Weaveworld by Clive Barker

Tim White cover for Clive Barker’s Weaveworld

Weaveworld, published in 1987, was Clive Barker’s breakthrough novel. It was also his breakout novel, as it saw him transform himself from being the hottest new horror writer in town (with The Books of Blood and The Damnation Game), to being a hot new fantasy writer, or perhaps just a hot new writer full-stop. And of course, with the movie Hellraiser out the same year, Barker seemed to be announcing himself as an impressive creative force whatever the medium. He painted and illustrated, he wrote and produced plays; what was more, he was eloquent and outspoken in his views on the importance of imagination and the fantastic in art. I’d read some of his Books of Blood stories, but Weaveworld was much more my thing. After it, I read pretty much every novel he wrote as they came out (in paperback, anyway), faltering briefly at The Thief of Always, perhaps out of post-Imajica exhaustion (825 pages!). That ended with 2001’s Coldheart Canyon. I bought Coldheart Canyon, and it sat on my to-read shelf for about a year before I admitted to myself I wasn’t going to read it. I’ve never even looked at his Abarat books (perhaps feeling a bit cheated that he never got round to finishing his Books of the Art series). I read (and reviewed) Mister B Gone when it came out, as a toe-dip back in Barker’s world, but aside from the angels at the end, I mostly wished I hadn’t. I’m not sure, really, what happened. Perhaps it was simply Barker exhaustion (he does write long novels, and perhaps even marvels and wonders can wear you out). Whatever it was, I recently re-read Weaveworld, to see if I could sample a little of what it was that made him so exciting back then. Would it still be there?

It was. It is.

Weaveworld is about a magical land hidden in a carpet. But really, this magical land is made up of fragments of our world — nooks of wonder and beauty we came to ignore, or never discovered, and which the Seerkind (the people of the Weaveworld — or the Fugue as they call it when not in its woven state) took as their own. The Seerkind are mostly human in appearance, but have “raptures” — crafts such as weaving, singing & dancing, that work like magic spells. To the Seerkind, we ordinary humans are Cuckoos, and our non-magical world is the Kingdom of the Cuckoo. And although we Cuckoos have, in the past, pursued and persecuted the Seerkind, it was a far worse enemy that forced them into hiding, an awful power known as the Scourge, which of course threatens them again as soon as they wake. The novel follows two ordinary-ish people from our world, Cal Mooney and Suzanna Parish, who come into contact with the Weaveworld, only to find themselves inextricable parts of the struggle of the Seerkind to wake, find a safe place to unpack the wonders of the Fugue, and survive the onslaughts of their many enemies.

Two things make Barker an outstanding writer of the fantastic. The first is the wildness and freedom of his imagination. Before him, the defining style of supernatural horror was that of Stephen King, who made his horrors all the more believable by placing them in settings designed to feel as familiar as possible, and written in a voice that assured you the writer was an average Joe like you, speaking down-to-earth, yeah, you-know-the-kind-of-thing speak. Barker blew that approach away by writing horror and fantasy like an Old Testament prophet. Where, with King, one subtly-built up supernatural element was enough to fuel a blockbuster novel, Barker has monsters and magical beings by the dozen before we’re a quarter of the way through. If King is the fireside storyteller, making you gather round while he whispers his tales towards their slow climax, Barker takes the Barnum and Bailey approach, full of fireworks, cymbal crashes, dancing girls and lion tamers. (And there’s a lot of the performer in his works — his Seerkind are, mostly, performers, Bohemians; perhaps naturally, considering Barker’s first career as a playwright & actor.)

That comparison to the Bible links to the other thing that made Barker such a notable new voice — the conviction with which he wrote, his belief in the transforming power of the imagination. In Weaveworld, when humans encounter the magic of the Fugue, it often has a near-religious effect on them. It changes their world, it opens them up to new possibilities, new beliefs. (Of Suzanna: “All she knew was that she was suddenly alive to a space inside herself where the haste and habit of her adult life had no dominion.”) Because, ultimately, Weaveworld isn’t about a magical world and a real one, it’s about one world which is both magical and real, it’s about the healing, the weaving together, of what can be imagined and what is accepted as real, between the mundane and the magical. The Seerkind aren’t ethereal beings, they’re “flesh and blood like you”; the Fugue is a place in which you can meet with wondrous experiences, but that is true of the real world, too, because the true place those wondrous experiences occur is in the mind:

“Magic might be bestowed upon the physical, but it didn’t reside there. It resided in the word, which was mind spoken, and in motion, which was mind made manifest;… all mind.”

“Imagination,” Barker writes, “was true power: it worked transformations wealth and influence never could.”

Two of the most interesting characters in Weaveworld are the villains, Shadwell the Salesman (whose name unfortunately reminded me of Siadwell, the comic Welsh poet from Naked Video in the 80s) and Immacolata the Incantatrix, who has a cold hatred for her fellow Seerkind. These, like so many Barker villains, aren’t merely evil; they are led to evil ends by understandable (if unordinary) motivations. Something to note about Barker’s monsters — they’re not just killers and beasts, they’re philosophers. They like to explain themselves. They have an aesthetic. (Just not the sort you’d expect to be expounded by the local art society.) In a sense, like the Seerkind, they’re performers, too, artists of a brutal kind, Bohemians gone bad. One of the things Barker seems to be saying is that all experience, potentially, can be transcendent experience, and that includes the painful experiences, the dark experiences, and the dark drives and motivations, too. At the end, the Scourge is not defeated, it is healed. The “Old Science” of the Seerkind (which perhaps could better be called Art) is used to “seduce it into confessing its profoundest desire: simply to see its own true face, and seeing it know how it had been before loneliness had corrupted it.”

Which reminds me of Barker’s own words about himself in the 1994 South Bank Show episode about him:

“My life has absolutely been transformed by the imaginative possibilities offered to me by artists. Isn’t that one of the reasons we go to books and paintings and theatre and movies? We go because we want our lives enriched. And that enrichment is a kind of change. We want our pain illuminated, and if it’s illuminated, maybe it isn’t quite so terrible… I think my kind of fiction, and I get this in conversations with people and in letters, is to some extent about saying these journeys are journeys which we’re all taking. And it’s okay to take them. And it doesn’t mean you’re crazy. It doesn’t mean you’re marginalised. Just because you’re bringing your dreamscape into your daily life, into your conscious life, doesn’t make you fit for the madhouse. It makes you very healthy.”

Barker’s art is working the Seerkind’s sort of magic. He’s not merely peddling wonders to make a sale, to get a wow and a round of applause. He very much has a belief in what he’s doing, in its power to affect people, and for their ultimate good. Even if it takes them into some pretty dark places on the way.

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Prometheus

I will, usually, watch sequels & prequels to my favourite films, but never with any raised hopes. Ridley Scott’s Alien is one of my top three favourites (I can’t name a top one — the other two are Amelie and Hitchcock’s Shadow of a Doubt), so of course I had to see Prometheus, Scott’s prequel-of-sorts to his breakthrough film. I don’t think it’s the sort of film to be ruined by discussing its plot — I heard one review beforehand and gleaned a good enough idea of what it was about to be in no way surprised — but this is a reaction to the film, not a review, so I’ll say it now: spoilers ahead.

My main feeling was Prometheus was pretty nihilistic. This may sound like an odd criticism for a horror film, but it was only after watching it that I realised how much Alien (and Aliens), being about survival in the face of terrible odds, are so life-affirming. They use their horror elements to increase the sense of the preciousness of life. Prometheus, though it does have many similar situations, doesn’t have the same feel at all. Perhaps because it’s more preoccupied with philosophical questions, its survival/action elements are tainted with a dour fatality, a feeling of “Yeah, but survive for what?” In a sense, the horror elements — one coming from the threat to individual survival, the other dealing with the ultimate source of human life — come from both sides at once, trapping the viewer in a pincer movement, and leaving no room for a sense of hope. I’ve come across criticisms of the film saying it doesn’t answer the philosophical questions it raises, but I don’t think that’s a weak point — the raising of philosophical questions (“Where do we come from? Where are we going?”) without answers is entirely valid, as it acknowledges very real areas of doubt. And doubt is okay. There’s a lot of it about. Besides, what possible answers could the film provide that would be in any way satisfying?

So, why does the film feel so nihilistic? It could be because a core trio of the main characters are so cold to each other (one, David, being a robot, another, Charlize Theron’s Meredith Vickers, whose utter coldness at the beginning — she changes midway, with no real reason — prompted what I thought was the best line in the script, when Captain Janek asks her “Are you a robot?”). But the closest I can come to identifying it lies in the imagery of the film. Alien was famous for having a lot of H R Giger’s warped images centring on the idea of impregnation and gestation (the way the alien enters & gestates in its human prey, for instance, or the way the main action takes place in the confines of a spaceship addressed as “Mother”); while Aliens was much more about motherhood (Ripley’s adoption of the traumatised Newt, plus of course the vast alien mother she fights at the end). Prometheus‘s main image, though, is of abortion, both actually (Doctor Elizabeth Shaw’s rather tacked-on super-fast pregnancy, and its termination) and metaphorically (what the alien Engineers are planning to do to their creations). The film also brings in what could be called a paternal strand, with the selfish, unfeeling presence of trillionaire Peter Weyland, and his quest to meet his makers (expecting, for some reason, paternalistic Gods, but not, of course, getting them). And this brings up a sort of flipside to the abortion imagery, voiced by the android David, who at one point asks, “Doesn’t everyone want to kill their parents?” An idea the film seems to accept without argument. So, Prometheus seemed to be mostly about parents wanting to kill their children, and children wanting to kill their parents — actually, metaphorically, and theologically. The result is a picture of a totally bleak, uncaring, in fact actively hostile, universe, with none of the contrasting, messy, crew camaraderie of Alien, or Aliens‘ feel of an impromptu family developing in the face of danger. In Prometheus, human survival has no point, because humanity isn’t human enough.

After Alien, Aliens worked so well because it took the basic idea of the first film (the perfect killer alien let loose on a bunch of humans) and put it in a slightly different genre. Alien was survival horror, and was about the individual; Aliens was a military film, and was about the survival of the group, the protection and raising of children (and, on the flipside, a new generation of alien creatures). After Aliens, I thought there was only one way to make a third film, and that was to bring the creatures to Earth (and so be about the survival of the race). I was disappointed, then, when the third Alien film settled for a sort of half-and-half Alien/Aliens hybrid, which worked on neither score, while the fourth (made by one of my otherwise favourite directors, Jean-Pierre Jeunet, who was totally wrong for the series) might have worked as a dark comedy, had he been allowed to go really OTT, but was never going to be anything more than a footnote in the series. Prometheus, though it abandons the Alien creature, and though it is about the survival of the race, doesn’t do anything sufficiently different from Alien or Aliens to be judged on its own merits. (Considering the difference in plots, the film has an awful lot of similar scenes and situations, some of which feel they’ve been inserted merely for similarity’s sake.)

Guillermo del Toro saying he can’t make Mountains of Madness because Prometheus covers too similar ground is a great pity; Mountains of Madness would at least take the threat to Earth, and would make it that much more immediate and visceral. It also wouldn’t have had the baggage of previous films to feel it had to conform to. Not that Prometheus is bad, just that it isn’t as good as Alien or Aliens.

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Videodrome

I love the first half of Videodrome (if love is the right word for something so weird & sleazy). Max Renn’s (James Woods) descent into a hallucinatory world of video nasty violence and getting-swallowed-by-a-TV weirdness is handled with enough of a dangerous edge that you really feel this isn’t just an excuse for some shocking/surreal horror-fantasy moments, but may actually be a film with what Renn himself doesn’t have — “a philosophy” — i.e., an actual coherence to its weirdness, something quite rare in this sort of hallucinogenic horror movie.

But then there’s the second half, and I never fail to be disappointed by it. It’s at this point the film sloughs off its weirdness for action; it leaves its ideas behind and settles for a shoot-out and a suicide. It has the effect of someone breaking off an interesting and well-reasoned debate to sock his opponent in the jaw, and represents a similar failure of ideas, or perhaps a lack of courage in its convictions.

After all, the potential was there, particularly once Renn has encountered the Ballardian video prophet Brian O’Blivion, whose Cathode Ray Mission aims to bring TV to the homeless, and who only communicates with the world via video tapes. O’Blivion (a gloriously silly name that surely points to this very much not being intended as a standard action thriller) sees the TV as an extension of the mind, and believes the sort of sleaze peddled by Max Renn’s Channel 83 to be a necessary outing for the murky, nightmarish depths of the unconscious. His is the sort of “philosophy” Videodrome ought to be about — and it’s the philosophy the first half most definitely is about. O’Blivion seeks to liberate mankind from the strictures of reality with the (then-new) power of video, even if it is a savage, uncivilised liberation. At least it will be an honest one.

But it turns out O’Blivion isn’t the man behind the brain-tumour inducing video signal known as Videodrome. That is Spectacular Opticals, an arch-reactionary mega-corporation, who aside from selling cheap glasses and missile guidance systems, seek to skim the scum from the human race using video-brainwashed killers (programmed by pulsating Betamax tapes). And the trouble is, theirs is a boring philosophy compared to the zany O’Blivion’s.

With O’Blivion’s enlightenment-through-video-sleaze we’d have the ending that, apparently, Cronenberg initially planned — a vision of Max Renn, Nicki Brand (Debbie Harry) and Bianca O’Blivion melded together in one “new flesh”, in some video version of heaven. But for some reason he swapped it for what we instead have — people getting shot at a corporate sales conference — the logical consequence of Spectacular Opticals’ realistic philosophy, yes, but so dull to watch after the visual richness of the first half of the film.

Perhaps the trouble is Cronenberg is a good director of the subtleties — and of actors — while having a strong love of the pulpier types of horror. Torn between the two, his films perhaps promise too much of both, but can only fulfil one side of the bargain. (I certainly felt the same about A History of Violence, which I thought, from the beginning, was going to be all about the is-he-or-isn’t-he-a-gangster of Viggo Mortensen’s character, only to be disappointed when it turned into yet another shoot out in the second half.)

My favourite Cronenberg film remains The Dead Zone, which keeps its use of the fantastic very cut back, and tells its tale of emotional reserve and quiet disappointment just as effectively as Videodrome delivers its first-half shocks and disorientations, but sticks with them to the end.

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