” (“The universe (which others call the Library)…”). There’s Peake’s Gormenghast books (and perhaps a Peake’s law should be coined, stating that any sufficiently Gormenghastian structure will inevitably attract a flood). Clarke opens her novel with a quote from The Magician’s Nephew, and one of the many statues Piranesi encounters is of a faun, which inspires him to dream of it “…standing in a snowy forest and speaking to a female child” — a clear reference to The Lion, the Witch and the Wardrobe. Perhaps the dreams of the House are the imaginative stories of our world?

I at first wondered if there wasn’t a reference, also, to Coleridge’s Ancient Mariner, in the albatross that appears near the start of the novel. There’s certainly something of the shipwrecked loon about poor Piranesi, but maybe there’s a deeper link, too. The Ancient Mariner escapes the horrors of the “Night-mare Life-in-Death” when he spontaneously blesses the slimy creatures (which he’s at first repulsed by) crowding the oceans. Piranesi seems to have slipped into a similar state of wanting to bless everything in the world. “It is my belief that the House itself loves and blesses equally everything that it has created,” he says early on, and by this belief he blesses himself and everything in the House.

It’s perhaps a hint at how he has survived in a situation whose clearest non-fantastic parallels are to mental breakdown and imprisonment: an almost holy acceptance of the world around him, a commitment to seeing its beauty, and his own humble place in it, a radical affirmation in the face of what must also, surely, include the pains of loneliness. Set against this, the Other is all too clearly selfish, cynical, uncaring, even abusive, right from the start — and that’s before we get to know what he’s up to.

It’s a short book, but it packs an emotional punch in its last sections that made it an absolutely worthwhile read, for me.

There could, certainly, be more to the story. Two characters at least — the dark occultist Laurence Arne-Sayles, and the (surely series-ready) Sarah Raphael — feel untapped of their full potential. I’d love to see them face off. But, on its own, Piranesi is a really fine read, and one I’m glad I finally got round to.

(As one more plug, here’s that link to my own story, “Piranesi”.)

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