The Clash of the Clash of the Titans

It’s difficult for me to compare the 2010 version of Clash of the Titans with the 1981 Harryhausen version because I love the 1981 film so much. I watched it at the cinema when it first came out, watched it again when it came out on video, watched it some more whenever it was shown on TV, and bought it on DVD as soon as it came out. I’ve watched that a few times, too. So, when I heard they were remaking it, I couldn’t quite stifle a groan that summed up a whole set of grumpy-old-man-type feelings, including my weariness with the idea that digital effects are necessarily better than other (older) types of effects, or that a modern take on a story will necessarily be a better one. All the same, I knew had to watch it, if only to get in 106 minutes of tutting and eye-rolling.

In the end, I didn’t hate it. I didn’t actually feel sufficiently moved to feel much about it all. There was a certain amount of puzzlement at the changes they’d made to the story — incomprehensible, to me, in the main, but then again, so was remaking the film in the first place. It’s quite likely that a new audience coming to the film without having seen the Harryhausen original will love the 2010 Clash, and that any criticisms I have may be all down to my being so familiar with the old one. If so, I can’t get sufficient perspective to see it. I think there are a few points to be made.

In the 1981 Clash, the gods (in particular Laurence Olivier’s Zeus) were vain, petty, scheming, cheating, irascible, vindictive and self-interested — basically, larger-than-life humans who happened to have divine powers. The film’s story grows out of the tensions between them, and the way the mortals are caught up in their game. In the 2010 version, suddenly we have Hades (not present at all in the 1981 version), who seems to have been introduced simply so as to have one god to blame all the evil on. So, Hades creates the Kraken, Hades kills Perseus’s family, Hades wants to destroy all the other gods, and so on. This might seem like a minor change, but it annoyed me because one of the attractions of Greek mythology — which I first encountered, I suspect, through this and Harryhausen’s Jason and the Argonauts — is that the Olympian gods encapsulate a quite different view of the world to the reductive, good-versus-evil, God-versus-Satan, version in which there is a definite right (as represented by the goodies) and a definite wrong (the baddies). The Greek gods were both remotely divine and all-too-human; they were mercurial, prone to vanity and vindictiveness, squabbling amongst themselves, using humans as pawns in their game (a point made literal, in the Harryhausen film, by the clay figures the gods use to control mortals). Zeus, noble father of the Gods, is in fact a dirty old man, always on the look out for another nubile young maiden to seduce, usually with the aid of a bit of divine showing off, such as appearing as a transplendent shower of gold or (for some reason) a swan. Thetis is vain and petty, revenging herself when her beauty is compared to that of the mortal Andromeda and found wanting. Basically, the Ancient Greek gods represented life as it was perceived by the Ancient Greeks: loaded with fatality, tragedy, and the sheer incomprehensibility of the wilfulness of these inscrutable divine powers who were at once both remote and (nicking Ambrose Bierce’s definition of the police) a “force for protection and participation”. The story of the 1981 film was a web of different strands caused by the gods’ competing aims and loyalties, with the mortals helplessly caught up in it all. By the mere introduction of a single evil character, the 2010 version loses all that richness, and just becomes another good-versus-evil smash-em-up. That, I think is the greatest loss in the remake.

The other main point is the effects. I’m not biased against digital effects at all. It’s just that I’ve seen rather too many fantasy films of late which, perhaps because digital effects have opened up the possibilities for what can be realised on-screen, seem to feel they have to realise every idea they can possibly have. The effects expand to occupy all the space that previously (perhaps due to limited effects budgets, but also perhaps due to the taste of the filmmakers) was left for the storylines to simmer a bit and develop. It used to be that an effects-centred fantasy film might be, say, 15% effects scenes at most; but now, with effects so seemingly cheap, it’s 85% effects, if not more — just because it can be done. Ray Harryhausen’s monster scenes in the 1981 film were few, but were handled with taste, and had the benefit of a build-up, and some breathing space in between. When they appeared, the monsters weren’t just monsters, they were acted. They were lit, they were half-hidden in shadows, they were directed — they seemed to think. They had mood, they had imaginative weight. The 2010 Clash has wall-to-wall monster scenes, so visually overwhelming with in-your-face detail that I ended up just not caring. And all the monsters do is fight.

Is this just me? Could be. But I long for the days when — yes, perhaps because of limitations in the budget and technology — effects were (not always, but sometimes) treated with that magic that made them come alive. Even though I can look at the 1981 film and know Harryhausen’s Medusa is a model made of foam rubber and a wire skeleton, there’s a magic to it all the same. The super-detailed, brightly-lit Medusa of the 2010 film just seems to have no character, by comparison. Perhaps because the visual wow of what she can be made to do so far outweighs the work required to make her truly come alive on-screen.

The worst thing is, the 2010 film seems to have a sort of contempt for its predecessor. In one scene, when they’re preparing to set forth on their quest, someone finds the mechanical owl from the 1981 film. They make some condescending remark and toss it aside. Now, I’m not going to say that Bubo the mechanical owl is a vital part of the 1981 film, or that he’s a brilliant comic invention. Thinking about it, he’s a mini-C3PO/R2D2 combo, and just as annoying. But I don’t hate him. For a fantasy film, which relies on its audience having absolute belief in it in order to work, bringing in humour can be quite a risk. If it’s done wrong, the audience can just end up laughing at the whole film. The 1981 Clash carries off its minor moments of humour without a dent; the 2010 film, supposedly showing its superiority to the 1981 original by making fun of its mechanical owl, is in fact showing how defensive it has to be towards a predecessor that, with more primitive technology and a lower budget, could nevertheless carry off that little bit of humour and still work as a fantasy film.

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Fantasy Music

After writing about The Roar of Love and The King of Elfland’s Daughter in the last couple of blog posts (which adapt C S Lewis’s The Lion, the Witch and the Wardrobe, and Lord Dunsany’s The King of Elfland’s Daughter), I was going to finish off this trilogy of mewsings with a look at a piece based on The Lord of the Rings. There are certainly plenty to choose from — see the Tolkien Music List for a comprehensive, not to say mind-boggling, index — but I chose something different from my usual musical tastes, Johan de Meij’s “Lord of the Rings” symphony, a classical piece in five movements inspired by Tolkien’s trilogy. The trouble was, it didn’t quite do it for me. That may be down to the fact that I don’t listen to a lot of classical music (though I do have my favourites). I’ve been listening to it this week (particularly the fourth movement, “Journey in the Dark”, which I keep wanting to like, as it’s my favourite part of the trilogy), but although it works as music, and is pleasant enough to listen to (and has won awards — the Sudler International Wind Band Composition competition in 1989), it isn’t quite what I was looking for in a piece of fantasy-themed music. Which got me thinking about what I was looking for.

In short, something that evokes the fantastic through music. Something that creates that peculiar sense of both otherness and long-lost familiarity, of weirdness and never-never once-upon-a-time-ness, of what the Romantics used to call “the Sublime”, that you get from great fantasy in any form, whether it be fiction, art, games, or anything else.

So here’s a test. Rather like Ursula Le Guin’s “Poughkeepsie” test for fantasy fiction (where you replace all the fantastic names with mundane ones, and see if the result still has something of Elfland in it), the “Poughkeepsie” test for music would be to ignore the names given to the tracks and ask if they still evoke a feeling of fantasy.

This might be a bit unfair on de Meij’s symphony, as it’s the first wholly instrumental piece of music I’ve looked at for its fantasy content. After all, songs can evoke a feeling of fantasy through their lyrics. But it’s also true that instrumental music can create that fantasy feel. In classical music, the prelude to Vaughan Williams’s Sinfonia Antarctica is perfect fantasy music — in fact, I think it would make an excellent soundtrack to the opening chapters of Dracula, with its bleak wind effects and the weird, wordless singing of three female voices evoking the Count’s trio of undead brides. Similarly, Ligeti’s “Lux Aeterna” (which is used at the end of Kubrick’s 2001), uses wordless, microtonal singing to get a really unearthly effect. (Strange how the human voice can be the weirdest of all instruments.) Also, of the albums I’ve looked at so far, both in the previous two posts and in my top five fantasy concept albums a while back, it’s tended to be the music, rather than the lyrics, that really makes them work in evoking that fantasy feel.

I think it comes down to a bringing together of the strange and the familiar. In music, this can just mean the use of exotic instruments alongside more familiar ones, as in Jon Anderson’s Olias of Sunhillow, using “World” percussion and electronic synths, or Queen using a harpsichord alongside piano, guitars and layered vocals in “The Fairy Feller’s Masterstroke“. The Romantic idea of “the Sublime” was exactly this: a longing for a thing that is at once far removed and deeply familiar, a sense of the weird, even the frightening, alongside a recognition so deep it transcends mundanity, forging a connection with the deepest levels of your unconscious, to those most submerged parts that just don’t fit into the everyday world yet are still very much a part of you. That reconnection with the deeply familiar yet strange could well be the main function of fantasy. Certainly, it could be what I’m looking for in my quest to find fantasy in music; if so, it might seem a bit harsh to judge pieces that don’t quite attain it — it’s a tall order, after all — and which may, after all, not be trying to achieve it. (As I said, de Meij’s symphony works quite well as music, it just doesn’t quite seem to be fantasy music, to me.)

Anyway, I’m going to keep looking. Onward, to the inward!

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Bob Johnson & Pete Knight’s The King of Elfland’s Daughter

I can’t believe there’s never been a prog rock band called Edward John Moreton Drax Plunkett, but if there had been, this is the album they’d have released. Based on the 1924 novel by the real-life Edward John (etc.) Plunkett — better known, of course, as Lord Dunsany — The King of Elfland’s Daughter, released in 1977, was actually helmed by two ex-members of folk-rock band Steeleye Span, accompanied by a small cadre of vocal talent including the likes of P P Arnold, Mary Hopkin, Alexis Korner and Christopher Lee — yes, Christopher Lee, ex-Dracula, ex-Lord Summerisle, and Saruman-in-waiting. Lee has quite a prominent role on the album, in fact, providing the narration linking the tracks (taken from Dunsany’s own prose), as well as singing/performing (it is the most actorly piece on the album, verging between being sung and spoken) “The Rune of the Elf King”.

I’ve been trying to get hold of this album for some time, even going so far as to make my one and only (entirely unsuccessful) venture into the world of BitTorrents (which I try to avoid, as I much prefer the artists involved to get their dues). Fortunately, a recent Amazon search turned up a CD reissue from Second Harvest, apparently dating from 2007, though it must have appeared on Amazon only recently. It’s a no-frills digipack (it would have been nice to have had a lyrics booklet and something about the history of the album), but at least the music is there. And the music is, I’m glad to say, very good.

Dunsany’s novel is written in that fairy-tale-for-grownups mode that was one of the cultural casualties of the Second World War (along with the more fantastic aspects of Art Nouveau, which it could be said to embody in prose), and, like Hope Mirrlees’s Lud-in-the-Mist (another example of the genre, from 1926), is as much about fantasy as it is a tale of fantasy. It opens with the men of Erl approaching their lord with a request that, I can’t help feeling, many would like to make of our current administration: “We would be ruled by a magic lord.” (Or at least one who can make us suspend our disbelief in politicians.) And so the Lord of Erl sends his son, Alveric, into nearby Elfland, to woo Lirazel, the King of Elfland’s daughter. This Alveric succeeds in doing, much to the dismay of Lirazel’s father, who does not want to see her made mortal. And so he sends a troll with a rune to fetch her back.

Johnson & Knight retell Dunsany’s novel in nine songs and nine brief pieces of narration (which are, annoyingly, joined to their respective tracks on the CD reissue. I spent a bit of time dividing them up before importing it into iTunes.) The style veers between the delicate folkiness of Mary Hopkin (who provides the voice of Lirazel, and sings the album’s anthemic closing piece, “Beyond the Fields We Know”), the bluesiness of Alexis Korner (as the Troll), and the weird wildness of P P Arnold (as the Witch), whose vocal acrobatics on “Witch” would recall Kate Bush’s “Wuthering Heights”, if only they didn’t precede them by a year. Christopher Lee’s “Rune of the Elf King” is the most dramatic, though least song-like piece, with Lee’s delivery of the line “Why should my daughter be taken by pitiless years?” achingly desperate and expressive. Catchiest tune of the lot, though, must be “Too Much Magic”, sung by the wonderfully-named Derek Brimstone, along with a chorus of school children. It’s a cheery mix of hand-clamped-to-his-ear folkish lilt and old-time singalong. You could imagine the mock-Edwardian audience of The Good Old Days joining in with its chorus:

Magic, magic everywhere,
Magic in the very air
Elfin horns are blowing, there is
Too much magic.
We dare not go a-wandering
For fear of what the night may bring
A curse upon all elvish things,
Too much magic.

(For full lyrics, and details of the album’s release, see this page.)

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