Michael Moorcock’s Doctor Who novel — The Coming of the Terraphiles

The Balance has been pulled apart. The Multiverse has gone out of kilter. Matter is corrupting antimatter, Law is infecting Chaos, Chaos is infecting Law. The Doctor receives a garbled message alerting him to the dire state of the Multiverse, and in characteristically quirky style, immediately makes for the planet Peers in the year 51,007, to engage in a good ol’ game of whackit (the far-future’s best attempt at reconstructing a certain traditional English sport). After a foreword in classic science-fantasy style, in which we are introduced to the space-pirate Captain Cornelius, Moorcock relaxes into P G Wodehouse mode, as the plot to save the very nature of existence centres around the theft of a very valuable, though horrendously ugly hat.

Moorcock is obviously enjoying himself. The Terraphiles of the title, far from being some evil lizard-like alien, turn out to be a far-future society of historical re-enactment enthusiasts, whose particular interest is early 20th century England (the planet Peers is a terraformed theme-park based on a sort of “never-never England”). The Doctor, of course, is a fully-paid up Terraphile (which perhaps explains why he’s so fond of saving 20th century England from those endless alien invasions…), not to mention a dab hand with a whackit bat. (The sports scenes do tend to sound a bit Quidditchy, at times.)

If the threat to the Multiverse does, after a while, feel more like a maguffin to get Moorcock’s fruity collection of far-future retro-fictional “Decent Chaps, Silly Asses, Pretty Girls, Kindly Uncles and Terrifying Aunts” (not to mention space-pirates and Aetheristic sea-dogs) on a spaceship voyage together, it’s only because his primary goal seems to be having a bit of fun with the Doctor Who universe. So, don’t expect a compelling story, but do expect plenty of imagination, sly references to Moorcock’s own work (as well as a few favourites of his, such as Edgar Rice Burroughs, Hawkwind, and perhaps a subtle Blue Oyster Cult reference in one chapter title), alongside lashings of Wodehousian fun. If nothing else, it’s worth it to read Moorcock’s rendering of the TARDIS dematerialisation sound: like “rusty shopping carts being dragged over sheets of corrugated tin” — the most accurate description yet!

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Tom Baker’s Rasputin

One of my earliest memories is of Tom Baker’s first appearance as Doctor Who when I was three, which may be why he seemed so perfectly suited to the role — for me, he defined it. As a result, there’s always been the need for a little mental adjustment whenever I see him in anything else, and I find myself thinking of how much this other character he’s playing is like his version of the Doctor. (Of course, Tom Baker is one of those actors who excels in a part precisely to the degree he’s allowed to play the one character he does so well — I’d say himself, only I don’t know the man, so can’t tell whether it is himself or, as is more likely, some fantasy version that’s only allowed to be let loose as part of a performance.) It’s odd to think that his gaining the role of the Doctor was a bit of a departure from the direction his career seemed to have been heading, considering the two major film parts he had before it — Koura in The Golden Voyage of Sindbad, and Rasputin in Nicholas and Alexandra — were both villainous types, something his smouldering glare seemed perfectly fit for. As the Doctor, he occasionally played up this darker side — the side that made up the whole, really, of his sorcerer Koura in The Golden Voyage, a role that was only hampered by Baker not being able to incorporate his other, more humorous side, which was the other essential element he brought to the Doctor.

This may be one reason why, although I hadn’t seem him in 1971’s Nicholas and Alexandra — till last night, that is — I thought Rasputin would be a perfect part for him, encapsulating, as it does, that almost bipolar mix of brooding gloominess and sudden impulsive generosity that characterised his Doctor. Rasputin is (in the film, at least) a peculiar combination of visionary religious fervour and an all-too-human weakness for that old trio of wine, women, and political influence. The character has the potential to become a sort of Falstaff, endlessly and engagingly self-justifying his faults while at the same time promoting a heroicised, fantasy version of himself. Rasputin knows he is a sinner, but also knows God loves sinners, because he made so many of them into saints. This is certainly how a Tom Baker Rasputin could have been, if only he’d had the film to himself. As it is, Nicholas and Alexandra is, of course, mostly about Tsar Nicholas and Tsarina Alexandra, and although Rasputin plays an important part in their story, it’s their far more sober, not to say somber, restrained character that presides. Baker’s Rasputin is a bit like a Dostoyevskian madman straitjacketed into a more urbane Tolstoyan world — and as a result, he never quite manages to take off. If he were allowed to, he’d certainly swallow up the whole film. (Though there are an awful lot of excellent British character actors in the other parts, so this isn’t to detract from them; it’s just that they are mostly playing more well-bred types.) As it is, he’s allowed plenty of opportunities to glare his bulbous eyes hypnotically at whoever he’s talking to — this glaring-from-under-the-brows look was no doubt the thing that landed him the role, as the director makes sure to include one shot of it in each scene where Baker appears — but doesn’t really get a chance to do anything other than smoulder. The burning vitality beneath the glare only comes close to being unleashed in Rasputin’s final scene, where we get a rather muted moment of decadence, a roar of defiance, then a drawn-out death.

Baker was nominated for two Golden Globe awards for his role in Nicholas and Alexandra (one for Best Actor in a Supporting Role and another for Best Newcomer, according to Wikipedia, though Baker’s own site says he was only nominated for one), but to me the film seemed to be straining at the bounds of its genre — it was a late version of the big historical epics of the 50s and 60s, and was perhaps a little too polite for what the actor was really capable of.

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The Doctor Who Adventure Game – City of the Daleks

How long have I waited for this? A Doctor Who adventure game? At least since my own (entirely unauthorised) efforts many years back, in which all I managed to do was get a 2-character-high Dalek to chase a 2-character-high TARDIS (why the TARDIS was moving, I don’t know) across my TV screen, zapping it as it went, with smooth sprite scrolling (feat enough, for me, in them days), all thanks to an overheated ZX Spectrum.

I can’t think of many fictional worlds I like enough to want to play in a game, but which wouldn’t be ruined by being made into a game. Mythago Wood the adventure game? No! A Fafhrd & Grey Mouser hack’n’slay? No! An Earthsea rpg? Definitely not! Alien, perhaps — I remember being terrified by an Alien patch for DOOM!, something that didn’t quite translate when I got some friends to play it. And Lovecraft’s Cthulhu Mythos, definitely, but although it has been adapted into several games, none of them so far has got anywhere near recreating the atmosphere of the stories. But Doctor Who’s format is perfect for gaming. And what’s more, the BBC have released the thing for free! (Or for the price of the license fee, of course.) And for the Mac! And when I’ve got a week off work! How could Heaven and Earth get any closer? (Well, for me, it would be to play a Doctor Who game with Tom Baker as the Doctor, Sarah Jane Smith as the companion, and Robert Holmes as the scriptwriter, but I’m pretty sure I’ll have to wait for the Rapture for that particular beatitude.)

City of the Daleks is the first episode of the Doctor Who Adventure Game. It starts with a trip to 1960s Earth, only to find Trafalgar Square in ruins, and the last surviving member of the human race battling it out against a host of Daleks. From there, we move, in Act Two (the episode has three acts) to Skaro to find out what’s gone wrong with the timestream that has allowed the Daleks to wipe out the human race before Amy has even been born.

I think it’s crucial that any game adaptation sticks to the feel of the original, and the Doctor Who Adventure Game certainly does that. For a start — thankfully — the Doctor isn’t equipped with a Dalek-busting BFG9000, but has to defeat his age-old enemies with only his wits and his trusty, do-anything sonic screwdriver. (And, in keeping with the feel of the current series, a total disregard for narrative believability. It may seem narrow-minded to accuse a show that’s based on the premise of a centuries-old, ten-times regenerated man time-travelling around the universe in a battered old police box of lacking believability, but I think once you’ve believed that many impossible things before breakfast, it helps for the actual plot to be a bit more down-to-earth. Not that I’m saying the Tom Baker era never sinned in this direction — destroying a Rutan spaceship with an improvised laser made with a lighthouse and a ruby isn’t exactly convincing either. But the best stories — Genesis of the Daleks, for instance — got their power from the plot not hanging on the Doctor improvising himself out of some impossible situation, but by having a bloody good story to start with. Now, back to the main programme.)

So, a lot of the action is just the sort I like in a game — sneaking round Daleks (who are all thankfully short-sighted and deaf), solving mini-puzzles (such as Tetris-like code-cracking in the Dalek city), finding objects and putting them together to make other objects, and making decisions. And the controls are very simple, too, which is always a bonus, particularly in a short game like this. (I’m also, at this moment, playing DragonAge: Origins, on the XBox. I’ve been playing it for about three weeks now, and still flounder around manically whenever I enter combat.) And there’s only one time-limited sequence, so while I did do some panicky running right into the path of a Dalek gun, I at least didn’t do it all the way through the game.

This is one thing I’ll say was definitely good about the game — it was well-paced, building up in tension as it moved towards the end. The puzzles got slightly more difficult, and the action slightly more intense as the game went on — not too much, so that cack-handed Sunday gamers like me don’t feel out of their depth, but not too little, either, so it felt like I’d accomplished something in finishing the game.

Also, the game was quite short. It’d probably take a game-savvy player about the same length of time to play as it would to watch one of the current series’ episodes. Me, I took a bit longer, not just because of running into the path of shooting Daleks, but because the damn thing crashed — just hung, in fact — four times, meaning I had to restart my computer to keep playing. More than a little annoying, but fortunately the game’s frequent auto-save meant I was never too far from where I’d left off. (There was one other annoyance, when a video that was supposed to show on a Dalek console just came up as a white band. The Doctor and Amy’s comments were enough to let me know I should have been seeing a wave of Daleks arriving on the planet; all I saw was fuzz.)

But overall, it was fun, and it did the main thing, which was let me feel I was participating in the Doctor Who universe for a little while. I’m certainly going to play the next episode, which looks like it’s going to feature Cybermen.

I wonder how long it’ll be before someone comes up with a Tom Baker patch?

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