The Belgariad by David Eddings

Asked what he and his co-author wife Leigh had brought to the fantasy genre (in an interview by David J Howe for Dreamwatch magazine in March 1999), Eddings’ reply now seems about 180 degrees off target:

“Quite probably, our major contribution has been gritty reality. Our people get hungry; after a week of strenuous activity, they stink; they do argue with each other; the boy-people do notice the girl-people (and the girl-people notice them right back.) We tried our best to ignore Alfred Lord Tennyson and Tolkien and to return to Malory—which is where the good stuff is.”

Compared to the likes of Game of Thrones, “gritty reality” The Belgariad most certainly ain’t. Its characters may sweat and bicker, but none of the main ones die, and nor are they ever in any serious danger of doing so. All the good characters, though lightly flawed, are clearly good, and basically get on with each other. Only the clearly-telegraphed villain-types ever stab anyone in the back, and they get their comeuppance right away. Even the comparison to Malory is stretching it, as The Belgariad has nothing like the moment in Le Morte Darthur when King Arthur dies and suddenly all that’s good and noble goes out of the world, leaving it nothing but a bloody battlefield strewn with dead or dying knights being looted by opportunistic peasants. In The Belgariad, things go wrong only to be, at the end, set right back to how they were at the start — if not better.

Pawn of Prophecy, UK cover by Geoff Taylor

Eddings admired Tolkien (fondly calling him “Poppa Tolkien” in interviews, and including The Lord of the Rings on the syllabus of a lecture course on “The Modern Novel” he gave while teaching in the 1960s — see this article for some interesting insights into Eddings’ teaching days), but — particularly now we have the Peter Jackson films, whose success and style paved the way for Game of Thrones — it’s hard to judge The Belgariad as “gritty reality” compared to Tolkien’s harrowing epic of endurance in the face of overwhelming despair, or his insistence that power can corrupt even the noblest of souls. There are no serious betrayals in The Belgariad, and the series’ five book quest is hardly harrowing, its central character, the boy Garion, being pretty much constantly in the company of his super-sorcerer guardians, along with a solid cadre of highly capable helpers, to protect and guide him every step of the way.

What Eddings probably meant by “gritty reality” is that his characters, far more than Tolkien’s and Malory’s, come across as very ordinary. They bicker, they complain, they have a sense of humour, they make friends with one another, and they remain friends. The thing that really powers the books is the gentle everydayness of their emotional lives — in particular the boy Garion’s relationships with his Aunt Polgara and Grandfather Belgarath (both, in fact, age-old sorcerers whose relationship to him, though genuine, is far more distant), and his mostly comic romance with the Tolnedran Imperial Princess Ce’Nedra. Garion is, perhaps unlike any prior teenager at the centre of a world-saving fantasy epic, a real-seeming adolescent, given to moodiness, sulks, and stubbornness, as well as occasional bursts of good sense.

Queen of Sorcery, UK cover by Geoff Taylor

(The same goes for Ce’Nedra, and if The Belgariad does have a claim to have made an advance in the fantasy genre, it may be that it contains more interesting, active, and real-seeming female characters than the commercial fantasy epics that came before it. It’s no feminist landmark, but it certainly outdoes Tolkien and Malory, as well as Donaldson and Brooks, in this respect.)

Even Eddings’ millennia-old sorcerers — on the good side, at least — make sure we know that, deep down, they’re basically ordinary folks. After every grand gesture or (brief) moment of high poetry, someone says something to deflate the situation, to bring it back to normal, to let us know the characters know they’re putting it on:

“Dost thou question my word, Sir Knight?” Mandorallen returned in an ominously quiet voice. “And wilt thou then come down and put thy doubt to the test? Or is it perhaps that thou wouldst prefer to cringe doglike behind thy parapet and yap at thy betters?”

“Oh, that was very good,” Barak said admiringly.

Magician’s Gambit, UK cover by Geoff Taylor

If it’s comparable to anything, I’d say The Belgariad is most similar to Star Wars. Begun in about 1979, and published between 1982 and 1984, its five books came out mostly in the years between The Empire Strikes Back and Return of the Jedi, and Garion’s learning to harness his burgeoning sorcerous abilities is strongly reminiscent of Luke Skywalker’s coming into his powers as a Jedi. The Belgariad’s “Will and the Word” is pretty much identical to the Force: only a few (Jedi/Sorcerers) can do it, and it’s all about imposing one’s will via mind-force on the world. Even the way Belgarath teaches Garion to do it — by having him move a big rock — is similar to Yoda’s getting Luke to try levitating his beswamped X-Wing.

But the main thing that makes the two so similar — apart from their huge success, of course — is the way both made no bones about their blatant reliance on basic templates from myth and fairy tale. Both Luke and Garion start out as orphaned farm-boys who come to learn that they have royal/Imperial connections and sorcerous power, and that their family history is deeply tied up in long-term world/galactic conflicts between good and evil. As Eddings says in his introduction to The Rivan Codex:

“I planted more mythic fishhooks in the first couple of books of the Belgariad than you’ll find in any sporting goods store.”

Castle of Wizardry, UK cover by Geoff Taylor

Inevitably, The Belgariad has come under a lot of criticism. One man’s archetype is another’s cliché, and anyone who didn’t fall under the series’ spell tended to be affronted by its commercial success and accused it of being nothing but a cynical rehash of genre clichés. (As also happened with Star Wars.) And it’s hard to argue against this, The Belgariad is so nakedly archetypal. Its fantasy world is nothing but a grab-bag of characteristic historical eras (in an interview with Stan Nicholls, Eddings called it “dropping three or four aeons of western European culture into a blender”), with its equivalent of Imperial Romans (Tolnedra) peacefully coexisting with Norman-era French (Arendia), Vikings (Cherek), Cossacks (Algaria), and a sort of overheated Weird Tales version of Ancient Egypt (Nyissa). (The ghost-haunted land of the Marags, presided over by an eternally-mourning god, is perhaps its most original and quietly powerful touch, in this respect.)

In addition, so that none of Eddings’ world-building goes to waste, the quest for the vaguely super-powerful Orb takes our heroes on a convenient tour through every land on the map. But to say this is contrived is to miss the point. The quest, in The Belgariad, is like a Hitchcock Macguffin — an excuse to get the story started, and to keep it going, while the real stuff happens. The search for the Orb isn’t really the point about The Belgariad, and all the time it’s going on you, as reader, if you’re captured by the series at all, don’t actually want them to find the Orb — not in the same way as, when you’re reading The Lord of the Rings, you really, really want the One Ring destroyed.

Enchanter’s End Game, UK cover by Geoff Taylor

What I think The Belgariad is doing while you’re following its characters on their vaguely world-shaking quest, is casting a readerly spell of gentle enchantment for the duration of its five books. It’s not a particularly forceful or wildly magical spell. Perhaps the best word for what it does is the simplest and least magical of all magical terms: it charms. Its charm is in the easy humour of its characters (sometimes belaboured — Eddings has a tendency to underline his punchlines not once but twice), their low-scale emotional ups and downs, and in the quiet but lasting development of their friendships, loves, and companionship. All this is leavened with a generous smattering of lightly thrilling adventure, and an evenly-paced uncovering of the series’ mysteries — about Garion’s identity, and the true nature of the quest they’re on — drip-fed at just the right speed.

The Belgariad perhaps only works if you come to it at the right age — Garion’s age, early adolescence. Fortunately, I did, and I have to say the books certainly worked their charm-spell on me, as well as convincing me of the undeniable power of a simple, fairy-tale coming-of-age narrative — and, perhaps only because I came to it when I did, it continues to work the same spell whenever I re-read it.

The Belgariad may not have the grit of Game of Thrones, it may not confront the darker forces that The Lord of the Rings does, but I’d certainly miss its charm, its air of comradely companionship, and its gentle fairy-tale power, if the genre were ever wholly given over to nothing but “gritty reality”.

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The Invisibles

“Every paranoid fantasy, every conspiracy theory, every alleged coverup and government deception, every tabloid crank story you’ve ever heard… Imagine if it all were true?”

Cover to issue 1

This is how Grant Morrison’s Vertigo series The Invisibles explained itself in the first issue of its second volume reboot. (It eventually went through two reboots, three series, and 54 issues in total.) Running from September 1994 to June 2000 (the last issue was meant to coincide with the millennium, but was delayed), it tells the story of a countercultural cell of postmodern revolutionaries attempting to thwart the establishment’s plan to install the “Archon of the Aeon” as King of the World — after which we’ll have “cameras in the head, children with microchips, spin doctors rewriting reality as it happens”, “the infinite deathcamp of tomorrow” — by materialising the Archon into the body of the 200-year-old extradimensional offspring of the British Royal Line and Lovecraftian Things From Beyond, in a battle for “Timeless Freedom or Eternal Control”.

Series 2 first issue, cover by Brian Bolland

In The Invisibles’ world, not only is every conspiracy theory true, but every sort of magic — voodoo, shamanistic, ritual, chaos — works, and overlaps with the most advanced forms of technology. It’s a world of Gnostic engineers, four-dimensional liquid armour and remote-viewing time travel. It’s a world where an alien really was recovered from the Roswell crash, but as well as being a living entity it was also a form of liquid information. It’s a world that revels in all forms of 1990s counterculture — just look at the Day-Glo acid-orange cover to issue 1 — from multicoloured iMacs to Brit-Pop (“They’ve just cloned a sheep!” Morrison declares on one letters page), but also traditional mythology, with typical early stories consisting of interweaving strands, where one character may be relating an Egyptian or Aztec myth, another is undergoing a visionary experience in a separate dimension, while a third is having a bloody fist-fight/gun battle with soldiers, Ciphermen (human beings modified into hive-mind drones, engaging in psychic time-work from deep isolation tanks) or the Gigeresque King-of-All-Pain.

It’s difficult to tell how much its exuberant, sometimes self-referential storytelling style, with so many leaps in time, point of view, and style (some of the final issues are drawn by several different artists with widely different styles, from the cartoonish to the grimly realistic), is just buying into the whole postmodern style of post-80s comics, or is doing the same thing that, say, T S Eliot was doing in The Waste Land — mixing widely disparate fragments into a seemingly indigestible whole because that’s what the world feels like to its creator.

panel from The Invisibles #1, art by Steve Yeowell

I’d say there’s a lot about The Invisibles to link it to what I’ve called ‘crisis literature’ — as in The Waste Land, Ballard’s Atrocity Exhibition, Hesse’s Steppenwolf, or Garner’s Red Shift — but where I said that those works often present themselves as intellectual puzzles whilst attempting to present deep emotional trauma, The Invisibles feels like it’s already on the other side of the trauma. Its fractured style is not a case of a creator trying to piece together irreconcilable fragments, but to present a very weird vision in the only way it can be presented. It doesn’t feel like it’s fighting against its own conclusions or presenting them as evidence of despair or horror; The Invisibles is wholly, and joyfully, accepting of its weirdly destabilised world.

In the final issue, Morrison says he was using The Invisibles:

“…to recreate the complete and unabridged sensation of an ‘alien abduction,’ thrill-ride style. I’ve attempted to simulate an initiation into some of the secrets of time and ‘high-magic’ (where ‘simulation’ and ‘reality’ are synonymous, as in the formula Fake It Till You Make It) and create something which not only pays my rent but deprograms the nervous system and unravels the wallpaper.”

Series 2, issue 18, cover by Brian Bolland

That “alien abduction”, relates to an actual experience Morrison had, and which he has related in several places (such as this interview on YouTube (10 minutes)). He only jokingly refers to it as an alien abduction, because, he says, there wasn’t any other context to put it in. A religious mystic would have the vocabulary, but Morrison, raised on pop culture and comics, had to make his own version of the experience, with his own tools.

The last few issues of The Invisibles are so full of about-turns, reinterpretations and jumps in narrative, that it’s quite exhausting, like a deliberate attempt to break the reader’s sense of meaning and reality altogether, and there’s a feeling that what made the series fresh, fast-paced and full of ideas in its early issues has reached a point of exhaustion. Or perhaps that was just the result of my re-reading it all in so short a time.

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The Doll Who Ate His Mother by Ramsey Campbell

The Doll Who Ate His Mother, Millington Books HB, 1977

Driving her brother Rob home one night, Clare Frayn is forced to swerve into a lamppost when a man suddenly appears in the road in front of her. The accident severs Rob’s arm, killing him, but when the emergency services arrive, they can’t find either the man who caused the accident or Rob’s arm… A few months later, Clare is contacted by Edmund Hall, author of such non-fiction crime books as Secrets of the Psychopaths, The Homicidal Heart, Love Has Many Weapons and Sinister Sirens. He believes the man who caused the accident and made off with Rob’s arm is a local boy he knew from school, Christopher Kelly, whom he once saw bite into a bully’s arm and refuse to let go, and whom he believes responsible for another local crime, in which a man entered an old woman’s house and ate her dog, causing her to die from a heart-attack. Hall recruits Clare and two other people who’ve suffered from Kelly’s crimes to hunt down this monster and bring him to justice.

I think the deliberately lurid title of Ramsey Campbell’s first novel (published in 1976 in the US, 1977 in the UK), is a sort of goad, a backhanded hint that you should look beyond the obviously sensationalistic aspects of the story. This being Campbell, the characters are drawn with too much subtlety to fit neatly into the usual horror categories of victims, heroes, and, even, monsters. And although Kelly does some undeniably monstrous things, this is not, ultimately, a book about how a human being can be a monster. It’s about the very human means by which monsters are not only made, but kept monstrous.

The ultimate source for the evil that’s in Christopher Kelly is the influence of John Strong, a man who believed that:

‘Sometimes, in its evolution, the Universe bears a mind that will grasp and wield its unity; such a mind is mine.’

Bobbs-Merrill, US HB, 1976

Strong had the ability to exert his will over others, and used it to control and degrade anyone who came under his influence. When Kelly’s mother, Cissy, went to him thinking his ‘black magic’ could terminate her unwanted pregnancy, he instead forced her to keep the child and dedicate it to him. Strong, though, is not a character we get to know in Doll except through a pamphlet he wrote (called Glimpses of Absolute Power) and the devastating effect he’s left in his wake. We cannot know the how or the why of him. (‘Of my birth I shall say nothing,’ he writes in his pamphlet.) He represents a perhaps necessary blank wall as far as tracing the ultimate origins of Christopher Kelly’s evil are concerned. All we know about him is that he is the cause of life-ruining degradation and powerlessness in others.

What matters more is how that degradation and powerlessness are sustained by less supernaturally-endowed hands. Mrs Kelly — Cissy’s mother, and the one who raises the boy Christopher — doesn’t have any special powers, but she’s just as controlling, repressive and degrading as John Strong, only she does it in the name of God. Justifying the control she exerted over her daughter, she says:

‘All we asked was that she was home by nine every night, and told us everything she’d done during the day. And what she was going to do the next day.’

And this is when her daughter was a young woman, going out daily to work. Her rejection of the pregnant Cissy is what drives this young woman into John Strong’s hands, and even before Christopher is born, Mrs Kelly has decided what he is:

‘The Devil had made him clever — pretending to be a little boy, waiting for the chance to be a monster.’

John Strong made dolls by which he magically controlled human beings; the likes of Mrs Kelly, by prejudging and repressing at every stage, do their best to make people into less-than-human dolls.

1978 cover, image from Too Much Horror Fiction

The family of George Pugh (whose mother was the old lady who died when she found Kelly gnawing at her dog), though by no means perfect, is the opposite of Mrs Kelly’s approach. The Pugh household allows for both religion (mother Alice Pugh saying grace before dinner) and scepticism (‘George bowed his head, but Clare could see it was a token gesture’) without any conflict, and is obviously nurturing of both its two children, and their pets. George, it turns out, was raised on Shakespeare (‘Everything is in Shakespeare. He makes you feel things as if you’ve never felt them before’), and his parents’ sacrifices were not made in the name of an Old Testament deity, but for the running of a chain of local cinemas. It’s Alice Pugh who, at the end, offers Kelly his chance to rejoin the human race, by convincing him to accept responsibility for what he’s done and hand himself in to the police. But then Edmund Hall, who has consistently made crude, instant judgements about everyone he meets, and who has already made up his mind that Kelly is a monster and must meet a monster’s end, comes blundering along and ruins things.

Bracketing the central horror/tragedy is the subtler and more human tale of Clare, whose self-judgements (having once been told she has ‘stumpy legs’, she’s self-conscious about her every movement) show us a normal human being making herself a little bit monstrous, a little bit unacceptable, in the way so many normal human beings do, while herself being completely understanding of others. She wasn’t raised by anyone as toxic at Mrs Kelly, but we learn that her brother Rob thought their ‘Father and Mother put down everything I was…’, and that this may have made him a little monstrous, too, in the way he makes himself into something he’s not (he fronted an outspoken ‘Working Class Hero Show’ on Radio Merseyside, despite not really being working class, and Clare thinks this made him ‘aggressive, dogmatic, secretly unsure’). We never learn what effect her upbringing might have had on Clare, only that, at the end of all the horror, she finds herself weeping.

‘What is it, Clare?’ Dorothy said.
‘Oh, everything,’ she said indistinctly. ‘It goes back so far.’

And her ‘everything’ can be no way near as horrifying or lurid as Christopher Kelly’s ‘everything’, but it’s still her ‘everything’, which she has to deal with, something that requires, in a humanity-starved, sensation-hungry world, a little extra understanding, a breaking down of judgement and self-judgement, so she can, in her own small way, start to heal.

It’s only, I think, by allowing itself to look beyond its own sensational elements that horror can go full circle into catharsis or healing like this, and its rare to find books in the genre that really try. Particularly rare to find one with a title like The Doll Who Ate His Mother.

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