Providence issue 1, art by Jacen Burrows
Halfway through the run of Alan Moore and Jacen Burrows’s 12-issue comic, Providence, I re-read all of Lovecraft’s stories (as well as S T Joshi’s monumental Lovecraft biography, I Am Providence), and suddenly the comic made a lot more sense. It’s not that Moore makes a lot of references to Lovecraft’s work — being pretty familiar with Lovecraft, I’m confident I’ll get most broad-brush references to his stories — it’s that the interplay between Providence and Lovecraft’s work (and life) can be quite subtle, and the deeper you can go into those subtleties, the more connections you can spot, and the more you’ll get out of the series. (The annotations at Facts in the Case of Alan Moore’s Providence helped a lot, too.)
Now I’m going to completely eat my own words about something I went into only a few Mewsings ago. Talking about Alien: Covenant, I said how prequels, particularly those that delve into a series’ background mythology, are pretty much doomed to failure, unless, like Star Wars: Rogue One, they do their best to keep their entanglements with the further reaches of the mythology as minimal as possible. Well, Providence is a prequel to Moore’s two other Lovecraftian comics — The Courtyard and Neonomicon — and it wallows in mythology (mostly Lovecraft’s, but at the end you need to know Moore’s, too). Not only that, but it attempts to make all of Lovecraft’s ramshackle mythology tie up, and — ye Eldritch Gods! — it even tries to explain it all.
art by Jacen Burrows
But, it works.
Perhaps it works because this twelve-issue series isn’t also trying to be a cinema-audience-pleasing ninety minute thrill-ride at the same time, but can take its time to tell the story as it needs to be told. Considering this is a horror comic, very little happens in the first few issues — unless, that is, you’re busy making Lovecraftian connections, in which case the implications will be building. But also, of course, this is Alan Moore, and Moore is particularly good at not only sorting out other people’s narrative tangles, but at adding his own — often awe-inspiring — sense for them to make.
In fact, I’d say Moore is energised by a creative challenge, and the bigger and more impossible-seeming, the better. He stated his aim for Providence in a 2015 article on Previews World:
“…Providence is an attempt to marry Lovecraft’s history with a mosaic of his fictions, setting the man and his monsters in a persuasively real America during the pivotal year of 1919: before Prohibition and Weird Tales, before Votes for Women or the marriage to Sonia, before the Boston Police Strike and Cthulhu. This is a story of the birth of modern America, and the birth of modern American terror.”
The comic follows Robert Black, a reporter from New York who, upon the suicide of his lover (in a suicide booth — this is a slightly different world to ours, in this case owing a little to Chambers’ King in Yellow), leaves his job to pursue his dream (“some day, if Providence allows”) of writing a novel. Scholarly, nervous, and by no means an action hero, Black is the typical Lovecraft protagonist — in all but being both Jewish and gay. Intrigued by the mention of a translated Arab alchemical text that made its way to the US, Black begins tracking down the various individuals and occult groups who have made use of it in their beliefs.
Providence 7, art by Jacen Burrows
These individuals and groups are Moore’s renamed versions of Lovecraft characters, and the main fun of the first half of Providence is in tying up Moore’s characters with Lovecraft’s, and seeing what twist Moore has put on them. Usually, the effect is to emphasise the historical and social context in which their stories are being told, and to — at first at least — make us feel that perhaps Lovecraft’s presentation of them as figures of horror is a misunderstanding because of their status as social, racial, religious, or sexual outsiders. Because of this, Black doesn’t even start to glimpse the implications of what they’re saying (Moore’s dialogue has a wonderful way of playing with double meanings), and I, as a reader, started to feel that perhaps the whole point of Providence was to redeem Lovecraft’s secretive, evil-intentioned cultists from any horrific interpretation at all.
The first character Black meets, for instance, is a Doctor Alvarez, Moore’s version of Lovecraft’s Dr. Muñoz, from “Cool Air”. Like Lovecraft’s Muñoz, Alvarez is seeking to preserve his life beyond the natural point of death, which requires him to live in a controlled, artificially cold environment. He doesn’t hide that he’s doing this, but neither does he state it outright:
“For myself, I must not complain. Here, for a time, I can be comfortable… Life does not trouble me.”
It’s as though Alvarez might be quite willing to admit the truth about what he’s doing, if only Black were to ask the right question. But Black never does, because — who would? Who would suspect that the quiet-voiced, well-mannered Alvarez is actually a walking corpse, preserved by ammonia and low temperatures? Also unlike Lovecraft’s character, Alvarez is fully human, even compassionate, as revealed in a very un-Lovecraftian line:
“…to not love is to waste the existence. Even life is a small matter beside it.”
But there is a real horror, and Black’s journey takes him right to the heart of it. The Arab alchemical text, the Kitab Al Hikmah Al Najmiyya, includes a prophecy of two figures, a Herald and a Redeemer, who are to bring about the end of our world — or its transformation. Moore’s refusal to provide a Lovecraftian moral judgement of his characters extends to a refusal to judge the coming transformation.
So, you start by thinking this Dr Alvarez is, in fact, a pretty nice chap; then that those Innsmouth folk are maybe odd-looking but they’re just folk from a different culture; then that Garland Wheatley (Moore’s version of Wizard Whateley from “The Dunwich Horror”) is, well, dangerously backward, perhaps best left alone, but not a world-shattering evil… Then you find yourself at issue 6, the halfway point, where it is, finally, made clear to Black that he is in the midst of something really bad, and in deep, and it’s way too late to do anything about it.
art by Jacen Burrows
Randall Carver, art by Jacen Burrows
The ideas Moore presents undergo a similar shift. At first, it seems as though he’s presenting Lovecraft’s horrors and his dream-world stories as evidence of a real but separate dream-reality, which brushes up against our world and which can even be accessed by dreamers such as Randall Carver (Moore’s version of Lovecraft’s Randolph Carter, which confusingly is also Lovecraft’s fictional version of Lovecraft himself, which makes it triply strange when Moore presents us with his versions of Carver and Lovecraft living in the same town). Black has a few such brushes, but initially dismisses them as hallucinations. His issue 6 experience, though, is too deeply traumatic to be dismissed even if it can be thought of as a hallucination, and it sets the tone for an increasing bleakness throughout the second half of the series, which on a first read left me with as much a feeling of nihilism as Ridley Scott’s Prometheus did on a first viewing. There’s a real sense, in the closing issues of Providence, just how little human life and our illusions of free will matter in the face of the coming transformation:
“We are words on papyrus, a thousand years ago.”
In its final issues, Providence is at times quite moving — issue 11, for instance with its rapid skim through the history of Lovecraft, his circle, and his growing impact on culture — but, at the end, it’s also terribly bleak. Robert Black turns out to be yet another Moore version of a Lovecraft character, so you know he can’t come to a good end, but in its final issue, Providence brings in characters from The Courtyard and Neonomicon (which I also found horrendously bleak, after its protagonist underwent a similarly horrific and traumatic experience as Robert Black does) and resolves the whole three-title series.
Robert Black, art by Jacen Burrows
Most of the issues of Providence included a lengthy text extract from Black’s diary, and I have to admit that, on my re-read of the series, I skipped these. In part because, although they provided Black’s innocent interpretation of the events in the comic part of the story, they didn’t really add much, as it was pretty easy to guess what Black thought was going on anyway. But also I skipped them because they were pages and pages of single-column, long-paragraph, small-size handwritten text and were just plain difficult to read. Aside from the wonderfully punnish extracts from an Innsmouth parish newsletter in issue 3, I really don’t think I missed much by skipping them.
It’s an excellent series, if bleak, though one I think you really need to know your Lovecraft to get the most out of. As such, it might not have wide appeal, but I’d certainly rank it with the best of Moore’s work, and Jacen Burrows is to be applauded for the amount of work he’s put into realising so many historically accurate locations and Lovecraftian characters, as well as providing some neat visualisations of sometimes transdimensional concepts.