The Troy Game by Jean Morris

Bodley Head HB

Jean Morris’s YA novel The Troy Game (1987), set in Dark Ages Britain, starts with Brannock, second son of the King of the Seven Kingdoms, being sent on a mission by the druid-like Elder, Mennor. There are rumours of invaders coming from the east, and Mennor needs a message taken to his Order at Caerdroia. He chooses Brannock because of his ability to use a “bob” to detect not just water and buried metal but hidden paths, as the way to Caerdroia is a secret to those not of the Order. Stopping off at his uncle’s kingdom, Brannock is given his eldest cousin Eilian as a guide, as she has accompanied their own Elder at least to the start of the hidden way. And as they embark on the final section of the journey, Brannock and Eilian begin to realise they are tracing a vast troy, like the ancient, now-fading dance-patterns in their own villages.

The book opens with such impatience to get Brannock on his way (entirely excusable in a YA novel) that the reason for his mission feels almost like an afterthought. Vague rumours of invaders from the east, and Mennor never explaining why he’s not able to take the message himself — it’s evident Morris basically wants to get her pair of protagonists onto the vast troy and tracing its weird path as soon as possible. And the troy is obviously the main point of interest, here, not the invaders from the east. It’s presented as not so much a man-made thing as a concentrated mystical aspect of the land itself. Walking the wrong way doesn’t just get you lost, it produces some dark, nightmare-like experiences; try to shortcut the circular path, and you’ll find yourself ejected and unable to find any part of the troy — entrance, exit, or even where you just were.

Chapters within the troy end with an illustration of the path taken so far…

Perhaps it’s the effect of having read Mythago Wood and its sequels, but the troy, here, feels very much like one of Holdstock’s mythogenic landscapes — particularly with Holdstock using terms like “the oak-vortex”, and “the ley matrix”, as though the troy were just a more ordered version of the same whorls of weirdness. Inside the troy, what seems like a small forest proves to be immense; an old Roman villa with a slightly ghostly inhabitant can be entered at the same point from two different directions; there are sudden changes of weather, as well as of landscape, all just as in Ryhope Wood. There’s even a hint of the same ancient, pre-human world behind it all:

“This was ancient deep forest; not the mild open kind that could be travelled with little trouble, but the oldest oak forest, where men never went, where the vast trees grew and died and toppled and rotted untouched, as they had done since the beginning of the world.”

Beaver/Red Fox PB, 1989

For most of the book, The Troy Game feels at the younger limit of YA — its getting quickly to the journey without bothering with much set-up, the vagueness about the invaders from the east and the broadly archetypal characters (kings and queens as parents, wizard-like old men as village elders) — but things take a disturbing and more complex turn towards the end of the book. The invaders from the east, when encountered, aren’t simply barging in Viking-like and taking over, they’re seeking alliances with the aim of fomenting a civil war, but claim to be merely looking for a new home. (In the wonderfully double-edged words of one of them: “we come in peace but in strength”.) The Elders themselves are divided as to what to do, and their leader seems too weak to really accomplish anything. Mennor, then, makes a desperate move, and summons the Wild Hunt, despite knowing it will not simply attack these invaders, but throw the land itself into chaos:

“The Wild Hunt may be invoked, but not controlled; once the Hunt is up, its prey is everything in its path.”

And that’s what happens. Chaos, then ruin. After recovering from the Hunt’s passing, Brannock begins his journey back from Caerdroia, and it’s as though the air of fantasy has gone from the lands he passes through: he’s out of story and into history. The Seven Kingdoms ruled by his father prove to be seven villages; the invaders from the east — blond and tall — are now scattered among the people of the land, married to village women, with young families already, making a go as farmers, not warriors. Why, then, the terror of the Wild Hunt? It’s as though all the Hunt did was stir everything up in one big land-wide cauldron, then leave people so disorientated there was no room for thoughts of war or conquest, merely survival. The invaders are part of the land now, and the land itself has spent something of its mystical power.

Brannock realises his recovery from the chaos of the Wild Hunt didn’t just take weeks or months, but perhaps years. None of his relatives recognise him. After the younger-end-of-YA feel at the start of the novel, there’s a distinct note of something broken and lost — the magic has gone away, and the Dark Ages story-world of kings and queens and elders has been replaced by a more realistic land of farmers and villagers repairing roofs and tilling the land.

None of this is overly examined and, in a way, that makes it less immediately dark than it sounds, but also more mysterious. Still, there’s a haunting feeling to the ending, the sense that the world has irretrievably changed from the magical-mystical to the historical. As a story — particularly read as an adult — it feels a little unsatisfying, but nevertheless there’s a poetic air which is quite appropriate for such a short book.

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Astercote, The Whispering Knights, The Wild Hunt of Hagworthy by Penelope Lively

Astercote by Penelope Lively, cover by Neil Reed

Astercote by Penelope Lively, cover by Neil Reed

In Astercote (1970), when a chalice known only as ‘the Thing’, which is supposed to have protected the village of Charlton Underwood from the Black Death in medieval times, goes missing, the modern-day villagers begin to cut themselves off from the outside, and chalk white crosses — indicators of infection — on houses where people are showing the slightest sign of being unwell. In The Whispering Knights (1971), three children, bored in their school holidays, boil up a witches’ brew (or the closest they can get to it — ordering frogs’ legs from a London shop, for instance, but having to use drawings for some of the more hard-to-obtain ingredients, like the wing of a bat) in a barn supposedly once inhabited by a real witch, and manage to bring themselves and their village to the attention of an increasingly baleful supernatural presence. In The Wild Hunt of Hagworthy (also 1971), a new vicar (‘Frightfully nice man — full of ideas’) decides to revive the quaint old Horn Dance of Hagworthy as part of a fête to raise money for the church roof. But the Dance is linked with the far more ancient and powerful Wild Hunt, which isn’t something any of the village oldsters want to see revived.

The Whispering Knights by Penelope Lively, cover by Neil Reed

The Whispering Knights by Penelope Lively, cover by Neil Reed

Penelope Lively’s first three books for young teens are characteristic of a type of British YA fiction in the late 60s and early 70s (as well as the TV shows of the time, like Children of the Stones, or The Changes), mixing Famous Five-ish ‘what we did on our holidays’ adventure with touches of 1960s kitchen sink realism and incursions of the folkloristic supernatural. The Whispering Knights is the most Famous Five-ish, with the characters feeling a little light and cartoonish, and the adventures being mostly episodic. (It’s also the most explicitly supernatural of the three.) The Wild Hunt of Hagworthy, on the other hand, has the most realistic development of its two lead characters, with the slightly withdrawn Lucy Clough and the rebellious Kester Lang both feeling like proper teenagers. And, in both The Wild Hunt and Astercote, the supernatural is more a psychological force than an external one, working through people’s superstitions and prejudices more than through actual manifestation. (Though manifestations do occur.)

At the heart of each book is an abuse of something traditional and sacred, something tied to the village as a continuing way of life, but also to the dark, dangerous forces of superstition and the supernatural. This means there’s an odd tension in each story, with the sacred thing — be it an object, such as the chalice in Astercote, or a practice, like the Horn Dance in The Wild Hunt — needing at once to be preserved, and to be hidden away or suppressed; protected for the village, and from the villagers.

The Wild Hunt of Hagworthy by Penelope Lively, cover by Yvonne Gilber

The Wild Hunt of Hagworthy by Penelope Lively, cover by Yvonne Gilbert

In both Astercote and The Wild Hunt, the sacred thing is abused for financial reward (even if, in one case, it’s for the repair of a church roof). In The Whispering Knights, it’s the children’s playing at witchcraft that feels like an abuse, even though it isn’t done for gain; afterwards, with the witch Morgan on the loose, it’s village life itself that comes under threat, when the newly-embodied witch marries a local factory owner, and gets a proposed motorway’s route altered to take it straight through the centre of the village. At first, the children who summon Morgan are told that she thrives on superstition, and that their best weapon against her is reason; later, it’s their very belief in her — that she represents a supernatural threat, rather than just a physical one — that means they can combat her in the proper way, and so save their village.

If there is a right way to deal with the sacred in these three books, it seems to be to revere the idea of it, while keeping the reality hidden away. This is most obvious in the attitude of Kester Lang’s uncle, the blacksmith of Hagworthy, towards the Wild Hunt. On the one hand, he says:

‘It were a great thing, once, the Hunt. Nothing to be afraid of. It were a splendid thing…’

But, at the same time, it was ‘not for a man to look on with his eyes’:

‘Because once you seen them you’re a part of them, aren’t you, girl? You’re with them under the same sky and treading the same ground. And they’re a Hunt, aren’t they? They have to hunt something, or someone, don’t they?’

This ambivalence may explain what I found to be the main fault of the first two books (and present in the third, but not as a fault), in that, in each case, once it was obvious, quite early on, what the problem was — a missing chalice, a summoned witch — the teen protagonists don’t really do anything, but sit around watching events unfold, and only right near the end suddenly clock that some action needs to be taken. The Wild Hunt has a similar delay, but in this case the time when nothing happens is used to build tension and deepen the characters’ relationships. Perhaps it’s significant that in this book the building supernatural tension causes a split between the two main characters, Lucy and Kester, and they have to heal that rift before they can act, together, against the supernatural.

Red Shift by Alan GarnerThis idea of a threatened sacred ‘thing’ (chalice, village life, dance) reminds me of the similar ‘sacred thing’ in Alan Garner’s novels — usually a nonsensically-named, apparently worthless but in fact deeply important object which comes to stand for a precious relationship, or a person’s identity, or the sacredness of the landscape itself — but in these three of Lively’s YA books, this ambivalence, this need to treat the sacred as both easily endangered and supernaturally dangerous, adds an interesting layer of complexity, even if it isn’t explored as deeply as in Garner’s novels.

The teens in these late-60s/early-70s ‘folk-fantasy’ style YA books are liminal creatures, existing on the border between the past and the future, tradition and progress, rational knowledge and irrational imagination, just as they’re hovering on the verge of adulthood. They listen to the old folks’ superstitions and take them seriously; they believe in the strange things they themselves see and hear; but they also believe these things can be changed, challenged, and faced, which (usually) the overly superstitious old folks don’t.

There’s a real feeling in these books (both Lively’s and others of the time) of being at an important cultural crossroads, with the possibility of genuinely sacred things being put at risk from a galloping, money-minded modernity, severing life from the quiet meaningfulness symbolised by village life, while also needing to take a properly rationalistic attitude towards the prejudices and superstitions of the past. It’s not, in any of these books, a clear-cut choice, and all of them end with a feeling of real peril as the forces of the irrational are let loose in a series of wild hunts (be they motorbike gangs, ancient witches in modern limousines, or stag-antlered faerie men with green-flame-eyed dogs) across stormy but beautifully-described landscapes.

To me, there’s something haunting about that cultural crossroads. Is it just nostalgia on my part? Or was there something genuinely sacred — some idea or ideal — which was lost in a battle with modernity midway through the 1970s?

(I was prompted to read these three novels after listening to The Heartwood Institute’s two albums inspired by them, both available at Bandcamp, The Wild Hunt of Hagworthy, and Astercote.)

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