The Blazing World by Margaret Cavendish

The Blazing World (Penguin) coverThe Blazing World by Margaret Cavendish — or, to give both their full titles, The Description of a New World, Called The Blazing-World, by Margaret Cavendish, Duchess of Newcastle — was first published in 1666 (‘a year of blaze and revelation’ as Alan Moore calls it, as it also saw the Great Fire of London), oddly paired under the same covers as her non-fictional Observations on Experimental Philosophy. But Cavendish regarded the two pieces of writing as complimentary, as though the ‘fantastical’ narrative rounded off the rational one. The two parts, she said ‘were joyned together as Two several Worlds, at their Two Poles’, which is how The Blazing World itself starts, with its protagonist, known at first only as the Lady (later, as the Empress), kidnapped by a merchant who wants to marry her. But the boat in which she’s carried away is somehow drawn to the pole, where, it turns out, two worlds touch. Everyone in the boat is killed by the extreme cold, except the Lady, who survives ‘by the light of her beauty, the heat of her youth, and protection of the gods’. It feels like an allegory of the human brain, divided into the rational and imaginative, joined at a central bridge-point, through which the rational (the men in the boat) can’t pass.

Having travelled to the Blazing World, the Lady meets some bear-men, who decide to take her to their Emperor. On the way, she meets various other fantastical beings: fish-men, bird-men, fox-men, worm-men, geese-men, even lice-men and spider-men. The Emperor’s Imperial City, Paradise, is reached through a winding watery passage between rocks, a little reminiscent of the sea-maze that protects Melniboné in the Elric books. The Emperor is instantly fascinated with the Lady and marries her, whereupon she settles down to improving this already magical world by gathering together its various ‘natural philosophers’ and quizzing them on what they’ve learned. Rather a lot of the book is made up of these inquisitions — which aren’t really interesting, except to throw some light on the scientific speculations of the time, perhaps — but we do at least learn why this world is called the Blazing World:

‘Having thus finished their discourse of the Sun and Moon, the Empress desired to know what Stars there were besides? But they answer’d, that they could perceive in that World none other but Blazing Stars, and from thence it had the name that it was called the Blazing-World; and these Blazing-Stars, said they, were such solid, firm and shining bodies as the Sun and Moon, not of a Globular, but of several sorts of figures: some had tails; and some, other kinds of shapes.’

Soon after this, things get a bit metafictional. The Empress summons the spirit of the Duchess of Newcastle to be her scribe. (It’s only at this point that we learn that the world the Lady originally came from is not our world, as I’d assumed, but another one.) After being told all about the Empress and her story, the Duchess becomes melancholy, as she’d like to be Empress of a world, too. The Empress sends out her spirits to find a world the Duchess can rule, but they come back saying that though there are infinite worlds, they’re all inhabited, and to rule one would mean having to conquer it first, and ‘for the most part, Conquerers seldom enjoy their conquest, for they being more feared than loved, most commonly come to an untimely end’.

The spirits, though, have another suggestion:

‘Yes, answered the Spirits; for every human Creature can create an Immaterial World fully inhabited by Immaterial Creatures, and populous of Immaterial subjects, such as we are, and all this within the compass of the head or scull; nay, not only so, but he may create a World of what fashion and Government he will…’

The Duchess, then, resolves to make her own world in her own head, and be its Empress. She tries out various approaches to world-creation, based on the thinking of various philosophers: Thales, Pythagoras, Plato, Epicurus, Aristotle, Descartes and Hobbs. None work. With the Pythagorean approach, for instance:

‘…she was so puzzled with numbers, how to order and compose the several parts, that she having no skill in Arithmetick, was forced also to desist from the making of that World.’

Or a world based on the ideas of the atomistic Epicurus:

‘…but the infinite Atoms made such a mist, that it quite blinded the perception of her mind; neither was she able to make a Vacuum as a receptacle for those Atoms, or a place which they might retire into…’

Eventually she settles on her own approach:

‘…she was resolved to make a World of her own Invention, and this World was composed of sensitive and rational self-moving Matter; indeed, it was composed only of the Rational, which is the subtlest and purest degree of Matter; for as the Sensitive did move and act both to the perceptions and consistency of the body, so this degree of Matter at the same point of time (for though the degrees are mixt, yet the several parts may move several ways at one time) did move to the Creation of the Imaginary World; which World after it was made, appear’d so curious and full of variety, so well order’d and wisely govern’d, that it cannot possibly be expressed by words, nor the delight and pleasure which the Duchess took in making this World-of-her-own.’

Great results, then, but it makes no sense to me.

The Duchess invites the Empress into her imaginary world, and the two travel there as disembodied spirits. Then, getting homesick, they travel to the Duchess’s home — our world — to visit her husband. As they’re spirits, they can’t talk to him. So, in a potentially awkward move, the Empress and the Duchess pile into the Duke’s body:

‘And then the Duke had three Souls in one Body; and had there been some such Souls more, the Duke would have been like the Grand-Signior in his Seraglio, only it would have been a Platonick Seraglio. But the Duke’s Soul being wise, honest, witty, complaisant and noble, afforded such delight and pleasure to the Empress’s Soul by his conversation, that these two souls became enamoured of each other; which the Duchess’s soul perceiving, grew jealous at first, but then considering that no Adultery could be committed amongst Platonick Lovers, and that Platonism, was Divine, as being derived from Divine Plato, cast forth of her mind that Idea of Jealousie.’

So far, the book has been more about imaginative play and philosophical speculation than any sort of story (the Lady’s initial journey is over with very quickly), but in the final quarter, we do get a story of sorts, as the Empress hears that her original homeland is about to lose a war fought against all the other lands of that world. She decides to help it, using the natural wonders of the Blazing World, including wet-burning fire-stone and light-giving star-stone, and forces of bird-men, fish-men and worm-men. She trounces the opposition at sea, then harries them on land, planting fire-stone bombs under their very towns thanks to the worm-men being able to move through the earth. Then, much praised by everyone, she returns home.

Margaret Cavendish (portrait)Cavendish herself was quite a character, who ‘self-consciously produced herself as a fantastic and singular woman’ (as Kate Lilley writes in the introduction to the Penguin edition), at a time when just to be a woman who wrote was singular enough. The Blazing World is by no means a fantasy as we know it today, nor, really, is it much of a utopia (which is how it’s often classed). With utopias, you expect some sort of blueprint or example of how to change our world for the better, but the Blazing World is wonderful because it’s a place of wonders, not because it has any political or philosophical answers. If it’s selling anything, it’s imagination: the chance that everyone has to make a world for themselves, inside their own heads.

The thing that makes it still readable (though it has its longueurs) is its playful quality, the entirely innocent approach to fantasy world-making, which Cavendish says in her introduction is her main aim and pleasure in writing it:

‘That though I cannot be Henry the Fifth, or Charles the Second; yet, I will endeavour to be, Margaret the First: and, though I have neither Power, Time nor Occasion, to be a great Conqueror, like Alexander, or Cesar; yet, rather than not be Mistress of a World, since Fortune and the Fates would give me none, I have made One of my own.’

And, in a bold move that may well make her the creator of the Restoration equivalent of a multi-user dungeon — or which certainly places her alongside the likes of Tolkien, and MAR Barker, and the Lovecraft circle, as well of course as Gary Gygax & co., as people who don’t just make up fantasy worlds to tell stories, but keep them on as game-worlds and places to bring invented languages to life — she issues an invitation to her readers:

‘…and if any should like the World I have made, and be willing to be my Subjects, they may imagine themselves such, and they are such, I mean in their Minds, Fancies or Imaginations; but if they cannot endure to be Subjects, they may create Worlds of their own, and Govern themselves as they please.’

The Blazing World can be read online here.

^TOP

Demons by Daylight by Ramsey Campbell

Cover to Demons by Daylight (Star)I’ve always been fascinated by the moments when artists and writers first find themselves, when they move out from the shadow of early, formative influences to speak with their own voice. Ramsey Campbell’s shift from taking Lovecraft as the defining mode & tone of horror fiction (as in his first collection, The Inhabitant of the Lake and Less Welcome Tenants) to something much more personal and of its time in his second collection, Demons by Daylight, is one of the better-documented, most notably by Campbell himself.

Demons by Daylight came out from Arkham House in 1973, though most of the stories were written by 1969. So different was the approach, Campbell felt that, though he might have been doing something entirely new in horror fiction, it could be that no one else was doing it because it wasn’t going to work. But some people got it, including T. E. D. Klein, who wrote an ‘extraordinary piece in Nyctalops, in which basically he identified everything I wanted to be in the book in the first place’ (as Campbell says in a lengthy interview in Necronomicon Press’s booklet, The Count of Thirty), and which proved ‘sufficiently encouraging to make me attempt to try to make my living from writing.’

What makes the shift between the Lovecraftian stories in The Inhabitant of the Lake to those in Demons by Daylight so pronounced is that it wasn’t just one thing that changed: it wasn’t only the style (from wordy mock-Lovecraft to something a lot more literary and impressionistic), or the storytelling approach (structured crescendoes of Gothic horror to jump-cut art-house snippets, more like the realistic cinema of the day in tone), or the themes (from cosmic horror to something rooted in human psychology, and human relationships), it was all three. It could seem that Campbell was deliberately going as far from Lovecraft in every direction possible, but I think what he was doing was making the very necessary shift from basing his writing on what he’d read, to his actual experience of life (the Inhabitant of the Lake stories were all written before he was 18). Also, by having a wider artistic palette to choose from. (Campbell mentions his discovery of Nabokov as being the second great revelation of his reading life, after Lovecraft.)

Cover to Demons by Daylight (Arkham House)Changing so much means a lot of experimentation, and Campbell talks of spending ‘the first couple of years basically getting it all wrong’, having to draft and re-draft stories till they worked. I still find some of the stories in Demons by Daylight don’t, quite, for me. This could be because many still use the Lovecraftian device of having the final sentence provide a sort of release or clarification of the horror — or seeming to do so. But whereas Lovecraft’s tales were structured to feed all their clues into a single, horrific revelation at the end, Campbell’s can be too impressionistic for this to work in the same way. (‘The Stocking’ is one that left me wondering what I’d missed. Is its final sentence a further twist, or just a cut-off point?) The real heft of Campbell’s stories isn’t in that final impact, but the overall impression: a whole psychological reality, not a single horrific fact.

It’s the themes, not the techniques, that make Demons by Daylight. These are not, in the main, tales of cosmic horror. Though ‘The Franklyn Paragraphs’ is still quite Lovecraftian — S T Joshi has called it ‘the summation of Campbell’s Lovecraftian work’ (in an essay in The Count of Thirty) — with its documentary style, its inhuman horrors, and it being based on the correspondence between two authors (recalling Lovecraft’s ‘The Whisperer in Darkness’), but it’s also the most stylistically varied of the Demons stories, with its narrator (Campbell himself) quoting Errol Undercliffe’s letters (one of which is written while drunk, and which ends with a parody of Lovecraft’s cut-off narrative, in this case not for the monster to come in and kill the writer, but for the inebriated Undercliffe to be sick), and quotes from Roland Franklyn’s book of supernatural revelations. It also has a highly Aickmanesque scene where the narrator meets Franklyn’s widow, who talks offhandedly about the supernatural events she’s witnessed, and which she’s fed up of having to live with. They’re more of a bother to her than a dark revelation.

cover to The Count Of ThirtyThe chief theme of Demons by Daylight is repression. Campbell’s characters are trying to grow, change, and find themselves, but are caught in stifling social and emotional nets. (A fitting theme for a book about Campbell writing himself out of his Lovecraft-shaped cocoon.) The horror emerges, all too often, as a bursting out of far-too-repressed emotional forces. So, in ‘Made in Goatswood’, the rather pagan-looking garden gnomes the narrator buys his Christian girlfriend end up dragging her off and assaulting her in a pagoda where she’d previously cut short his own advances. And ‘The Second Staircase’ has the protagonist vicariously — and helplessly — participating in a similar assault, an expression of his own repressed desire. The forces of repression themselves aren’t supernatural — they’re parents, parents-in-law, girlfriends, teachers. What’s repressed, though, emerges in supernatural ways. The source of the horror is inside the characters, not, as with Lovecraft, in the deepest abysses of space & time.

As well as being part of Campbell’s own writerly and personal journey, this bursting free of repression was part of the times. Here, Campbell engages directly with the Liverpool and London of the late 60s, and its changing social mores. There are references to films of the time, pop music, and the counter-culture. T. E. D. Klein’s review said that drugs were the key to Demons by Daylight, but Campbell says he’d ‘never gotten anywhere near drugs at that point’. The opening story, ‘Potential’, is about this very fact, about ‘being this sort of suited figure on the periphery’. (The story’s be-suited protagonist turns up at a rather disappointing ‘Be-in’, but gets invited to something far darker.)

For me, the best tale in the book is ‘The Guy’. It feels the most fully-formed as a story. Whereas the other Demons tales end on jarring eruptions of horror, this is about a man who’s lived with a single moment of horror all his life, and has even made it a positive part of his own purpose. ‘The Guy’ is about a friendship between two boys from different social classes, with the narrator learning to overcome his middle-class parents’ prejudices. It’s the sort of story, you can’t help feeling, that Lovecraft himself — hidebound by his own social prejudices — could never have written, but this aspect of it doesn’t feel at all like a reaction against Lovecraft; it emerges naturally from the story itself. Which is, I suppose, the surest sign of a writer having shrugged off the more artificial props of formative influence to be himself.

cover to Letters to ArkhamCampbell’s correspondence with Arkham House editor August Derleth, which covers the period of Campbell’s finding his own voice, has come out in hardback from PS Publishing this week, so it’ll be interesting to see what light that throws on Campbell’s formation as a writer.

^TOP

Mr Penumbra’s 24-Hour Bookstore by Robin Sloan

Mr Penumbra's 24 Hour Bookstore, coverMr Penumbra’s 24-Hour Bookstore starts with Clay, one-time web designer for a hip and trendy bagel store, being laid off as NewBagel, trying to survive in a harsher economic climate, rebrands itself as the Old Jerusalem Bagel Company, and don’t see a flashy website and chatty Twitter account as part of their new, old-time image. So Clay retreats down the ladder of technological evolution by landing a job at Mr Penumbra’s 24-Hour Bookstore, whose upper technological limit is a ‘decrepit beige Mac Plus’ and a series of old, handwritten sales ledgers.

The store has some odd rules and odder customers, some of whom belong to a sort of subscription service which allows them to come in at any hour, often in a state of frenzy or distress, return an odd-named volume (KRESIMIR or CLOVTIER) and take another odd-named volume out in its place — always from the ‘Waybacklist’, whose books are not for sale, and whose contents (when Clay ventures to look inside) are strings of apparently random letters. Everything has to be logged in the sales ledgers, from the customer’s card number, to any random details of their appearance and demeanour.

Bored by his long night shifts, Clay brings in his laptop and idly starts building a 3D map of the shop. Spurred on by his new girlfriend, Kat Potente (who works at Google, and is thoroughly immersed in the techno-optimisim of Silicon Valley), he starts to log customers’ withdrawals — and comes up with a surprising pattern that ultimately leads him to the cult of the Unbroken Spine, an organisation devoted to decoding the final great work of Aldus Manutius, ‘one of the first publishers… right after Gutenberg’.

Mr Penumbra’s 24-Hour Bookstore is a book with a foot planted in each of two worlds. There’s the world of new-tech, as represented by e-readers, digital books and Google (whose vast computing power is, at one point, entirely harnessed to try to decode Manutius’ work: ‘on a sunny Friday morning, for three seconds, you can’t search for anything…’), and there’s the other world of old-style print books, a world known to Googlers as ‘OK’:

“Old knowledge, OK. Did you know that ninety-five percent of the internet was only created in the last five years? But we know that when it comes to all human knowledge, the ratio is just the opposite—in fact, OK accounts for most things that most people know, and have ever known.”

But it’s not a novel that comes down entirely on the side of new tech or old knowledge. Mr Penumbra’s 24-Hour Bookstore is about coexistence, working together, friendship — among people and technologies. For, as Clay points out, today’s ‘OK’ is yesterday’s new tech:

“Printing… was basically the internet of its day; it was exciting. And just like the internet today, printing in the fifteenth century was all problems, all the time: How do you store the ink? How do you mix the metal? How do you mold the type? The answers changed every six months. In every great city of Europe, there were a dozen printing houses all trying to figure it out first. In Venice, the greatest of those printing houses belonged to Aldus Manutius…”

It’s a fun read, driven by an inventive mystery-quest plot and some easy-paced, zingy writing, my favourite example being this description of Kat Potente:

“She’s wearing the same red and yellow BAM! T-shirt from before, which means (a) she slept in it, (b) she owns several identical T-shirts, or (c) she’s a cartoon character — all of which are appealing alternatives.”

I suppose it falls into the same category as Theodore Roszak’s Flicker, a favourite novel of mine that I reviewed on this blog back in 2007. But Flicker takes its narrator on a quest through the history of film, and ultimately leads to him discovering a secret society on the verge of unleashing worldwide destruction. Mr Penumbra’s 24-Hour Bookstore is about books — printed books and ebooks — and its secret cult, The Unbroken Spine, is no way near as dangerous as Roszak’s Oculus Dei.

Another thing that added to the book’s charm was its being set in San Francisco, a city I only visited once, briefly, for a few hours (Fisherman’s Wharf and Golden Gate Park), but which has somehow come to be a far more real imaginative presence thanks to novels such as Fritz Leiber’s Our Lady of Darkness, Philip K Dick’s The Man in the High Castle, William Gibson’s Bridge Trilogy, and, perhaps more than any of these, Alfred Hitchcock’s films The Birds (which starts in San Francisco) and Vertigo.

^TOP