The Invisibles

“Every paranoid fantasy, every conspiracy theory, every alleged coverup and government deception, every tabloid crank story you’ve ever heard… Imagine if it all were true?”

Cover to issue 1

This is how Grant Morrison’s Vertigo series The Invisibles explained itself in the first issue of its second volume reboot. (It eventually went through two reboots, three series, and 54 issues in total.) Running from September 1994 to June 2000 (the last issue was meant to coincide with the millennium, but was delayed), it tells the story of a countercultural cell of postmodern revolutionaries attempting to thwart the establishment’s plan to install the “Archon of the Aeon” as King of the World — after which we’ll have “cameras in the head, children with microchips, spin doctors rewriting reality as it happens”, “the infinite deathcamp of tomorrow” — by materialising the Archon into the body of the 200-year-old extradimensional offspring of the British Royal Line and Lovecraftian Things From Beyond, in a battle for “Timeless Freedom or Eternal Control”.

Series 2 first issue, cover by Brian Bolland

In The Invisibles’ world, not only is every conspiracy theory true, but every sort of magic — voodoo, shamanistic, ritual, chaos — works, and overlaps with the most advanced forms of technology. It’s a world of Gnostic engineers, four-dimensional liquid armour and remote-viewing time travel. It’s a world where an alien really was recovered from the Roswell crash, but as well as being a living entity it was also a form of liquid information. It’s a world that revels in all forms of 1990s counterculture — just look at the Day-Glo acid-orange cover to issue 1 — from multicoloured iMacs to Brit-Pop (“They’ve just cloned a sheep!” Morrison declares on one letters page), but also traditional mythology, with typical early stories consisting of interweaving strands, where one character may be relating an Egyptian or Aztec myth, another is undergoing a visionary experience in a separate dimension, while a third is having a bloody fist-fight/gun battle with soldiers, Ciphermen (human beings modified into hive-mind drones, engaging in psychic time-work from deep isolation tanks) or the Gigeresque King-of-All-Pain.

It’s difficult to tell how much its exuberant, sometimes self-referential storytelling style, with so many leaps in time, point of view, and style (some of the final issues are drawn by several different artists with widely different styles, from the cartoonish to the grimly realistic), is just buying into the whole postmodern style of post-80s comics, or is doing the same thing that, say, T S Eliot was doing in The Waste Land — mixing widely disparate fragments into a seemingly indigestible whole because that’s what the world feels like to its creator.

panel from The Invisibles #1, art by Steve Yeowell

I’d say there’s a lot about The Invisibles to link it to what I’ve called ‘crisis literature’ — as in The Waste Land, Ballard’s Atrocity Exhibition, Hesse’s Steppenwolf, or Garner’s Red Shift — but where I said that those works often present themselves as intellectual puzzles whilst attempting to present deep emotional trauma, The Invisibles feels like it’s already on the other side of the trauma. Its fractured style is not a case of a creator trying to piece together irreconcilable fragments, but to present a very weird vision in the only way it can be presented. It doesn’t feel like it’s fighting against its own conclusions or presenting them as evidence of despair or horror; The Invisibles is wholly, and joyfully, accepting of its weirdly destabilised world.

In the final issue, Morrison says he was using The Invisibles:

“…to recreate the complete and unabridged sensation of an ‘alien abduction,’ thrill-ride style. I’ve attempted to simulate an initiation into some of the secrets of time and ‘high-magic’ (where ‘simulation’ and ‘reality’ are synonymous, as in the formula Fake It Till You Make It) and create something which not only pays my rent but deprograms the nervous system and unravels the wallpaper.”

Series 2, issue 18, cover by Brian Bolland

That “alien abduction”, relates to an actual experience Morrison had, and which he has related in several places (such as this interview on YouTube (10 minutes)). He only jokingly refers to it as an alien abduction, because, he says, there wasn’t any other context to put it in. A religious mystic would have the vocabulary, but Morrison, raised on pop culture and comics, had to make his own version of the experience, with his own tools.

The last few issues of The Invisibles are so full of about-turns, reinterpretations and jumps in narrative, that it’s quite exhausting, like a deliberate attempt to break the reader’s sense of meaning and reality altogether, and there’s a feeling that what made the series fresh, fast-paced and full of ideas in its early issues has reached a point of exhaustion. Or perhaps that was just the result of my re-reading it all in so short a time.

^TOP

Alien: Covenant

Alien: Covenant posterOne of the things that makes the original Alien so effective is how lean and sleek it is, plot-wise — what you might call its structural perfection. You can’t help but admire its purity. It’s a survivor, unclouded by conscience, remorse, or delusions of morality…

The original film’s one allusion to a backstory or mythology, the Space Jockey scene, is so brief yet mind-blowing that all it does is hint at what a vast, scary, and utterly unknowable Lovecraftian universe there is behind the xenomorph’s existence. It’s as if, with the Space Jockey scene, the film is saying, “All this stuff with one killer alien is merely scratching the surface of the horrors that are out there.”

Aliens knew what it was doing when it left any question of mythology alone. Like a need-to-know-only military briefing, it stuck to the xenomorph, and the xenomorph only. Anything beyond that was unnecessary to its story. Prometheus changed all that, but Prometheus was trying to be a different sort of film altogether, only tangentially related to the Alien franchise. That wasn’t what audiences wanted, though, so now, instead of a Prometheus sequel, we have Alien: Covenant, a DNA-fused hybrid that promises a return to the Alien franchise proper, but that also wants to keep things going on the Prometheus front. We know the xenomorph is endlessly adaptable, but I can’t help thinking of that pathetic human/xenomorph thing at the end of Alien: Resurrection, that seemed, to me, more unintentionally comic than evolutionarily impressive.

(And why ‘Covenant’? Aside from it being the name of the ship carrying human colonists to the distant planet Origae-6, there doesn’t seem to be any actual covenant involved.)

Alien: Covenant posterI enjoyed Alien: Covenant, but only in a so-so way. I think the trouble with it is that, by this time, the series has picked up so many story elements it feels the need to give the nod to, none of them can get the attention they deserve. There’s the xenomorphs; there’s the Engineers; there’s the synthetics; there’s David (from Prometheus) in particular; there’s the Weyland-Yutani Corporation; there’s its ageing founder… And somewhere amongst all that, there’s the new characters who must be introduced in each film, if only to give them some sort of story before they’re infected, impregnated, punctured, dissolved, burned, torn apart, experimented on, or whatever other gruesome fate awaits them. In a need to be both a prequel to Alien and a sequel to Prometheus, Alien: Covenant spends all its narrative energy running around ticking boxes, doing its best to add its own particular twists (yet more variations on the xenomorph and its ever-mutating gestation cycle, yet more new ways for characters to die), trying to at least hint it’s going to connect with the original film in a meaningful way, while all the time trying to provide some justification for its existence as a film in its own right.

All the scenes that made Alien and Aliens so great get stuffed into Alien: Covenant and hastily run through, but with none of the necessary build-up in character and tension that made them work in the first place. Who is that getting torn apart by the latest variety of xenomorph (a pale, fleshy creature more than a little resembling Pan’s Labyrinth’s eyeless Pale Man)? I don’t know. Which means I don’t care.

Michael Fassbender as David in PrometheusWhere Alien: Covenant does get to create some sort of unique identity as a film, it actually starts to work. The one thing it’s got going for it is the fact that it has two superficially identical synthetics, David and Walter, both played by Michael Fassbender (who is, I suppose, the prequel series’s Ripley, though an anti-Ripley). This is a new situation for the Alien films, and Alien: Covenant manages to do something with it. The trouble is, it only gets round to doing it in the last few minutes, once the film has finished dealing with all the other Alien/Aliens/Prometheus stuff it feels so contracted to deal with. (Perhaps that’s the covenant in Alien: Covenant? A contract between Ridley Scott and his audience who, he seems to feel, need, not a sleek, tense, killer of a film, but a series of ticks against an ever-increasing list of must-have scenes, twists, and backstory updates, however shoehorned-in.)

Prometheus left me reeling at how nihilistic it was. Alien: Covenant never gets round to making any sort of equivalent statement. And I think this is the curse of backstory, or mythology, or whatever you call it, generally. Backstory works as backstory, not as the main plot of a movie. That’s why the Star Wars prequels could never be as good as the originals. It’s great to have, in the original Star Wars trilogy, references to what went on before — the Clone Wars, the Old Republic, and so on — because those throwaway references gave the story-world a bit more dimension, and uncovering hidden past events and family secrets added some counterpoint to the main action of the plot. When Darth Vader said he was Luke’s father, it was a great, though crude, shock moment. But it certainly wasn’t the justification for three new films. (The Harry Potter books/films did it better, in terms of interweaving discovery of past events with present-time plot advancement.)

Star Wars Rogue One posterI really enjoyed Star Wars: Rogue One, and a good deal of that came from its being so free of the tangles of established backstory — certainly, of the ponderous, melodramatic, Gothic weight of the ‘Saga’ of the (let’s face it, majorly dysfunctional) Skywalker clan. Granted, Rogue One took as its kick-off point a detail from the original story — Rebel spies stealing the Death Star plans — but that, and its being set in the recognisable Star Wars universe, was all it took. And all it needed.

Alien: Covenant doesn’t actually add much to the Prometheus mythology, which makes it all the more annoying how weighed down it is by including so much of it. I don’t think it’s going to happen, but what I think the Alien series needs is to jettison this dead weight of trying to build a mythology, and get back to being the sleek, simple but mind-blowing killer beast it used to be, with only the occasional between-the-fingers glimpse of a wider, even more terrifying, cosmic reality behind it all.

^TOP

Spacewreck

I have updated my science fiction concept album Spacewreck, which I originally released in 2005. This is something I’ve been meaning to do for some time. The 2017 version features a few minor improvements, most notable of which is a different sound montage at the end of the track ‘Space Will Freeze Your Memories’ (which previously made liberal and, I’m sure, illegal use of film clips).

The album is now available from Bandcamp.

I’ve also put up a trailer on YouTube:

The title derives from Spacewreck: Ghosts and Derelicts of Space, a collection of science fiction art issued by the Terran Trade Authority back in 1979, and which I recall spending many hours poring over. You can learn more about this book at terrantradeauthority.com.

 

^TOP